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Change: Avoid building farm fields in wetlands (#14846)
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@@ -993,16 +993,23 @@ static const uint8_t _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5,
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/**
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* Check whether the tile can be replaced by a farm field.
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* @param tile the tile to investigate.
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* @param allow_fields if true, the method will return true even if
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* the tile is a farm tile, otherwise the tile may not be a farm tile
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* @param tile The tile to investigate.
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* @param allow_fields Can we replace an existing field?
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* @param allow_rough Can we build on rough tiles? (clear or trees)
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* @return true if the tile can become a farm field
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*/
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static bool IsSuitableForFarmField(TileIndex tile, bool allow_fields)
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static bool IsSuitableForFarmField(TileIndex tile, bool allow_fields, bool allow_rough)
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{
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switch (GetTileType(tile)) {
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case MP_CLEAR: return !IsSnowTile(tile) && !IsClearGround(tile, CLEAR_DESERT) && (allow_fields || !IsClearGround(tile, CLEAR_FIELDS));
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case MP_TREES: return GetTreeGround(tile) != TREE_GROUND_SHORE;
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case MP_CLEAR:
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switch (GetClearGround(tile)) {
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case CLEAR_SNOW: return false;
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case CLEAR_DESERT: return false;
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case CLEAR_ROUGH: return allow_rough;
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case CLEAR_FIELDS: return allow_fields;
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default: return true;
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}
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case MP_TREES: return GetTreeGround(tile) != TREE_GROUND_SHORE && (allow_rough || GetTreeGround(tile) != TREE_GROUND_ROUGH);
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default: return false;
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}
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}
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@@ -1059,7 +1066,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
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int count = 0;
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for (TileIndex cur_tile : ta) {
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assert(cur_tile < Map::Size());
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count += IsSuitableForFarmField(cur_tile, false);
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count += IsSuitableForFarmField(cur_tile, false, false);
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}
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if (count * 2 < ta.w * ta.h) return;
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@@ -1071,7 +1078,7 @@ static void PlantFarmField(TileIndex tile, IndustryID industry)
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/* make field */
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for (TileIndex cur_tile : ta) {
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assert(cur_tile < Map::Size());
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if (IsSuitableForFarmField(cur_tile, true)) {
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if (IsSuitableForFarmField(cur_tile, true, true)) {
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MakeField(cur_tile, field_type, industry);
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SetClearCounter(cur_tile, counter);
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MarkTileDirtyByTile(cur_tile);
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