From 04fb336d1f2fce4ac9a75f20e509e0e46c760102 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20Janiszewski?= Date: Wed, 27 Jul 2016 15:09:30 +0200 Subject: [PATCH] Fix typo in comment --- src/network/network.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/network/network.cpp b/src/network/network.cpp index c0914b7553..8465807ce9 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1086,7 +1086,7 @@ void Network::Server_Send_TICK() *packet << (uint32)NETWORK_COMMAND_TICK << (uint32)gCurrentTicks << (uint32)gScenarioSrand0; uint32 flags = 0; // Simple counter which limits how often a sprite checksum gets sent. - // This can get somewhat expensive, so we don't want to push it every from in release, + // This can get somewhat expensive, so we don't want to push it every tick in release, // but debug version can check more often. static int checksum_counter = 0; checksum_counter++;