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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

Rewrite the text now the NSF is here

Michael Steenbeek
2022-05-24 21:46:05 +02:00
parent 9002e1fe05
commit 1be53135fc

@@ -1,15 +1,15 @@
# Can OpenRCT2 increase the number of ...
In November 2021, OpenRCT2 introduces the new save format (NSF) to the develop version, after working on it (on and off) for several years. With version v0.4.0, it also found its way to a release.
**As of November 2021, we have now merged the new save format into develop and the limits have been increased. This page might be reworked into generic documentation about the SV6 format.**
This new save format was needed to solve several limitations of the old SV6 format, which was inherited from vanilla RCT2 and used to save parks until that point. (It is still possible to _import_ SV6 parks, and that will never change. The same applies to SV4 saves.)
Not yet. OpenRCT2 currently still uses the SV6 format that RCT2 used, which is quite a rigid format. While it has the advantage of being able to export games to vanilla RCT2, it also comes with technical restrictions:
Some of the technical restrictions of the SV6 format were:
* Some of the game structures only allow usually one or two bytes for indexing.
* The space allocated for these structures is fixed in the original game memory, so we can't just raise it.
* Changing structures would lead to saved games and scenarios would no longer be compatible with RCT2.
As such, we need a wholly new save format. As part of that, we plan to massively increase limits and also allow for a more flexible format in general. See the status for that on [[New save format status]].
As such, we needed a wholly new save format.
# Limits
# SV6 limits
Amount | What
------ | ----
128 | Ride types
@@ -27,9 +27,9 @@ Amount | What
196096 | Map elements
1024 | User strings
250 | Banners
256x256 | Map size
254×254 | Map size (not counting the invisible ring of tiles around it)
4 | Stations per ride
31 | Cars / trains per ride
2 | Peep spawns
4 | Park entrances
and more...