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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Rename members of InputDeviceKind

This commit is contained in:
Gymnasiast
2025-09-30 22:15:15 +02:00
parent 997bda6e7a
commit 7e5bc7a64b
5 changed files with 37 additions and 37 deletions

View File

@@ -435,7 +435,7 @@ public:
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::Mouse;
ie.DeviceKind = InputDeviceKind::mouse;
ie.Modifiers = SDL_GetModState();
ie.Button = e.button.button;
ie.State = InputEventState::Down;
@@ -471,7 +471,7 @@ public:
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::Mouse;
ie.DeviceKind = InputDeviceKind::mouse;
ie.Modifiers = SDL_GetModState();
ie.Button = e.button.button;
ie.State = InputEventState::Release;
@@ -1040,7 +1040,7 @@ private:
InputEvent GetInputEventFromSDLEvent(const SDL_Event& e)
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::Keyboard;
ie.DeviceKind = InputDeviceKind::keyboard;
ie.Modifiers = e.key.keysym.mod;
ie.Button = e.key.keysym.sym;

View File

@@ -48,7 +48,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
|| e.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX || e.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::JoyAxis;
ie.DeviceKind = InputDeviceKind::joyAxis;
ie.Modifiers = SDL_GetModState();
ie.Button = e.caxis.axis;
ie.State = InputEventState::Down;
@@ -62,7 +62,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
if (e.jhat.value != SDL_HAT_CENTERED)
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::JoyHat;
ie.DeviceKind = InputDeviceKind::joyHat;
ie.Modifiers = SDL_GetModState();
ie.Button = e.jhat.value;
ie.State = InputEventState::Down;
@@ -75,7 +75,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
case SDL_JOYBUTTONDOWN:
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::JoyButton;
ie.DeviceKind = InputDeviceKind::joyButton;
ie.Modifiers = SDL_GetModState();
ie.Button = e.cbutton.button;
ie.State = InputEventState::Down;
@@ -87,7 +87,7 @@ void InputManager::QueueInputEvent(const SDL_Event& e)
case SDL_JOYBUTTONUP:
{
InputEvent ie;
ie.DeviceKind = InputDeviceKind::JoyButton;
ie.DeviceKind = InputDeviceKind::joyButton;
ie.Modifiers = SDL_GetModState();
ie.Button = e.cbutton.button;
ie.State = InputEventState::Release;
@@ -326,7 +326,7 @@ void InputManager::ProcessEvents()
void InputManager::Process(const InputEvent& e)
{
auto& shortcutManager = GetShortcutManager();
if (e.DeviceKind == InputDeviceKind::Keyboard)
if (e.DeviceKind == InputDeviceKind::keyboard)
{
auto& console = GetInGameConsole();
if (console.IsOpen())
@@ -344,7 +344,7 @@ void InputManager::Process(const InputEvent& e)
return;
}
if (e.DeviceKind == InputDeviceKind::Keyboard)
if (e.DeviceKind == InputDeviceKind::keyboard)
{
auto* windowMgr = GetWindowManager();
@@ -392,7 +392,7 @@ void InputManager::Process(const InputEvent& e)
void InputManager::ProcessInGameConsole(const InputEvent& e)
{
if (e.DeviceKind == InputDeviceKind::Keyboard && e.State == InputEventState::Release)
if (e.DeviceKind == InputDeviceKind::keyboard && e.State == InputEventState::Release)
{
auto input = ConsoleInput::None;
switch (e.Button)
@@ -427,7 +427,7 @@ void InputManager::ProcessInGameConsole(const InputEvent& e)
void InputManager::ProcessChat(const InputEvent& e)
{
if (e.DeviceKind == InputDeviceKind::Keyboard && e.State == InputEventState::Down)
if (e.DeviceKind == InputDeviceKind::keyboard && e.State == InputEventState::Down)
{
auto input = ChatInput::None;
switch (e.Button)
@@ -508,7 +508,7 @@ bool InputManager::GetState(const ShortcutInput& shortcut) const
{
switch (shortcut.Kind)
{
case InputDeviceKind::Mouse:
case InputDeviceKind::mouse:
{
if (_mouseState & (1 << shortcut.Button))
{
@@ -516,7 +516,7 @@ bool InputManager::GetState(const ShortcutInput& shortcut) const
}
break;
}
case InputDeviceKind::Keyboard:
case InputDeviceKind::keyboard:
{
auto scanCode = static_cast<size_t>(SDL_GetScancodeFromKey(shortcut.Button));
if (scanCode < _keyboardState.size() && _keyboardState[scanCode])
@@ -525,7 +525,7 @@ bool InputManager::GetState(const ShortcutInput& shortcut) const
}
break;
}
case InputDeviceKind::JoyButton:
case InputDeviceKind::joyButton:
{
for (auto* gameController : _gameControllers)
{
@@ -538,7 +538,7 @@ bool InputManager::GetState(const ShortcutInput& shortcut) const
}
break;
}
case InputDeviceKind::JoyHat:
case InputDeviceKind::joyHat:
{
for (auto* gameController : _gameControllers)
{
@@ -559,7 +559,7 @@ bool InputManager::GetState(const ShortcutInput& shortcut) const
}
break;
}
case InputDeviceKind::JoyAxis:
case InputDeviceKind::joyAxis:
{
// analogue axes don't have a simple "pressed" state like buttons
// Return false for shortcuts on analogue axes as they're handled differently

