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Cleanup: Remove repeated network error message on connection timeout. (#7327)
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@@ -1175,7 +1175,6 @@ void ClientNetworkGameSocketHandler::CheckConnection()
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* the server will forcefully disconnect you. */
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if (lag > 20) {
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this->NetworkGameSocketHandler::CloseConnection();
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ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
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return;
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}
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