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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Add exportall command

Thomas den Hollander
2015-06-02 17:08:21 +02:00
parent 46f333a213
commit 80d2f0dde1

@@ -14,4 +14,6 @@ This page documents OpenRCT2's built-in tool for importing and exporting of spri
* **openrct2 sprite build `sprite file name` `image folder`** Creates a new sprite file and imports all files in the specified folder. This also accepts the modes as described in **append**. Every time the game is compiled, the images in \resources\g2\ will get added in this way automatically. It should be noted that if an image already uses the OpenRCT2 colour palette, none of the modes will change the output. Therefore, if the result of dithering is not to your liking, you can add your own custom image and still use dithering with this command for the other images. To learn how to do dithering yourself, see [dithering images](https://github.com/IntelOrca/OpenRCT2/wiki/Dithering-Images).
* **openrct2 sprite export `sprite file name` `sprite index` `image to create`** Exports the sprite at the specified location in the sprite file to the image location.
* **openrct2 sprite export `sprite file name` `sprite index` `image to create`** Exports the sprite at the specified location in the sprite file to the image location.
* **openrct2 sprite exportall `sprite file name` `image directory`** Exports all the sprites in the specified sprite location to the image directory. This is useful when creating open replacements for the sprites in the original game.