Compare commits

..

1 Commits

Author SHA1 Message Date
gdkchan
56c56aa34d Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260) 2022-04-05 18:09:06 -03:00

View File

@@ -155,6 +155,12 @@ namespace Ryujinx.Graphics.OpenGL
_pipeline.Initialize(this);
_counters.Initialize();
// This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles.
// This call is expected to fail if we're running with a core profile,
// as this clamp target was deprecated, but that's fine as a core profile
// should already have the desired behaviour were outputs are not clamped.
GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False);
}
private void PrintGpuInformation()