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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e44a43c7e1 | ||
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3139a85a2b |
@@ -1136,17 +1136,33 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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if (result != TextureViewCompatibility.Incompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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bool msTargetCompatible = false;
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if (allowMs)
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{
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msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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}
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if (!msTargetCompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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{
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@@ -1156,11 +1172,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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result = TextureViewCompatibility.CopyOnly;
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}
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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firstLayer = 0;
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@@ -542,7 +542,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < overlapsCount; index++)
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{
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Texture overlap = _textureOverlaps[index];
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(
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info,
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range.Value,
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sizeInfo.LayerSize,
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_context.Capabilities,
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flags.HasFlag(TextureSearchFlags.ForCopy),
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out int firstLayer,
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out int firstLevel);
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if (overlapCompatibility == TextureViewCompatibility.Full)
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{
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@@ -650,7 +657,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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bool overlapInCache = overlap.CacheNode != null;
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TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility compatibility = texture.IsViewCompatible(
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overlap.Info,
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overlap.Range,
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overlap.LayerSize,
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_context.Capabilities,
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false,
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out int firstLayer,
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out int firstLevel);
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if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
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{
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@@ -1000,20 +1014,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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depthOrLayers = info.DepthOrLayers;
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}
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// 2D and 2D multisample textures are not considered compatible.
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// This specific case is required for copies, where the source texture might be multisample.
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// In this case, we inherit the parent texture multisample state.
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Target target = info.Target;
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int samplesInX = info.SamplesInX;
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int samplesInY = info.SamplesInY;
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if (target == Target.Texture2D && parent.Target == Target.Texture2DMultisample)
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{
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target = Target.Texture2DMultisample;
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samplesInX = parent.Info.SamplesInX;
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samplesInY = parent.Info.SamplesInY;
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}
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return new TextureInfo(
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info.GpuAddress,
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width,
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height,
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depthOrLayers,
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info.Levels,
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info.SamplesInX,
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info.SamplesInY,
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samplesInX,
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samplesInY,
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info.Stride,
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info.IsLinear,
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info.GobBlocksInY,
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info.GobBlocksInZ,
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info.GobBlocksInTileX,
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info.Target,
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target,
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info.FormatInfo,
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info.DepthStencilMode,
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info.SwizzleR,
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@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3184;
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private const ulong ShaderCodeGenVersion = 3251;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@@ -250,9 +250,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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: "gl_SubgroupInvocationID";
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}
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// TODO: There must be a better way to handle this...
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if (config.Stage == ShaderStage.Fragment)
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{
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// TODO: There must be a better way to handle this...
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switch (value)
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{
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case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
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@@ -5144,6 +5144,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public AvgMode AvgMode => (AvgMode)((_opcode >> 56) & 0x3);
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public bool DFormat => (_opcode & 0x40000000000000) != 0;
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@@ -5164,6 +5165,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
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public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
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@@ -13,16 +13,28 @@ namespace Ryujinx.Graphics.Shader
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{
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public static string ToGlslString(this InputTopology topology)
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{
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switch (topology)
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return topology switch
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{
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case InputTopology.Points: return "points";
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case InputTopology.Lines: return "lines";
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case InputTopology.LinesAdjacency: return "lines_adjacency";
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case InputTopology.Triangles: return "triangles";
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case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
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}
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InputTopology.Points => "points",
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InputTopology.Lines => "lines",
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InputTopology.LinesAdjacency => "lines_adjacency",
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InputTopology.Triangles => "triangles",
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InputTopology.TrianglesAdjacency => "triangles_adjacency",
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_ => "points"
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};
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}
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return "points";
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public static int ToInputVertices(this InputTopology topology)
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{
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return topology switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines or
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InputTopology.LinesAdjacency => 2,
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InputTopology.Triangles or
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InputTopology.TrianglesAdjacency => 3,
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_ => 1
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};
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}
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}
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}
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@@ -73,6 +73,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
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};
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}
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public static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
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{
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return type switch
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{
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VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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_ => src
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};
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}
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public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
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{
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if (!setCC)
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@@ -118,6 +138,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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public static (Operand, Operand) NegateLong(EmitterContext context, Operand low, Operand high)
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{
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low = context.BitwiseNot(low);
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high = context.BitwiseNot(high);
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low = AddWithCarry(context, low, Const(1), out Operand carryOut);
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high = context.IAdd(high, carryOut);
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return (low, high);
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}
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public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
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{
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Operand result = context.IAdd(lhs, rhs);
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@@ -168,10 +168,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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InstIsberd op = context.GetOp<InstIsberd>();
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// This instruction performs a load from ISBE memory,
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// however it seems to be only used to get some vertex
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// input data, so we instead propagate the offset so that
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// it can be used on the attribute load.
