From 00bc8fadc484fb69362d29117ce6c7f41ad04c81 Mon Sep 17 00:00:00 2001 From: Ted John Date: Thu, 23 Jun 2016 18:26:55 +0100 Subject: [PATCH] fix loading of large scenery objects --- src/object.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/object.c b/src/object.c index 55f7585675..06ab2cf465 100644 --- a/src/object.c +++ b/src/object.c @@ -1548,7 +1548,7 @@ static uint8* object_type_large_scenery_load(void *objectEntry, uint32 entryInde } } - extendedEntryData += sizeof(rct_scenery_entry_32bit); + extendedEntryData += sizeof(rct_object_entry); if (sceneryEntry->large_scenery.flags & (1 << 2)) { outSceneryEntry->large_scenery.text = (rct_large_scenery_text*)extendedEntryData; extendedEntryData += 1038;