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Fix: 'Map edges' GUI buttons shouldn't initialize with water on northeast edge (#14514)
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@@ -833,7 +833,11 @@ struct GenerateLandscapeWindow : public Window {
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break;
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case WID_GL_BORDERS_RANDOM:
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_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BorderFlag::Random) ? BorderFlag{} : BorderFlag::Random;
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if (_settings_newgame.game_creation.water_borders == BorderFlag::Random) {
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_settings_newgame.game_creation.water_borders.Reset();
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} else {
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_settings_newgame.game_creation.water_borders = BorderFlag::Random;
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}
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SndClickBeep();
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this->InvalidateData();
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break;
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