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https://github.com/OpenRCT2/OpenRCT2
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Updated Increasing of game limits (markdown)
@@ -1,12 +1,10 @@
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# Can OpenRCT2 increase the number of ...
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Not yet... OpenRCT2 is committed to maintaining compatibility with vanilla game at least until all of existing features get implemented.
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The technical restrictions exist because:
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Not yet. OpenRCT2 currently still uses the SV6 format that RCT2 used, which is quite a rigid format. While it has the advantage of being able to export games to vanilla RCT2, it also comes with technical restrictions:
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* Some of the game structures only allow usually one or two bytes for indexing.
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* The space allocated for these structures is fixed in the original game memory.
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* Saved games and scenarios would no longer be compatible with rct2.
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* The space allocated for these structures is fixed in the original game memory, so we can't just raise it.
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* Changing structures would lead to saved games and scenarios would no longer be compatible with RCT2.
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When all of the features we can implement without breaking compatibility with vanilla game and we move on to our own format, these limits will be raised.
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As such, we need a wholly new save format. As part of that, we plan to massively increase limits and also allow for a more flexible format in general.
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# Limits
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* 128 ride types
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@@ -16,7 +14,7 @@ When all of the features we can implement without breaking compatibility with va
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* 32 banner types
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* 16 path types
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* 15 path accessory types
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* 19 scenery sets
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* 19 scenery groups
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* 1 park entrance type
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* 255 rides
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* 200 staff members
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