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https://github.com/OpenTTD/OpenTTD
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Codechange: Extract function to draw custom rail station foundations. (#14492)
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@@ -3073,6 +3073,74 @@ bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrack
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return true;
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}
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/**
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* Draw custom station foundations for a NewGRF station if provided.
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* @param statspec Custom NewGRF station.
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* @param st Station being drawn.
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* @param ti Tile being drawn.
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* @param gfx Graphics layout for tile.
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* @return true iff a custom foundation was drawn.
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*/
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static bool DrawCustomStationFoundations(const StationSpec *statspec, BaseStation *st, TileInfo *ti, StationGfx gfx)
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{
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if (statspec == nullptr || !statspec->flags.Test(StationSpecFlag::CustomFoundations)) return false;
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/* Station has custom foundations.
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* Check whether the foundation continues beyond the tile's upper sides. */
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uint edge_info = 0;
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auto [slope, z] = GetFoundationPixelSlope(ti->tile);
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if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
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if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
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SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, gfx, edge_info);
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if (image == 0) return false;
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if (statspec->flags.Test(StationSpecFlag::ExtendedFoundations)) {
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/* Station provides extended foundations. */
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static constexpr uint8_t foundation_parts[] = {
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UINT8_MAX, UINT8_MAX, UINT8_MAX, 0, // Invalid, Invalid, Invalid, SLOPE_SW
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UINT8_MAX, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
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UINT8_MAX, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
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7, 8, 9, // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
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};
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assert(ti->tileh < std::size(foundation_parts));
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if (foundation_parts[ti->tileh] == UINT8_MAX) return false;
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AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}});
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} else {
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/* Draw simple foundations, built up from 8 possible foundation sprites.
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* Each set bit represents one of the eight composite sprites to be drawn.
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* 'Invalid' entries will not drawn but are included for completeness. */
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static constexpr uint8_t composite_foundation_parts[] = {
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0b0000'0000, 0b1101'0001, 0b1110'0100, 0b1110'0000, // Invalid, Invalid, Invalid, SLOPE_SW
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0b1100'1010, 0b1100'1001, 0b1100'0100, 0b1100'0000, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
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0b1101'0010, 0b1001'0001, 0b1110'0100, 0b1010'0000, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
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0b0100'1010, 0b0000'1001, 0b0100'0100, // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
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};
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assert(ti->tileh < std::size(composite_foundation_parts));
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uint8_t parts = composite_foundation_parts[ti->tileh];
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/* If foundations continue beyond the tile's upper sides then mask out the last two pieces. */
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if (HasBit(edge_info, 0)) ClrBit(parts, 6);
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if (HasBit(edge_info, 1)) ClrBit(parts, 7);
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/* We always have to draw at least one sprite, so if we have no parts to draw fall back to default foundation. */
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if (parts == 0) return false;
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StartSpriteCombine();
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for (uint i : SetBitIterator(parts)) {
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AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}});
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}
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EndSpriteCombine();
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}
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OffsetGroundSprite(0, -static_cast<int>(TILE_HEIGHT));
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ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, ti->tileh);
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return true;
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}
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static void DrawTile_Station(TileInfo *ti)
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{
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const NewGRFSpriteLayout *layout = nullptr;
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@@ -3164,70 +3232,7 @@ static void DrawTile_Station(TileInfo *ti)
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/* don't show foundation for docks */
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if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
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if (statspec != nullptr && statspec->flags.Test(StationSpecFlag::CustomFoundations)) {
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/* Station has custom foundations.
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* Check whether the foundation continues beyond the tile's upper sides. */
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uint edge_info = 0;
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auto [slope, z] = GetFoundationPixelSlope(ti->tile);
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if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
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if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
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SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
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if (image == 0) goto draw_default_foundation;
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if (statspec->flags.Test(StationSpecFlag::ExtendedFoundations)) {
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/* Station provides extended foundations. */
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static const uint8_t foundation_parts[] = {
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0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
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0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
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0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
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7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
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};
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AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
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} else {
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/* Draw simple foundations, built up from 8 possible foundation sprites. */
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/* Each set bit represents one of the eight composite sprites to be drawn.
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* 'Invalid' entries will not drawn but are included for completeness. */
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static const uint8_t composite_foundation_parts[] = {
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/* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
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0x00, 0xD1, 0xE4, 0xE0,
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/* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
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0xCA, 0xC9, 0xC4, 0xC0,
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/* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
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0xD2, 0x91, 0xE4, 0xA0,
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/* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
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0x4A, 0x09, 0x44
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};
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uint8_t parts = composite_foundation_parts[ti->tileh];
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/* If foundations continue beyond the tile's upper sides then
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* mask out the last two pieces. */
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if (HasBit(edge_info, 0)) ClrBit(parts, 6);
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if (HasBit(edge_info, 1)) ClrBit(parts, 7);
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if (parts == 0) {
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/* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
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* correct offset for the childsprites.
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* So, draw the (completely empty) sprite of the default foundations. */
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goto draw_default_foundation;
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}
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StartSpriteCombine();
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for (int i = 0; i < 8; i++) {
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if (HasBit(parts, i)) {
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AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
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}
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}
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EndSpriteCombine();
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}
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OffsetGroundSprite(0, -8);
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ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, ti->tileh);
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} else {
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draw_default_foundation:
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if (!DrawCustomStationFoundations(statspec, st, ti, tile_layout)) {
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DrawFoundation(ti, FOUNDATION_LEVELED);
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}
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}
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