/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file spritefontcache.cpp Sprite fontcache implementation. */ #include "../stdafx.h" #include "../fontcache.h" #include "../gfx_layout.h" #include "../string_func.h" #include "../zoom_func.h" #include "spritefontcache.h" #include "../table/sprites.h" #include "../table/control_codes.h" #include "../table/unicode.h" #include "../safeguards.h" static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter. /** * Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts. * @param value Pixel amount at #ZOOM_BASE (traditional "normal" interface size). * @return Pixel amount at _font_zoom (current interface size). */ static int ScaleFontTrad(int value) { return UnScaleByZoom(value * ZOOM_BASE, _font_zoom); } static std::array, FS_END> _char_maps{}; ///< Glyph map for each font size. /** * Get SpriteID associated with a character. * @param key Character to find. * @return SpriteID for character, or 0 if not present. */ static SpriteID GetUnicodeGlyph(FontSize fs, char32_t key) { auto found = _char_maps[fs].find(key); if (found != std::end(_char_maps[fs])) return found->second; return 0; } /** * Set the SpriteID for a unicode character. * @param fs Font size to set. * @param key Unicode character to set. * @param sprite SpriteID of character. */ void SetUnicodeGlyph(FontSize fs, char32_t key, SpriteID sprite) { _char_maps[fs][key] = sprite; } /** * Initialize the glyph map for a font size. * This populates the glyph map with the baseset font sprites. * @param fs Font size to initialize. */ void InitializeUnicodeGlyphMap(FontSize fs) { /* Clear out existing glyph map if it exists */ _char_maps[fs].clear(); SpriteID base; switch (fs) { default: NOT_REACHED(); case FS_MONO: // Use normal as default for mono spaced font case FS_NORMAL: base = SPR_ASCII_SPACE; break; case FS_SMALL: base = SPR_ASCII_SPACE_SMALL; break; case FS_LARGE: base = SPR_ASCII_SPACE_BIG; break; } for (uint i = ASCII_LETTERSTART; i < 256; i++) { SpriteID sprite = base + i - ASCII_LETTERSTART; if (!SpriteExists(sprite)) continue; SetUnicodeGlyph(fs, i, sprite); SetUnicodeGlyph(fs, i + SCC_SPRITE_START, sprite); } /* Modify map to move non-standard glyphs to a better unicode codepoint. */ for (const auto &unicode_map : _default_unicode_map) { uint8_t key = unicode_map.key; if (key == CLRA) { /* Clear the glyph. This happens if the glyph at this code point * is non-standard and should be accessed by an SCC_xxx enum * entry only. */ SetUnicodeGlyph(fs, unicode_map.code, 0); } else { SpriteID sprite = base + key - ASCII_LETTERSTART; SetUnicodeGlyph(fs, unicode_map.code, sprite); } } } /** * Initialize the glyph map. */ void InitializeUnicodeGlyphMap() { for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) { InitializeUnicodeGlyphMap(fs); } } /** * Create a new sprite font cache. * @param fs The font size to create the cache for. */ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs) { this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs)); this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2; } void SpriteFontCache::ClearFontCache() { Layouter::ResetFontCache(this->fs); this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs)); this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2; } const Sprite *SpriteFontCache::GetGlyph(GlyphID key) { SpriteID sprite = static_cast(key & ~SPRITE_GLYPH); if (sprite == 0) sprite = GetUnicodeGlyph(this->fs, '?'); return GetSprite(sprite, SpriteType::Font); } uint SpriteFontCache::GetGlyphWidth(GlyphID key) { SpriteID sprite = static_cast(key & ~SPRITE_GLYPH); if (sprite == 0) sprite = GetUnicodeGlyph(this->fs, '?'); return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0; } GlyphID SpriteFontCache::MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback) { assert(IsPrintable(key)); SpriteID sprite = GetUnicodeGlyph(this->fs, key); if (sprite == 0) return 0; return SPRITE_GLYPH | sprite; } bool SpriteFontCache::GetDrawGlyphShadow() { return false; } class SpriteFontCacheFactory : public FontCacheFactory { public: SpriteFontCacheFactory() : FontCacheFactory("sprite", "Sprite font provider") {} std::unique_ptr LoadFont(FontSize fs, FontType fonttype) override { if (fonttype != FontType::Sprite) return nullptr; return std::make_unique(fs); } bool FindFallbackFont(struct FontCacheSettings *, const std::string &, class MissingGlyphSearcher *) override { return false; } private: static SpriteFontCacheFactory instance; }; /* static */ SpriteFontCacheFactory SpriteFontCacheFactory::instance;