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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Rename members of InputEventState

This commit is contained in:
Gymnasiast
2025-09-30 22:15:34 +02:00
parent 7e5bc7a64b
commit 04daf426df
4 changed files with 16 additions and 16 deletions

View File

@@ -438,7 +438,7 @@ public:
ie.DeviceKind = InputDeviceKind::mouse;
ie.Modifiers = SDL_GetModState();
ie.Button = e.button.button;
ie.State = InputEventState::Down;
ie.State = InputEventState::down;
_inputManager.QueueInputEvent(std::move(ie));
}
break;
@@ -474,7 +474,7 @@ public:
ie.DeviceKind = InputDeviceKind::mouse;
ie.Modifiers = SDL_GetModState();
ie.Button = e.button.button;
ie.State = InputEventState::Release;
ie.State = InputEventState::release;
_inputManager.QueueInputEvent(std::move(ie));
}
break;
@@ -544,14 +544,14 @@ public:
#endif
_textComposition.HandleMessage(&e);
auto ie = GetInputEventFromSDLEvent(e);
ie.State = InputEventState::Down;
ie.State = InputEventState::down;
_inputManager.QueueInputEvent(std::move(ie));
break;
}
case SDL_KEYUP:
{
auto ie = GetInputEventFromSDLEvent(e);
ie.State = InputEventState::Release;
ie.State = InputEventState::release;
_inputManager.QueueInputEvent(std::move(ie));
break;
}

View File

@@ -51,7 +51,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
ie.DeviceKind = InputDeviceKind::joyAxis;
ie.Modifiers = SDL_GetModState();
ie.Button = e.caxis.axis;
ie.State = InputEventState::Down;
ie.State = InputEventState::down;
ie.AxisValue = e.caxis.value;
QueueInputEvent(std::move(ie));
}
@@ -65,7 +65,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
ie.DeviceKind = InputDeviceKind::joyHat;
ie.Modifiers = SDL_GetModState();
ie.Button = e.jhat.value;
ie.State = InputEventState::Down;
ie.State = InputEventState::down;
ie.AxisValue = 0;
QueueInputEvent(std::move(ie));
}
@@ -78,7 +78,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
ie.DeviceKind = InputDeviceKind::joyButton;
ie.Modifiers = SDL_GetModState();
ie.Button = e.cbutton.button;
ie.State = InputEventState::Down;
ie.State = InputEventState::down;
ie.AxisValue = 0;
QueueInputEvent(std::move(ie));
break;
@@ -90,7 +90,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
ie.DeviceKind = InputDeviceKind::joyButton;
ie.Modifiers = SDL_GetModState();
ie.Button = e.cbutton.button;
ie.State = InputEventState::Release;
ie.State = InputEventState::release;
ie.AxisValue = 0;
QueueInputEvent(std::move(ie));
break;
@@ -352,7 +352,7 @@ void InputManager::Process(const InputEvent& e)
auto w = windowMgr->FindByClass(WindowClass::textinput);
if (w != nullptr)
{
if (e.State == InputEventState::Release)
if (e.State == InputEventState::release)
{
OpenRCT2::Ui::Windows::WindowTextInputKey(w, e.Button);
}
@@ -363,7 +363,7 @@ void InputManager::Process(const InputEvent& e)
w = windowMgr->FindByClass(WindowClass::loadsaveOverwritePrompt);
if (w != nullptr)
{
if (e.State == InputEventState::Release)
if (e.State == InputEventState::release)
{
OpenRCT2::Ui::Windows::WindowLoadSaveOverwritePromptInputKey(w, e.Button);
}
@@ -374,7 +374,7 @@ void InputManager::Process(const InputEvent& e)
w = windowMgr->FindByClass(WindowClass::loadsave);
if (w != nullptr)
{
if (e.State == InputEventState::Release)
if (e.State == InputEventState::release)
{
OpenRCT2::Ui::Windows::WindowLoadSaveInputKey(w, e.Button);
}
@@ -392,7 +392,7 @@ void InputManager::Process(const InputEvent& e)
void InputManager::ProcessInGameConsole(const InputEvent& e)
{
if (e.DeviceKind == InputDeviceKind::keyboard && e.State == InputEventState::Release)
if (e.DeviceKind == InputDeviceKind::keyboard && e.State == InputEventState::release)
{
auto input = ConsoleInput::None;
switch (e.Button)
@@ -427,7 +427,7 @@ void InputManager::ProcessInGameConsole(const InputEvent& e)
void InputManager::ProcessChat(const InputEvent& e)
{
if (e.DeviceKind == InputDeviceKind::keyboard && e.State == InputEventState::Down)
if (e.DeviceKind == InputDeviceKind::keyboard && e.State == InputEventState::down)
{
auto input = ChatInput::None;
switch (e.Button)

View File

@@ -32,8 +32,8 @@ namespace OpenRCT2::Ui
enum class InputEventState
{
Down,
Release,
down,
release,
};
struct InputEvent

View File

@@ -59,7 +59,7 @@ bool RegisteredShortcut::Matches(const InputEvent& e) const
bool RegisteredShortcut::IsSuitableInputEvent(const InputEvent& e) const
{
// Do not intercept button releases
if (e.State == InputEventState::Release)
if (e.State == InputEventState::release)
{
return false;
}