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Change: Transmitter object only spawns after original base year (#14786)
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@@ -87,7 +87,7 @@ bool ObjectSpec::IsEverAvailable() const
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*/
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bool ObjectSpec::WasEverAvailable() const
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{
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return this->IsEverAvailable() && TimerGameCalendar::date > this->introduction_date;
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return this->IsEverAvailable() && TimerGameCalendar::date >= this->introduction_date;
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}
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/**
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@@ -106,7 +106,7 @@ static const DrawTileSpriteSpan _object_hq[] = {
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#undef TILE_SPRITE_LINE
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#undef TILE_SPRITE_LINE_NOTHING
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#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) {{INVALID_OBJECT_CLASS, 0}, StandardGRFFileProps{}, AnimationInfo<ObjectAnimationTriggers>{}, name, climate, size, build_cost_multiplier, clear_cost_multiplier, TimerGameCalendar::Date{}, CalendarTime::MAX_DATE + 1, flags, ObjectCallbackMasks{}, height, 1, gen_amount, {}}
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#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, introduction_date, climate, gen_amount, flags) {{INVALID_OBJECT_CLASS, 0}, StandardGRFFileProps{}, AnimationInfo<ObjectAnimationTriggers>{}, name, climate, size, build_cost_multiplier, clear_cost_multiplier, introduction_date, CalendarTime::MAX_DATE + 1, flags, ObjectCallbackMasks{}, height, 1, gen_amount, {}}
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/* Climates
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* T = Temperate
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@@ -119,11 +119,11 @@ static const DrawTileSpriteSpan _object_hq[] = {
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#define Y LandscapeType::Toyland
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/** Specification of the original object structures. */
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extern const ObjectSpec _original_objects[] = {
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M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, LandscapeTypes({T,A,S }), 15, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit})),
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M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, LandscapeTypes({T,A }), 8, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit, ObjectFlag::ScaleByWater})),
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M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame, ObjectFlag::OnlyInScenedit})), // Yes, we disallow building this everywhere. Happens in "special" case!
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M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::Autoremove, ObjectFlag::OnlyInGame, ObjectFlag::ClearIncome, ObjectFlag::HasNoFoundation})), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
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M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame})),
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M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, 10, TimerGameCalendar::DateAtStartOfYear(CalendarTime::ORIGINAL_BASE_YEAR), LandscapeTypes({T,A,S }), 15, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit})), // Not available before original starting year.
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M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, 8, TimerGameCalendar::Date{}, LandscapeTypes({T,A }), 8, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInScenedit, ObjectFlag::ScaleByWater})),
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M(STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, 5, TimerGameCalendar::Date{}, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame, ObjectFlag::OnlyInScenedit})), // Yes, we disallow building this everywhere. Happens in "special" case!
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M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND, 0x11, 10, 10, 0, TimerGameCalendar::Date{}, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::Autoremove, ObjectFlag::OnlyInGame, ObjectFlag::ClearIncome, ObjectFlag::HasNoFoundation})), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
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M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22, 0, 0, 7, TimerGameCalendar::Date{}, LandscapeTypes({T,S,A,Y}), 0, ObjectFlags({ObjectFlag::CannotRemove, ObjectFlag::OnlyInGame})),
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};
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#undef M
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