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Fix 7b60e5ccad: Badge filters were only applied to trains. (#14565)
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@@ -1436,12 +1436,14 @@ struct BuildVehicleWindow : Window {
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this->eng_list.clear();
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BadgeTextFilter btf(this->string_filter, GSF_ROADVEHICLES);
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BadgeDropdownFilter bdf(this->badge_filter_choices);
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for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
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if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
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if (!bdf.Filter(e->badges)) continue;
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
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@@ -1460,11 +1462,13 @@ struct BuildVehicleWindow : Window {
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this->eng_list.clear();
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BadgeTextFilter btf(this->string_filter, GSF_SHIPS);
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BadgeDropdownFilter bdf(this->badge_filter_choices);
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for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
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if (!bdf.Filter(e->badges)) continue;
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
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@@ -1486,6 +1490,7 @@ struct BuildVehicleWindow : Window {
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const Station *st = this->listview_mode ? nullptr : Station::GetByTile(TileIndex(this->window_number));
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BadgeTextFilter btf(this->string_filter, GSF_AIRCRAFT);
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BadgeDropdownFilter bdf(this->badge_filter_choices);
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/* Make list of all available planes.
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* Also check to see if the previously selected plane is still available,
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@@ -1497,6 +1502,7 @@ struct BuildVehicleWindow : Window {
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if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
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/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
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if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
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if (!bdf.Filter(e->badges)) continue;
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e) && !btf.Filter(e->badges)) continue;
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