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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

https

Margen67
2021-04-18 07:10:16 -10:00
parent 825dc9cdf2
commit f32a597465

@@ -105,7 +105,7 @@ In order for network games to be reliable, they must stay synchronised. This wor
Currently there are still bugs relating to the initial connection setup and some of the user actions which cause the game state to diverge between the server and the client. If the client detects that its game state is not the same as the server, it will automatically disconnect. The client is able to reconnect to the server if this happens. Currently there are still bugs relating to the initial connection setup and some of the user actions which cause the game state to diverge between the server and the client. If the client detects that its game state is not the same as the server, it will automatically disconnect. The client is able to reconnect to the server if this happens.
If you would like to ignore de-synchronisation for testing purposes, you can enable the "stay connected" option in the options dialog. **Warning:** doing this can lead to strange side effects. If you would like to ignore de-synchronisation for testing purposes, you can enable the "stay connected" option in the options dialog. **Warning:** doing this can lead to strange side effects.
![](http://i.imgur.com/OwdiEnX.png) ![](https://i.imgur.com/OwdiEnX.png)
Alternatively set the following configuration option as a client in your config.ini file. This will alert you when the game has desynchronised but keep the connection open so you can still play. Alternatively set the following configuration option as a client in your config.ini file. This will alert you when the game has desynchronised but keep the connection open so you can still play.