/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file spritecache.h Functions to cache sprites in memory. */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
#include "gfx_type.h"
#include "spritecache_type.h"
#include "spriteloader/spriteloader.hpp"
extern uint _sprite_cache_size;
/** SpriteAllocator that allocates memory via a unique_ptr array. */
class UniquePtrSpriteAllocator : public SpriteAllocator {
public:
std::unique_ptr data;
size_t size;
protected:
void *AllocatePtr(size_t size) override;
};
void *GetRawSprite(SpriteID sprite, SpriteType type, SpriteAllocator *allocator = nullptr, SpriteEncoder *encoder = nullptr);
bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite);
SpriteFile *GetOriginFile(SpriteID sprite);
uint32_t GetSpriteLocalID(SpriteID sprite);
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
SpriteID GetMaxSpriteID();
inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
assert(type != SpriteType::Recolour);
return (Sprite*)GetRawSprite(sprite, type);
}
inline const uint8_t *GetNonSprite(SpriteID sprite, SpriteType type)
{
assert(type == SpriteType::Recolour);
return (uint8_t*)GetRawSprite(sprite, type);
}
void GfxInitSpriteMem();
void GfxClearSpriteCache();
void GfxClearFontSpriteCache();
void IncreaseSpriteLRU();
SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap);
std::span> GetCachedSpriteFiles();
void ReadGRFSpriteOffsets(SpriteFile &file);
size_t GetGRFSpriteOffset(uint32_t id);
bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id);
bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
#endif /* SPRITECACHE_H */