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Add: Identify cities on the main viewport by appending an icon to their names (#14504)
Co-authored-by: Peter Nelson <peter1138@openttd.org>
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@@ -398,10 +398,17 @@ void Town::UpdateVirtCoord()
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if (this->cache.sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeTown(this->index));
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std::string town_string = GetString(STR_TOWN_NAME, this->index);
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std::string town_string;
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if (this->larger_town) {
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town_string = GetString(_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_CITY_POP : STR_VIEWPORT_TOWN_CITY, this->index, this->cache.population);
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} else {
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town_string = GetString(_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_TOWN_NAME, this->index, this->cache.population);
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}
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this->cache.sign.UpdatePosition(pt.x, pt.y - 24 * ZOOM_BASE,
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_settings_client.gui.population_in_label ? GetString(STR_VIEWPORT_TOWN_POP, this->index, this->cache.population) : town_string,
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town_string);
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town_string,
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GetString(STR_TOWN_NAME, this->index, this->cache.population)
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);
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_viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeTown(this->index));
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