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088282bcf8ce6d301fd8a5b0d8a3409bceaab32d
OpenTTD
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src
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network
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network_command.cpp
rubidium
088282bcf8
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
2010-04-13 18:55:31 +00:00
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