mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-21 11:22:45 +01:00
Fix #7944: Demolishing locks built on rivers didn't always restore the river
This commit is contained in:
@@ -301,7 +301,7 @@ static CommandCost DoBuildLock(TileIndex tile, DiagDirection dir, DoCommandFlag
|
||||
if (ret.Failed()) return ret;
|
||||
|
||||
/* middle tile */
|
||||
WaterClass wc_middle = IsWaterTile(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
|
||||
WaterClass wc_middle = HasTileWaterGround(tile) ? GetWaterClass(tile) : WATER_CLASS_CANAL;
|
||||
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
|
||||
Reference in New Issue
Block a user