1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2025-12-10 15:02:06 +01:00

Update: Translations from eints

norwegian (bokmal): 12 changes by eriksorngard
portuguese: 1 change by jcteotonio
polish: 2 changes by pAter-exe, 2 changes by Rito13
This commit is contained in:
translators
2025-10-27 04:41:32 +00:00
parent 1522c9f661
commit b43cdcba01
3 changed files with 17 additions and 6 deletions

View File

@@ -256,6 +256,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}fot STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}fot
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}nivå{P "" er}
# Time units used in string control characters # Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}dag{P "" er} STR_UNITS_DAYS :{COMMA}{NBSP}dag{P "" er}
@@ -2164,6 +2165,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperisk (fot) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperisk (fot)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Spillenheter (nivåer)
STR_CONFIG_SETTING_LOCALISATION :Lokalisering STR_CONFIG_SETTING_LOCALISATION :Lokalisering
STR_CONFIG_SETTING_GRAPHICS :Grafikk STR_CONFIG_SETTING_GRAPHICS :Grafikk
@@ -3470,9 +3472,11 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}Generer en verden STR_GENERATION_WORLD_GENERATION :{BLACK}Generer en verden
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_GENERATION_RIVER_GENERATION :{BLACK}Skap elver STR_GENERATION_RIVER_GENERATION :{BLACK}Elvegenerering
STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område
STR_GENERATION_TOWN_GENERATION :{BLACK}Bygenerering STR_GENERATION_TOWN_GENERATION :{BLACK}Bygenerering
STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Landindustrigenerering
STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Vannindustrigenerering
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjør spillet STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjør spillet
@@ -5270,6 +5274,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start og
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...{NBSP}broens ender må være på land STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...{NBSP}broens ender må være på land
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... broen er for lang STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... broen er for lang
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bro vil ende utenfor kartet STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bro vil ende utenfor kartet
STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Broen er {HEIGHT} for lav for en stasjon
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}Broen er {HEIGHT} for lav for en holdeplass
STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}Broen er {HEIGHT} for lav for en havn
STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}Broen er {HEIGHT} for lav for en bøye
STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}Broen er {HEIGHT} for lav for et veipunkt
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}Broen er {HEIGHT} for lav for et veipunkt
STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}Broen er {HEIGHT} for lav for en sluse
# Tunnel related errors # Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge tunnel her... STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge tunnel her...

View File

@@ -633,7 +633,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}st{P opa opy óp} STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}st{P opa opy óp}
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}skok{P "" i ów} poziomu STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}poziom{P "" y ów}
# Time units used in string control characters # Time units used in string control characters
STR_UNITS_DAYS :{COMMA}{NBSP}d{P zień ni ni} STR_UNITS_DAYS :{COMMA}{NBSP}d{P zień ni ni}
@@ -2543,7 +2543,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Jeśli kiedykol
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperialne (ft) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperialne (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metryczne (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metryczne (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Jednostki gry (skoki poziomu) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Jednostki gry (poziomy)
STR_CONFIG_SETTING_LOCALISATION :Lokalizacja STR_CONFIG_SETTING_LOCALISATION :Lokalizacja
STR_CONFIG_SETTING_GRAPHICS :Grafika STR_CONFIG_SETTING_GRAPHICS :Grafika
@@ -2928,7 +2928,7 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Nie
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Tak, ten jeden raz STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Tak, ten jeden raz
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Tak, nie pytaj ponownie STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Tak, nie pytaj ponownie
STR_NETWORK_ASK_SURVEY_CAPTION :Uczestniczyć w automatycznej ankiecie? STR_NETWORK_ASK_SURVEY_CAPTION :Uczestnictwo w automatycznej ankiecie?
STR_NETWORK_ASK_SURVEY_TEXT :Czy chcesz wziąć udział w automatycznej ankiecie?{}OpenTTD prześle ankietę przy opuszczaniu gry.{}Możesz to zmienić w dowolnym momencie w „Opcjach gry”. STR_NETWORK_ASK_SURVEY_TEXT :Czy chcesz wziąć udział w automatycznej ankiecie?{}OpenTTD prześle ankietę przy opuszczaniu gry.{}Możesz to zmienić w dowolnym momencie w „Opcjach gry”.
STR_NETWORK_ASK_SURVEY_PREVIEW :Podejrzyj wynik ankiety STR_NETWORK_ASK_SURVEY_PREVIEW :Podejrzyj wynik ankiety
STR_NETWORK_ASK_SURVEY_LINK :O ankiecie i prywatności STR_NETWORK_ASK_SURVEY_LINK :O ankiecie i prywatności
@@ -3853,7 +3853,7 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Tworzeni
STR_GENERATION_RIVER_GENERATION :{BLACK}Tworzenie rzek STR_GENERATION_RIVER_GENERATION :{BLACK}Tworzenie rzek
STR_GENERATION_CLEARING_TILES :{BLACK}Tworzenie terenów skalistych i nierówności STR_GENERATION_CLEARING_TILES :{BLACK}Tworzenie terenów skalistych i nierówności
STR_GENERATION_TOWN_GENERATION :{BLACK}Tworzenie miast STR_GENERATION_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Tworzenie fabryk na lądzie STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Tworzenie przemysłu na lądzie
STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Tworzenie przemysłu na wodzie STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Tworzenie przemysłu na wodzie
STR_GENERATION_OBJECT_GENERATION :{BLACK}Rozmieszczanie obiektów STR_GENERATION_OBJECT_GENERATION :{BLACK}Rozmieszczanie obiektów
STR_GENERATION_TREE_GENERATION :{BLACK}Rozmieszczanie drzew STR_GENERATION_TREE_GENERATION :{BLACK}Rozmieszczanie drzew

View File

@@ -5918,7 +5918,7 @@ STR_WAYPOINT_NAME :{WAYPOINT}
STR_CURRENCY_SHORT_KILO :{NBSP}mil STR_CURRENCY_SHORT_KILO :{NBSP}mil
STR_CURRENCY_SHORT_MEGA :{NBSP}milh. STR_CURRENCY_SHORT_MEGA :{NBSP}milh.
STR_CURRENCY_SHORT_GIGA :{NBSP}mil milh. STR_CURRENCY_SHORT_GIGA :{NBSP}mil milh.
STR_CURRENCY_SHORT_TERA :{NBSP}bilh. STR_CURRENCY_SHORT_TERA :{NBSP}bil.
STR_JUST_CARGO :{CARGO_LONG} STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_LEFT_ARROW :{LEFT_ARROW} STR_JUST_LEFT_ARROW :{LEFT_ARROW}