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- (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027) - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043) - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
76 KiB
76 KiB