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fix loading of large scenery objects
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@@ -1548,7 +1548,7 @@ static uint8* object_type_large_scenery_load(void *objectEntry, uint32 entryInde
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}
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}
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extendedEntryData += sizeof(rct_scenery_entry_32bit);
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extendedEntryData += sizeof(rct_object_entry);
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if (sceneryEntry->large_scenery.flags & (1 << 2)) {
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outSceneryEntry->large_scenery.text = (rct_large_scenery_text*)extendedEntryData;
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extendedEntryData += 1038;
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