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(svn r10739) [0.5] -Fix [FS#1096]: trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land.
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@@ -2769,10 +2769,11 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
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static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
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byte middle_z = GetSlopeZ((v->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (v->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
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TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
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/* For some reason tunnel tiles are always given as sloped :(
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* But they are not sloped... */
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if (middle_z != v->z_pos && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) {
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if (middle_z != v->z_pos && !IsTunnelTile(tile) && !(IsBridgeTile(tile) && IsBridgeMiddle(tile))) {
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SETBIT(v->u.rail.flags, (middle_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
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}
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}
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