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@@ -36,14 +36,14 @@ This page tracks features that existed in RCT1 and its expansions, but are not p
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| Log Trains | | Planned |
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* [Some paths are not in RCT2.](http://www.reddit.com/r/rct/comments/2cb121/rct_1_footpaths_in_rct_2/) Also, RCT1 allowed the player to [mix and match supports](http://i.imgur.com/HEZ0OXA.jpg) and paths. RCT2 pairs paths with supports and a queue line. Additional paths that recreate the potential paths possible in RCT1 could be made and inserted into RCT2 with the Visual Pathmaker. (http://forums.rctspace.com/index.php?showtopic=8278)
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* [Some paths are not in RCT2.](https://www.reddit.com/r/rct/comments/2cb121/rct_1_footpaths_in_rct_2/) Also, RCT1 allowed the player to [mix and match supports](https://i.imgur.com/HEZ0OXA.jpg) and paths. RCT2 pairs paths with supports and a queue line. Additional paths that recreate the potential paths possible in RCT1 could be made and inserted into RCT2 with the Visual Pathmaker. (https://forums.rctspace.com/index.php?showtopic=8278)
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* Many ground types that were in RCT1, such as the rusted sides, are removed in RCT2 and instead added as walls. This removed some features such as using them for underground tunnels.
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* The train designs for the Wooden Roller Coaster and Steel Roller Coaster (the latter now known as the Looping Roller Coaster) were re-designed in RCT2. If re-added into RCT2, they would be known as the "Classic" trains.
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* The "Finish Building Five Coasters Objective" is not available in RCT2.
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* RCT1 allowed steep inclines in the Junior Roller Coaster, which was called the Steel Mini Roller Coaster in RCT1. RCT2 effectively split the Steel Mini Roller Coaster up into the Junior Coaster (with the ladybird and log trains, and the spiral lift hill) and Mini Coaster (with steep hills and rocket cars). The spinning cars that were in RCT1 were removed from the game altogether.
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* Fruity Ices Stalls (then known as Ice Cream Stalls before they were given a new appearance and split) could be coloured in RCT1, but in RCT2 they are stuck coloured blue.
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* Water in RCT1 was toggleable between transparent and opaque. Using the different options gave the game a very different aesthetic, though some players may prefer the water to always be one or the other (since in RCT1 the view constantly switched between solid and transparent) depending on if the player is in construction mode or not.
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* Not a RCT1 feature, but there has been a suggestion to implement some of these features from dev versions of RCT. [EVO of RCT](http://www.nicscorner.com/evo_of_rct.htm)
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* Not a RCT1 feature, but there has been a suggestion to implement some of these features from dev versions of RCT. [EVO of RCT](https://www.nicscorner.com/evo_of_rct.htm)
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* RCT1 featured an Easter Egg scenario called 'Mega Park' that was completely invisible in menus until all the original RCT1 scenarios had been won. In RCT2 this is no longer true as every scenario is available from the start.
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* In RCT1, the scenarios are listed in the order of how difficult they are to win (in the opinion of the game's creator). In RCT2, they are listed in alphabetical order within a set of 'Difficulty' tabs. However, the tab that they appear under is not computed, it is selected in the scenario/landscape designer. (The RCT1 method cannot be implemented easily, if at all, by OpenRCT2)
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