Tyler Trahan
18f2f7eb2d
Codechange: Use enum class for setting values ( #15074 )
2026-01-10 22:40:48 +00:00
Tyler Trahan
7ccfd0a658
Feature: Add worldgen setting for average height ( #14989 )
2026-01-10 16:53:27 +00:00
Michael Lutz
bd9ced2ec2
Codechange: Support scoped enums as type for settings. ( #15065 )
2026-01-09 19:55:19 +01:00
Tyler Trahan
80f19546d2
Change: River springs must be surrounded by hills ( #14845 )
2026-01-08 20:58:33 +00:00
Tyler Trahan
e97213e7e2
Change: Vehicles loading at stations don't lose reliability ( #14841 )
2026-01-08 15:34:50 -05:00
Tyler Trahan
9c6100c32a
Change: Transmitter object only spawns after original base year ( #14786 )
2026-01-08 15:21:45 -05:00
Rito12
859b56a066
Doc: Correct file descriptions to match coding style and doxygen.
2025-12-15 17:31:00 +01:00
Peter Nelson
b03347f00c
Revert: "Change: Support side-by-side fallback FontCaches instead of hierarchical. ( #13303 )"
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This reverts commit 1829f7926d .
2025-12-13 09:09:21 +00:00
Peter Nelson
ef4687895e
Add: Setting to control minimum distance between towns. ( #14893 )
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Backported from JGRPP.
2025-12-11 11:28:04 +00:00
Cyprian Klimaszewski
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Peter Nelson
1829f7926d
Change: Support side-by-side fallback FontCaches instead of hierarchical. ( #13303 )
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The text layouter system can now support using different fonts for different glyphs, including mixing scalable and sprite glyphs.
2025-12-06 10:47:12 +00:00
Peter Nelson
98275ee5d3
Codechange: Use enum class for water-related enums. ( #14804 )
2025-11-19 20:35:11 +00:00
Peter Nelson
c3451b5d97
Codechange: Replace color with colour.
2025-11-18 00:02:48 +00:00
Rito12
6ebe64703f
Add: Game units for height. ( #14615 )
2025-10-24 16:25:16 -04:00
Peter Nelson
8a8ebabb9d
Change: Provide road and rail overlay sprites for bridge decks. ( #14557 )
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This allows bridges designed primarily with NewGRF railtypes and roadtypes to be at least somewhat compatible with built-in rail and road.
2025-09-29 22:08:16 +01:00
Tyler Trahan
0b99a0b66a
Feature: Draw infinite water when all borders are water ( #13289 )
2025-09-26 14:37:27 +00:00
Kuhnovic
bff850128c
Codechange: Use YAPF for river builder pathfinder. ( #14606 )
2025-09-20 21:42:06 +02:00
Kuhnovic
faacae2c3f
Change: Removed disable_node_optimization YAPF setting ( #14578 )
2025-09-15 21:59:12 +02:00
Michael Lutz
0715903b24
Codechange: Use an enum for vehicle acceleration model.
2025-09-14 17:11:26 +02:00
Peter Nelson
3356aa7c69
Codechange: Remove two vector typedefs which are only used once. ( #14612 )
2025-09-12 19:41:18 +01:00
Peter Nelson
e10200efa4
Change: Allow bridges over locks. ( #14595 )
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The bridge must be at least 2 levels higher than the lock.
2025-09-10 18:41:56 +01:00
Peter Nelson
5f84ff5c3f
Change: Allow bridges over docks. ( #14594 )
2025-09-08 21:43:31 +01:00
Peter Nelson
89a90080c5
Codechange: Split table data out of rail.cpp ( #14597 )
2025-09-07 15:44:54 +00:00
Peter Nelson
244a267304
Codechange: Give better names to water tile layouts. ( #14592 )
2025-09-05 19:02:00 +00:00
Peter Nelson
736998b595
Codechange: Use span instead of raw pointer for animated cursors. ( #14575 )
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This allows the terminator entry to be removed.
2025-09-02 21:48:24 +01:00
Rubidium
7c0f69a8fe
Codefix: typos in comments and strings
2025-08-31 10:30:37 +02:00
Peter Nelson
9a294ab2ed
Feature: Allow stations and roadstops under bridges.
