From f32a597465b5167e359245730369bbd4883576ff Mon Sep 17 00:00:00 2001 From: Margen67 Date: Sun, 18 Apr 2021 07:10:16 -1000 Subject: [PATCH] https --- Multiplayer.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Multiplayer.md b/Multiplayer.md index 2e1b97f..fff8356 100644 --- a/Multiplayer.md +++ b/Multiplayer.md @@ -105,7 +105,7 @@ In order for network games to be reliable, they must stay synchronised. This wor Currently there are still bugs relating to the initial connection setup and some of the user actions which cause the game state to diverge between the server and the client. If the client detects that its game state is not the same as the server, it will automatically disconnect. The client is able to reconnect to the server if this happens. If you would like to ignore de-synchronisation for testing purposes, you can enable the "stay connected" option in the options dialog. **Warning:** doing this can lead to strange side effects. -![](http://i.imgur.com/OwdiEnX.png) +![](https://i.imgur.com/OwdiEnX.png) Alternatively set the following configuration option as a client in your config.ini file. This will alert you when the game has desynchronised but keep the connection open so you can still play.