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Created Building OpenRCT2 on non-Windows machines (markdown)
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Building-OpenRCT2-on-non-Windows-machines.md
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For the moment, the game is tied to Windowns and the Windows build system, so you'll need to run Visual Studio/Windows in a virtual machine.
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### Mac
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1. Download Virtualbox from here: https://www.virtualbox.org/wiki/Downloads
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2. Get a Windows 7 virtual machine instance from here: https://github.com/xdissent/ievms
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```bash
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curl -s https://raw.githubusercontent.com/xdissent/ievms/master/ievms.sh | env IEVMS_VERSIONS="10" bash
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```
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(This will download ~15GB of files onto your machine)
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3. In Virtualbox, boost the memory in the VM to 1500MB or more. Open "Settings", then "Shared Folders", then share your OpenRCT2 folder into the VM. Though I had trouble having the VM write back to that folder, so you may want to do a git checkout inside your VM and just edit there exclusively.
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3. In Virtualbox click "Start"
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4. In the VM download Visual Studio 2012 Express from here: http://www.microsoft.com/en-us/download/details.aspx?id=34673 (just google "visual studio 2012 express"). Run the smaller .exe which will open the ISO and extract it in your VM
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5. Open Visual Studio 2012 Express. Click "Open Solution", navigate to OpenRCT2 folder, click the "projects" folder and open the solution.
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6. Click "Build"
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