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https://github.com/OpenTTD/OpenTTD
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Update: Translations from eints
norwegian (bokmal): 12 changes by eriksorngard portuguese: 1 change by jcteotonio polish: 2 changes by pAter-exe, 2 changes by Rito13
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@@ -256,6 +256,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
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STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}fot
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STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
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STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
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STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}nivå{P "" er}
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# Time units used in string control characters
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STR_UNITS_DAYS :{COMMA}{NBSP}dag{P "" er}
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@@ -2164,6 +2165,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når en høyde
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperisk (fot)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Spillenheter (nivåer)
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STR_CONFIG_SETTING_LOCALISATION :Lokalisering
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STR_CONFIG_SETTING_GRAPHICS :Grafikk
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@@ -3470,9 +3472,11 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Generer en verden
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
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STR_GENERATION_RIVER_GENERATION :{BLACK}Skap elver
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STR_GENERATION_RIVER_GENERATION :{BLACK}Elvegenerering
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STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område
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STR_GENERATION_TOWN_GENERATION :{BLACK}Bygenerering
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STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Landindustrigenerering
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STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Vannindustrigenerering
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering
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STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjør spillet
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@@ -5270,6 +5274,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start og
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STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...{NBSP}broens ender må være på land
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STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... broen er for lang
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STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bro vil ende utenfor kartet
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STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Broen er {HEIGHT} for lav for en stasjon
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STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}Broen er {HEIGHT} for lav for en holdeplass
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STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}Broen er {HEIGHT} for lav for en havn
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STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}Broen er {HEIGHT} for lav for en bøye
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STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}Broen er {HEIGHT} for lav for et veipunkt
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STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}Broen er {HEIGHT} for lav for et veipunkt
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STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}Broen er {HEIGHT} for lav for en sluse
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# Tunnel related errors
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STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kan ikke bygge tunnel her...
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@@ -633,7 +633,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
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STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}st{P opa opy óp}
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STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
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STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
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STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}skok{P "" i ów} poziomu
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STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}poziom{P "" y ów}
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# Time units used in string control characters
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STR_UNITS_DAYS :{COMMA}{NBSP}d{P zień ni ni}
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@@ -2543,7 +2543,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Jeśli kiedykol
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperialne (ft)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metryczne (m)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Jednostki gry (skoki poziomu)
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STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Jednostki gry (poziomy)
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STR_CONFIG_SETTING_LOCALISATION :Lokalizacja
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STR_CONFIG_SETTING_GRAPHICS :Grafika
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@@ -2928,7 +2928,7 @@ STR_NETWORK_ASK_RELAY_NO :{BLACK}Nie
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STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Tak, ten jeden raz
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STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Tak, nie pytaj ponownie
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STR_NETWORK_ASK_SURVEY_CAPTION :Uczestniczyć w automatycznej ankiecie?
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STR_NETWORK_ASK_SURVEY_CAPTION :Uczestnictwo w automatycznej ankiecie?
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STR_NETWORK_ASK_SURVEY_TEXT :Czy chcesz wziąć udział w automatycznej ankiecie?{}OpenTTD prześle ankietę przy opuszczaniu gry.{}Możesz to zmienić w dowolnym momencie w „Opcjach gry”.
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STR_NETWORK_ASK_SURVEY_PREVIEW :Podejrzyj wynik ankiety
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STR_NETWORK_ASK_SURVEY_LINK :O ankiecie i prywatności
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@@ -3853,7 +3853,7 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Tworzeni
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STR_GENERATION_RIVER_GENERATION :{BLACK}Tworzenie rzek
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STR_GENERATION_CLEARING_TILES :{BLACK}Tworzenie terenów skalistych i nierówności
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STR_GENERATION_TOWN_GENERATION :{BLACK}Tworzenie miast
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STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Tworzenie fabryk na lądzie
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STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Tworzenie przemysłu na lądzie
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STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Tworzenie przemysłu na wodzie
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Rozmieszczanie obiektów
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STR_GENERATION_TREE_GENERATION :{BLACK}Rozmieszczanie drzew
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@@ -5918,7 +5918,7 @@ STR_WAYPOINT_NAME :{WAYPOINT}
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STR_CURRENCY_SHORT_KILO :{NBSP}mil
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STR_CURRENCY_SHORT_MEGA :{NBSP}milh.
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STR_CURRENCY_SHORT_GIGA :{NBSP}mil milh.
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STR_CURRENCY_SHORT_TERA :{NBSP}bilh.
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STR_CURRENCY_SHORT_TERA :{NBSP}bil.
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STR_JUST_CARGO :{CARGO_LONG}
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STR_JUST_LEFT_ARROW :{LEFT_ARROW}
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