mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-25 05:04:07 +01:00
Update: Translations from eints
korean: 11 changes by telk5093 french: 14 changes by glx22
This commit is contained in:
@@ -255,6 +255,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}ft
|
||||
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
|
||||
STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}{NBSP}niveau{P "" x}
|
||||
|
||||
# Time units used in string control characters
|
||||
STR_UNITS_DAYS :{G=m}{COMMA}{NBSP}jour{P "" s}
|
||||
@@ -2092,7 +2093,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Taille moyenne
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Mise à jour du graphe de distribution toutes les {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Intervalle entre les recalculs successifs du graphe de liaison. Chaque recalcul planifie un composant du graphe. Cela signifie qu'une valeur X pour ce paramètre ne signifie pas que l'ensemble du graphe sera mis à jour toutes les X secondes. Seul un composant le sera. Plus vous définissez cet intervalle court, plus le temps de processeur nécessaire pour le calcul sera important. Plus vous définissez cet intervalle long, plus il faudra de temps pour que la distribution de marchandises commence sur de nouveaux itinéraires
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Recalcul du graphe de distribution toutes les {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Prend {STRING} pour le recalcul du graphe de distribution
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Temps pris pour chaque recalcul d'un composant du graphe de liaison. Lorsqu'un recalcul est lancé, un fil d'exécution est créé et autorisé à fonctionner pendant ce nombre de secondes. Plus vous définissez cette durée courte, plus il est probable que le fil ne soit pas terminé lorsqu'il est censé l'être. Ensuite, le jeu s'arrête jusqu'à ce qu'il le soit ("lag"). Plus vous définissez cette durée longue, plus il faut de temps pour que la distribution soit mise à jour lorsque les itinéraires changent
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Type de distribution pour les passagers{NBSP}: {STRING}
|
||||
@@ -2163,6 +2164,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Quand une haute
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Impérial (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Métrique (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :Unités de jeu (niveaux)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION :Localisation
|
||||
STR_CONFIG_SETTING_GRAPHICS :Graphiques
|
||||
@@ -3472,6 +3474,8 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Généra
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Création des rivières
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Génération des villes
|
||||
STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}Génération des industries terrestres
|
||||
STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}Génération des industries maritimes
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Création des objets inamovibles
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Création des arbres
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configuration du jeu
|
||||
@@ -4188,7 +4192,7 @@ STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARG
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Type d'aéronef{NBSP}: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_RAILTYPES :{BLACK}Types de rail : {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_RAILTYPES :{BLACK}Types de rail{NBSP}: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Tous les types de cargaison
|
||||
@@ -4372,7 +4376,7 @@ STR_ENGINE_PREVIEW_RUNCOST_YEAR :Coûts d'entret
|
||||
STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Coûts d'entretien{NBSP}: {CURRENCY_LONG}/période
|
||||
STR_ENGINE_PREVIEW_CAPACITY :Capacité{NBSP}: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_CAPACITY_2 :Capacité{NBSP}: {CARGO_LONG}, {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_RAILTYPES :Types de rail : {STRING}
|
||||
STR_ENGINE_PREVIEW_RAILTYPES :Types de rail{NBSP}: {STRING}
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Remplacer {STRING} - {STRING}
|
||||
@@ -5269,6 +5273,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Le débu
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... les deux extrémités du pont doivent être sur la terre ferme
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... pont trop long
|
||||
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Le pont finirait en dehors de la carte
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}Le pont est {HEIGHT} trop bas pour les gares
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}Le pont est {HEIGHT} trop bas pour les arrêts de bus
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}Le pont est {HEIGHT} trop bas pour le port
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}Le pont est {HEIGHT} trop bas pour les bouées
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}Le pont est {HEIGHT} trop bas pour les points de contrôle
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}Le pont est {HEIGHT} trop bas pour les points de contrôle de route
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}Le pont est {HEIGHT} trop bas pour l'écluse
|
||||
|
||||
# Tunnel related errors
|
||||
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Impossible de construire un tunnel ici...
|
||||
|
||||
@@ -255,6 +255,7 @@ STR_UNITS_FORCE_SI :{DECIMAL}kN
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}피트
|
||||
STR_UNITS_HEIGHT_METRIC :{DECIMAL}m
|
||||
STR_UNITS_HEIGHT_SI :{DECIMAL}m
|
||||
STR_UNITS_HEIGHT_GAMEUNITS :{DECIMAL}층
|
||||
|
||||
# Time units used in string control characters
|
||||
STR_UNITS_DAYS :{COMMA}일
|
||||
@@ -2163,6 +2164,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :야드파운드법 (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_GAMEUNITS :게임 단위 (층)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION :단위 설정
|
||||
STR_CONFIG_SETTING_GRAPHICS :그래픽
|
||||
@@ -3472,6 +3474,8 @@ STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}지형
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}강 제작
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}거친 암석지대 만드는 중
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}도시 생성
|
||||
STR_GENERATION_LAND_INDUSTRY_GENERATION :{BLACK}지상 산업시설 생성
|
||||
STR_GENERATION_WATER_INDUSTRY_GENERATION :{BLACK}수상 산업시설 생성
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}움직일수 없는 객체 만드는 중
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}나무 심는 중
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}게임 설정 중
|
||||
@@ -5269,6 +5273,13 @@ STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}시작
|
||||
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... 다리의 양 끝은 모두 땅이어야 합니다
|
||||
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... 다리가 너무 깁니다!
|
||||
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}다리 끝이 지도 밖을 넘어갑니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_STATION :{WHITE}다리 밑에 역을 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROADSTOP :{WHITE}다리 밑에 도로 정류장을 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_DOCK :{WHITE}다리 밑에 항구를 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_BUOY :{WHITE}다리 밑에 부표를 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_RAIL_WAYPOINT :{WHITE}다리 밑에 철도 경유지를 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_ROAD_WAYPOINT :{WHITE}다리 밑에 도로 경유지를 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_LOCK :{WHITE}다리 밑에 항구를 두기에는 다리 높이가 {HEIGHT}만큼 낮습니다
|
||||
|
||||
# Tunnel related errors
|
||||
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}여기에 터널을 지을 수 없습니다...
|
||||
|
||||
Reference in New Issue
Block a user