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// This instruction performs a load from ISBE (Internal Stage Buffer Entry) memory.
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// Here, we just propagate the offset, as the result from this instruction is usually
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// used with ALD to perform vertex load on geometry or tessellation shaders.
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// The offset is calculated as (PrimitiveIndex * VerticesPerPrimitive) + VertexIndex.
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// Since we hardcode PrimitiveIndex to zero, then the offset will be just VertexIndex.
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context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcA));
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}
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@@ -94,31 +94,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
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case SReg.InvocationInfo:
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if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
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{
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Operand primitiveId = Attribute(AttributeConsts.PrimitiveId);
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Operand patchVerticesIn;
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// Note: Lowest 8-bits seems to contain some primitive index,
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// but it seems to be NVIDIA implementation specific as it's only used
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// to calculate ISBE offsets, so we can just keep it as zero.
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|
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if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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if (context.Config.Stage == ShaderStage.TessellationControl ||
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context.Config.Stage == ShaderStage.TessellationEvaluation)
|
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{
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patchVerticesIn = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
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src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
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}
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else
|
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{
|
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InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
|
||||
|
||||
int inputVertices = inputTopology switch
|
||||
{
|
||||
InputTopology.Points => 1,
|
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InputTopology.Lines or
|
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InputTopology.LinesAdjacency => 2,
|
||||
InputTopology.Triangles or
|
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InputTopology.TrianglesAdjacency => 3,
|
||||
_ => 1
|
||||
};
|
||||
|
||||
patchVerticesIn = Const(inputVertices << 16);
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src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
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}
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|
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src = context.BitwiseOr(primitiveId, patchVerticesIn);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,7 +1,9 @@
|
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using Ryujinx.Graphics.Shader.Decoders;
|
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
|
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|
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
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namespace Ryujinx.Graphics.Shader.Instructions
|
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{
|
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@@ -11,8 +13,106 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstVmad op = context.GetOp<InstVmad>();
|
||||
|
||||
// TODO: Implement properly.
