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Updated RCT1 Features not in RCT2 (markdown)
@@ -22,18 +22,13 @@ Separate window for research & development | Opt-out from options
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Finance button on toolbar | Opt-in from options |
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"Ride Improvements" in Research | | Will not be implemented (might still go into a plug-in)
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Smaller height increments | | TBD, new save format might include support
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Wooden coaster different banking in turns | | None
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Wooden coaster different banking in turns | | Planned
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Wooden coaster different paint scheme | | Extend "track style" (as seen on the Maze)
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Stand-up coaster different banking in turns | | None
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Stand-up coaster different banking in turns | | Planned
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Banner texts always uppercase only | Can be set in the Options window |
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Supports spawn under every track piece | | TBD, perhaps a "RCT1 rendering mode" or a plug-in
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---- | -------- | -----
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RCT1 classic vehicles | |
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Wooden RC | | Extract from RCT1 data to vehicle object
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Steel RC | | Extract from RCT1 data to vehicle object
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Go-karts with peeps wearing helmets | | TBD
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Ladybird Trains | | In progress
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Log Trains | | Planned
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RCT1 classic vehicles | | In Progress
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---
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* [Some paths are not in RCT2.](https://www.reddit.com/r/rct/comments/2cb121/rct_1_footpaths_in_rct_2/) Also, RCT1 allowed the player to [mix and match supports](https://i.imgur.com/HEZ0OXA.jpg) and paths. RCT2 pairs paths with supports and a queue line. Additional paths that recreate the potential paths possible in RCT1 could be made and inserted into RCT2 with the Visual Pathmaker. (https://forums.rctspace.com/index.php?showtopic=8278)
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* Many ground types that were in RCT1, such as the rusted sides, are removed in RCT2 and instead added as walls. This removed some features such as using them for underground tunnels.
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