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Bridges above stations will have pillars excluded if they conflict with the station layout.
Partly based on the system implemented in JGRPP.
Co-authored-by: <su@angel-island.zone >
2025-08-20 21:40:41 +01:00
Peter Nelson
3a5eaf367a
Feature: Option to disable activate-on-release behaviour of toolbar dropdown buttons.
2025-08-18 19:48:22 +01:00
Peter Nelson
48b42492bc
Add: [NewGRF] Add extra information to bridges about pillars.
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Bridges can now include information about pillars and blocked edges for each bridge piece.
This data is set for default bridges, and NewGRFs can provide their own pillar information.
2025-08-15 23:20:18 +01:00
Su
85af200788
Add: Identify cities on the main viewport by appending an icon to their names ( #14504 )
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Co-authored-by: Peter Nelson <peter1138@openttd.org >
2025-08-15 16:49:25 -04:00
Peter Nelson
4a4613e630
Change: Reduce visual height of default rail waypoints. ( #14503 )
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Added 20 years ago, these were perhaps out of proportion with default rail stations.
2025-08-08 17:53:46 +01:00
Mizuki Nguyen
45929c1672
Add: Currency: Vietnamese Dong ( #14474 )
2025-08-05 20:16:12 +01:00
Peter Nelson
f51067f9f5
Codechange: Give all bridge sprite tables descriptive names. ( #14483 )
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Finish off the work started 17 years ago...
2025-07-27 20:14:37 +01:00
Peter Nelson
10eeba86a6
Codechange: Simplify/breakout logic for selecting bridge table sprites.
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Move various base offsets to separate functions where they can be reused and documented.
No longer rely on coincidences to select the correct data between bridges and aqueducts.
2025-07-23 20:31:15 +01:00
Peter Nelson
921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. ( #14424 )
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Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.
At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Peter Nelson
8e2df7809b
Codechange: Add distinct type to hold pixel drawing colour. ( #14457 )
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This is used for individual pixels as well as line drawing.
2025-07-20 22:57:55 +01:00
Tyler Trahan
259830777c
Fix #14375 : When loading config, validate timekeeping mode and minutes per year ( #14405 )
2025-07-09 16:04:38 -04:00
Tyler Trahan
e578668a93
Fix #14360 : Don't reuse strings for Low/Medium/High setting values ( #14409 )
2025-07-02 06:09:39 -04:00
Peter Nelson
a46a3a97f3
Change: New company face definition system and UI. ( #14319 )
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Bits used by company faces are now defined by a variable system instead of being hardcoded, allowing future expansion.
The four face types covering gender and skin colour are now separate face styles with their own definitions.
2025-06-24 07:59:49 +01:00
Peter Nelson
7c9393e822
Codechange: Remove terminator from airport tile lists. ( #14306 )
2025-05-27 20:23:59 +01:00
Peter Nelson
daef052329
Add: Generic "configure list/view" vertical ellipsis icon.
2025-05-25 09:13:05 +01:00
Rubidium
02d8ae018c
Codechange: simplify getting the value of a NewGRF property
2025-05-11 13:48:23 +02:00
Rubidium
96873dee63
Codechange: use std::array.fill over memset
2025-05-09 17:20:41 +02:00
Peter Nelson
2feba80fd7
Codechange: Codestyle fixes for elrail code.
2025-05-07 20:34:33 +01:00
Peter Nelson
4a8dd494ee
Codechange: Don't abbreviate TileLocationGroup type name.
2025-05-07 20:34:33 +01:00
Peter Nelson
1ac9f24f38
Codechange: Use (Diag)Directions when drawing catenary.
2025-05-07 17:31:29 +01:00
frosch
8571af9833
Codechange: Turn ZoomLevel into enum class.
2025-05-03 23:21:09 +02:00
Rubidium
5ca686261e
Codechange: use std::string_view for the string setting defaults
2025-05-01 23:24:43 +02:00
Rubidium
5c7b04a0c2
Codechange: use std::string_view for 'x-of-many' settings
2025-05-01 23:24:43 +02:00
Peter Nelson
d958d50985
Fix: Small order list arrow was wrong direction for RTL text. ( #14174 )
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Add sprite for small left arrow and use for small order list when using an RTL language.
2025-05-01 22:08:24 +01:00