1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-25 15:54:31 +01:00

Updated RCT1 Features not in RCT2 (markdown)

spacek531
2022-05-03 22:29:14 -07:00
parent f030594b69
commit 704bfba900

@@ -22,18 +22,13 @@ Separate window for research & development | Opt-out from options
Finance button on toolbar | Opt-in from options |
"Ride Improvements" in Research | | Will not be implemented (might still go into a plug-in)
Smaller height increments | | TBD, new save format might include support
Wooden coaster different banking in turns | | None
Wooden coaster different banking in turns | | Planned
Wooden coaster different paint scheme | | Extend "track style" (as seen on the Maze)
Stand-up coaster different banking in turns | | None
Stand-up coaster different banking in turns | | Planned
Banner texts always uppercase only | Can be set in the Options window |
Supports spawn under every track piece | | TBD, perhaps a "RCT1 rendering mode" or a plug-in
---- | -------- | -----
RCT1 classic vehicles | |
Wooden RC | | Extract from RCT1 data to vehicle object
Steel RC | | Extract from RCT1 data to vehicle object
Go-karts with peeps wearing helmets | | TBD
Ladybird Trains | | In progress
Log Trains | | Planned
RCT1 classic vehicles | | In Progress
---
* [Some paths are not in RCT2.](https://www.reddit.com/r/rct/comments/2cb121/rct_1_footpaths_in_rct_2/) Also, RCT1 allowed the player to [mix and match supports](https://i.imgur.com/HEZ0OXA.jpg) and paths. RCT2 pairs paths with supports and a queue line. Additional paths that recreate the potential paths possible in RCT1 could be made and inserted into RCT2 with the Visual Pathmaker. (https://forums.rctspace.com/index.php?showtopic=8278)
* Many ground types that were in RCT1, such as the rusted sides, are removed in RCT2 and instead added as walls. This removed some features such as using them for underground tunnels.