mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-20 19:02:41 +01:00
176 lines
5.4 KiB
C++
176 lines
5.4 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritefontcache.cpp Sprite fontcache implementation. */
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#include "../stdafx.h"
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#include "../fontcache.h"
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#include "../gfx_layout.h"
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#include "../string_func.h"
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#include "../zoom_func.h"
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#include "spritefontcache.h"
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#include "../table/sprites.h"
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#include "../table/control_codes.h"
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#include "../table/unicode.h"
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#include "../safeguards.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/**
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* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
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* @param value Pixel amount at #ZOOM_BASE (traditional "normal" interface size).
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* @return Pixel amount at _font_zoom (current interface size).
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*/
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static int ScaleFontTrad(int value)
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{
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return UnScaleByZoom(value * ZOOM_BASE, _font_zoom);
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}
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static std::array<std::unordered_map<char32_t, SpriteID>, FS_END> _char_maps{}; ///< Glyph map for each font size.
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/**
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* Get SpriteID associated with a character.
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* @param key Character to find.
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* @return SpriteID for character, or 0 if not present.
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*/
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static SpriteID GetUnicodeGlyph(FontSize fs, char32_t key)
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{
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auto found = _char_maps[fs].find(key);
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if (found != std::end(_char_maps[fs])) return found->second;
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return 0;
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}
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/**
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* Set the SpriteID for a unicode character.
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* @param fs Font size to set.
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* @param key Unicode character to set.
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* @param sprite SpriteID of character.
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*/
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void SetUnicodeGlyph(FontSize fs, char32_t key, SpriteID sprite)
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{
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_char_maps[fs][key] = sprite;
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}
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/**
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* Initialize the glyph map for a font size.
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* This populates the glyph map with the baseset font sprites.
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* @param fs Font size to initialize.
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*/
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void InitializeUnicodeGlyphMap(FontSize fs)
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{
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/* Clear out existing glyph map if it exists */
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_char_maps[fs].clear();
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SpriteID base;
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switch (fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break;
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case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break;
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}
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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SetUnicodeGlyph(fs, i, sprite);
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SetUnicodeGlyph(fs, i + SCC_SPRITE_START, sprite);
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}
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/* Modify map to move non-standard glyphs to a better unicode codepoint. */
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for (const auto &unicode_map : _default_unicode_map) {
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uint8_t key = unicode_map.key;
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if (key == CLRA) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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SetUnicodeGlyph(fs, unicode_map.code, 0);
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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SetUnicodeGlyph(fs, unicode_map.code, sprite);
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}
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}
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}
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/**
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* Initialize the glyph map.
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*/
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void InitializeUnicodeGlyphMap()
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{
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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InitializeUnicodeGlyphMap(fs);
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}
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}
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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{
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = static_cast<SpriteID>(key & ~SPRITE_GLYPH);
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if (sprite == 0) sprite = GetUnicodeGlyph(this->fs, '?');
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return GetSprite(sprite, SpriteType::Font);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = static_cast<SpriteID>(key & ~SPRITE_GLYPH);
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if (sprite == 0) sprite = GetUnicodeGlyph(this->fs, '?');
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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GlyphID SpriteFontCache::MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback)
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{
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assert(IsPrintable(key));
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SpriteID sprite = GetUnicodeGlyph(this->fs, key);
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if (sprite == 0) return 0;
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return SPRITE_GLYPH | sprite;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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{
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return false;
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}
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class SpriteFontCacheFactory : public FontCacheFactory {
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public:
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SpriteFontCacheFactory() : FontCacheFactory("sprite", "Sprite font provider") {}
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std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
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{
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if (fonttype != FontType::Sprite) return nullptr;
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return std::make_unique<SpriteFontCache>(fs);
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}
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bool FindFallbackFont(struct FontCacheSettings *, const std::string &, class MissingGlyphSearcher *) override
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{
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return false;
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}
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private:
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static SpriteFontCacheFactory instance;
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};
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/* static */ SpriteFontCacheFactory SpriteFontCacheFactory::instance;
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