mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-16 08:52:40 +01:00
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritecache.h Functions to cache sprites in memory. */
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#ifndef SPRITECACHE_H
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#define SPRITECACHE_H
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#include "gfx_type.h"
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#include "spritecache_type.h"
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#include "spriteloader/spriteloader.hpp"
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extern uint _sprite_cache_size;
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/** SpriteAllocator that allocates memory via a unique_ptr array. */
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class UniquePtrSpriteAllocator : public SpriteAllocator {
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public:
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std::unique_ptr<std::byte[]> data;
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size_t size;
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protected:
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void *AllocatePtr(size_t size) override;
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};
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void *GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator = nullptr, SpriteEncoder *encoder = nullptr);
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bool SpriteExists(SpriteID sprite);
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SpriteType GetSpriteType(SpriteID sprite);
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SpriteFile *GetOriginFile(SpriteID sprite);
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uint32_t GetSpriteLocalID(SpriteID sprite);
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uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
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SpriteID GetMaxSpriteID();
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inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
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{
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assert(type != SpriteType::Recolour);
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return (Sprite*)GetRawSprite(sprite, type);
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}
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inline const uint8_t *GetNonSprite(SpriteID sprite, SpriteType type)
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{
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assert(type == SpriteType::Recolour);
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return (uint8_t*)GetRawSprite(sprite, type);
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}
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void GfxInitSpriteMem();
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void GfxClearSpriteCache();
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void GfxClearFontSpriteCache();
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void IncreaseSpriteLRU();
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SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
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std::span<const std::unique_ptr<SpriteFile>> GetCachedSpriteFiles();
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void ReadGRFSpriteOffsets(SpriteFile &file);
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size_t GetGRFSpriteOffset(uint32_t id);
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bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id);
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bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num);
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void DupSprite(SpriteID old_spr, SpriteID new_spr);
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#endif /* SPRITECACHE_H */
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