|
||||
context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcC));
|
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bool aSigned = (op.ASelect & VectorSelect.S8B0) != 0;
|
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bool bSigned = (op.BSelect & VectorSelect.S8B0) != 0;
|
||||
|
||||
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
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Operand srcC = context.INegate(GetSrcReg(context, op.SrcC), op.AvgMode == AvgMode.NegB);
|
||||
Operand srcB;
|
||||
|
||||
if (op.BVideo)
|
||||
{
|
||||
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
}
|
||||
else
|
||||
{
|
||||
int imm = op.Imm16;
|
||||
|
||||
if (bSigned)
|
||||
{
|
||||
imm = (imm << 16) >> 16;
|
||||
}
|
||||
|
||||
srcB = Const(imm);
|
||||
}
|
||||
|
||||
Operand productLow = context.IMultiply(srcA, srcB);
|
||||
Operand productHigh;
|
||||
|
||||
if (aSigned == bSigned)
|
||||
{
|
||||
productHigh = aSigned
|
||||
? context.MultiplyHighS32(srcA, srcB)
|
||||
: context.MultiplyHighU32(srcA, srcB);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand temp = aSigned
|
||||
? context.IMultiply(srcB, context.ShiftRightS32(srcA, Const(31)))
|
||||
: context.IMultiply(srcA, context.ShiftRightS32(srcB, Const(31)));
|
||||
|
||||
productHigh = context.IAdd(temp, context.MultiplyHighU32(srcA, srcB));
|
||||
}
|
||||
|
||||
if (op.AvgMode == AvgMode.NegA)
|
||||
{
|
||||
(productLow, productHigh) = InstEmitAluHelper.NegateLong(context, productLow, productHigh);
|
||||
}
|
||||
|
||||
Operand resLow = InstEmitAluHelper.AddWithCarry(context, productLow, srcC, out Operand sumCarry);
|
||||
Operand resHigh = context.IAdd(productHigh, sumCarry);
|
||||
|
||||
if (op.AvgMode == AvgMode.PlusOne)
|
||||
{
|
||||
resLow = InstEmitAluHelper.AddWithCarry(context, resLow, Const(1), out Operand poCarry);
|
||||
resHigh = context.IAdd(resHigh, poCarry);
|
||||
}
|
||||
|
||||
bool resSigned = op.ASelect == VectorSelect.S32 ||
|
||||
op.BSelect == VectorSelect.S32 ||
|
||||
op.AvgMode == AvgMode.NegB ||
|
||||
op.AvgMode == AvgMode.NegA;
|
||||
|
||||
int shift = op.VideoScale switch
|
||||
{
|
||||
VideoScale.Shr7 => 7,
|
||||
VideoScale.Shr15 => 15,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (shift != 0)
|
||||
{
|
||||
// Low = (Low >> Shift) | (High << (32 - Shift))
|
||||
// High >>= Shift
|
||||
resLow = context.ShiftRightU32(resLow, Const(shift));
|
||||
resLow = context.BitwiseOr(resLow, context.ShiftLeft(resHigh, Const(32 - shift)));
|
||||
resHigh = resSigned
|
||||
? context.ShiftRightS32(resHigh, Const(shift))
|
||||
: context.ShiftRightU32(resHigh, Const(shift));
|
||||
}
|
||||
|
||||
Operand res = resLow;
|
||||
|
||||
if (op.Sat)
|
||||
{
|
||||
Operand sign = context.ShiftRightS32(resHigh, Const(31));
|
||||
|
||||
if (resSigned)
|
||||
{
|
||||
Operand overflow = context.ICompareNotEqual(resHigh, context.ShiftRightS32(resLow, Const(31)));
|
||||
Operand clampValue = context.ConditionalSelect(sign, Const(int.MinValue), Const(int.MaxValue));
|
||||
res = context.ConditionalSelect(overflow, clampValue, resLow);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand overflow = context.ICompareNotEqual(resHigh, Const(0));
|
||||
res = context.ConditionalSelect(overflow, context.BitwiseNot(sign), resLow);
|
||||
}
|
||||
}
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
|
||||
// TODO: CC.
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,14 +13,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstVmnmx op = context.GetOp<InstVmnmx>();
|
||||
|
||||
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
Operand srcB;
|
||||
|
||||
if (op.BVideo)
|
||||
{
|
||||
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -124,13 +123,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstVsetp op = context.GetOp<InstVsetp>();
|
||||
|
||||
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
|
||||
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
Operand srcB;
|
||||
|
||||
if (op.BVideo)
|
||||
{
|
||||
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -181,25 +179,5 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
|
||||
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
|
||||
}
|
||||
|
||||
private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
|
||||
VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
|
||||
VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
|
||||
VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
|
||||
VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
|
||||
VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
||||
VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
|
||||
VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
|
||||
VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
|
||||
VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
|
||||
VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
|
||||
VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
||||
_ => src
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user