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Added Steel Mini Roller Coaster and changing vehicles.

Gymnasiast
2014-08-10 03:50:49 -07:00
parent c6cb9409de
commit 23393b15f1

@@ -3,11 +3,13 @@
This page tracks features that existed in RCT1 and its expansions, but are not present in a normal installation of RCT2 and its expansions. Do not track features that were added in RCT2 that are not in RCT1.
* [Some paths are not in RCT2.](http://www.reddit.com/r/rct/comments/2cb121/rct_1_footpaths_in_rct_2/) Also, RCT1 allowed the player to [mix and match supports](http://i.imgur.com/HEZ0OXA.jpg) and paths. RCT2 pairs paths with supports and a queue line.
* Many ground types that were in RCT1, such as the rusted side, are removed in RCT2 and instead added as walls. This removed some features such as using them for underground tunnels.
* Many ground types that were in RCT1, such as the rusted sides, are removed in RCT2 and instead added as walls. This removed some features such as using them for underground tunnels.
* The RCT1 main theme song is not anywhere in RCT2. It is the only music (except maybe sound effects) that is RCT1-exclusive.
* There are two Powered Launch modes in RCT2. One where the train passes the station backwards (like the Turbine in the Six Flags Belgium scenario) and one where it doesn't (the famous Shuttle Loop from RCT1). For each roller coaster, only one type is available. This is not changeable using the GUI (but can be changed by hacking the SV6 file or using a trainer). For example: the Looping Roller Coaster can only use the new type while the Corkscrew Roller Coaster can only use the old one.
* Finish building five coasters objective
* In RCT1 you had to complete objectives to unlock more objectives. This would have to be an optional feature as some people prefer all objectives to be available from the beginning.
* RCT1 allowed steep hills in the Junior Coaster, which was called Steel Mini Roller Coaster in RCT1. RCT2 effectively split the Steel Mini Roller Coaster up into the Junior Coaster (with the ladybird and log trains, and the spiral lift hill) and Mini Coaster (with steep hills and rocket cars). The spinning cars that were in RCT1 were removed from the game altogether.
* In RCT1 the player would choose a track type first and could change the vehicles later. In RCT2 this was mostly removed, requiring the player to choose a vehicle type first and making it impossible to switch later, even though the track type is both technically and realistically the same (easily visible when using a trainer).
###RCT1 Features not in RCT2 that have been added by OpenRCT2