View File

@@ -23,11 +23,11 @@ namespace OpenRCT2::Ui
enum class InputDeviceKind
{
Mouse,
Keyboard,
JoyButton,
JoyHat,
JoyAxis,
mouse,
keyboard,
joyButton,
joyHat,
joyAxis,
};
enum class InputEventState

View File

@@ -125,25 +125,25 @@ ShortcutInput::ShortcutInput(std::string_view value)
rem = rem.substr(4);
if (String::equals(rem, "LEFT"))
{
Kind = InputDeviceKind::JoyHat;
Kind = InputDeviceKind::joyHat;
Modifiers = modifiers;
Button = SDL_HAT_LEFT;
}
else if (String::equals(rem, "RIGHT"))
{
Kind = InputDeviceKind::JoyHat;
Kind = InputDeviceKind::joyHat;
Modifiers = modifiers;
Button = SDL_HAT_RIGHT;
}
else if (String::equals(rem, "UP"))
{
Kind = InputDeviceKind::JoyHat;
Kind = InputDeviceKind::joyHat;
Modifiers = modifiers;
Button = SDL_HAT_UP;
}
else if (String::equals(rem, "DOWN"))
{
Kind = InputDeviceKind::JoyHat;
Kind = InputDeviceKind::joyHat;
Modifiers = modifiers;
Button = SDL_HAT_DOWN;
}
@@ -152,7 +152,7 @@ ShortcutInput::ShortcutInput(std::string_view value)
auto number = String::Parse<int32_t>(rem);
if (number.has_value())
{
Kind = InputDeviceKind::JoyButton;
Kind = InputDeviceKind::joyButton;
Modifiers = modifiers;
Button = number.value() - 1;
}
@@ -164,26 +164,26 @@ ShortcutInput::ShortcutInput(std::string_view value)
auto number = String::Parse<int32_t>(rem);
if (number)
{
Kind = InputDeviceKind::Mouse;
Kind = InputDeviceKind::mouse;
Modifiers = modifiers;
Button = *number - 1;
}
}
else if (String::iequals(rem, "LMB"))
{
Kind = InputDeviceKind::Mouse;
Kind = InputDeviceKind::mouse;
Modifiers = modifiers;
Button = 0;
}
else if (String::iequals(rem, "RMB"))
{
Kind = InputDeviceKind::Mouse;
Kind = InputDeviceKind::mouse;
Modifiers = modifiers;
Button = 1;
}
else
{
Kind = InputDeviceKind::Keyboard;
Kind = InputDeviceKind::keyboard;
Modifiers = modifiers;
Button = ParseKey(rem);
}
@@ -288,7 +288,7 @@ std::string ShortcutInput::ToString(bool localised) const
AppendModifier(result, KMOD_LALT, KMOD_RALT, localised);
AppendModifier(result, KMOD_LGUI, KMOD_RGUI, localised);
if (Kind == InputDeviceKind::Keyboard)
if (Kind == InputDeviceKind::keyboard)
{
if (Button != 0)
{
@@ -310,7 +310,7 @@ std::string ShortcutInput::ToString(bool localised) const
}
}
}
else if (Kind == InputDeviceKind::Mouse)
else if (Kind == InputDeviceKind::mouse)
{
switch (Button)
{
@@ -326,11 +326,11 @@ std::string ShortcutInput::ToString(bool localised) const
break;
}
}
else if (Kind == InputDeviceKind::JoyButton)
else if (Kind == InputDeviceKind::joyButton)
{
result += localised ? FormatStringID(STR_SHORTCUT_JOY_NUMBER, Button + 1) : "JOY " + std::to_string(Button + 1);
}
else if (Kind == InputDeviceKind::JoyHat)
else if (Kind == InputDeviceKind::joyHat)
{
if (Button & SDL_HAT_LEFT)
result += localised ? LanguageGetString(STR_SHORTCUT_JOY_LEFT) : "JOY LEFT";

View File

@@ -64,7 +64,7 @@ bool RegisteredShortcut::IsSuitableInputEvent(const InputEvent& e) const
return false;
}
if (e.DeviceKind == InputDeviceKind::Mouse)
if (e.DeviceKind == InputDeviceKind::mouse)
{
// Do not allow LMB or RMB to be shortcut
if (e.Button == 0 || e.Button == 1)
@@ -72,7 +72,7 @@ bool RegisteredShortcut::IsSuitableInputEvent(const InputEvent& e) const
return false;
}
}
else if (e.DeviceKind == InputDeviceKind::Keyboard)
else if (e.DeviceKind == InputDeviceKind::keyboard)
{
// Do not allow modifier keys alone
switch (e.Button)
@@ -242,7 +242,7 @@ std::optional<ShortcutInput> ShortcutManager::ConvertLegacyBinding(uint16_t bind
}
ShortcutInput result;
result.Kind = InputDeviceKind::Keyboard;
result.Kind = InputDeviceKind::keyboard;
if (binding & kShift)
result.Modifiers |= KMOD_SHIFT;
if (binding & kCtrl)