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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00
Gymnasiast ea5f02a87a Release v0.4.21
- Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.
- Feature: [#23774] Climates can now be customised using objects.
- Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.
- Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.
- Improved: [objects#379] Add additional colour schemes to Mine Train.
- Change: [#23932] The land rights window now checks “Land Owned” by default.
- Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.
- Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.
- Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.
- Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.
- Change: [#24101] Frozen peeps are no longer removed when using the 'remove all guests' cheat.
- Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).
- Fix: [#5281] Missing supports on miniature railways built backwards.
- Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).
- Fix: [#10379] Banners outside the park can be renamed and modified (original bug).
- Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).
- Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.
- Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.
- Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.
- Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.
- Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.
- Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.
- Fix: [#21908] Ride mode warnings when hovering track designs.
- Fix: [#22820] OpenGL does not draw masked sprites correctly.
- Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.
- Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.
- Fix: [#23443] New GOG version of RCT2 is not extracted correctly.
- Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).
- Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.
- Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.
- Fix: [#23844] Sound effects keep playing when loading another save.
- Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.
- Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).
- Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).
- Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.
- Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).
- Fix: [#23939] Incorrect assertion when trying to load heightmap.
- Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.
- Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).
- Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).
- Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.
- Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.
- Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.
- Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.
- Fix: [#24077] Track Designer crashes when clicking the park fence.
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OpenRCT2 logo

OpenRCT2

An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.


OpenRCT2.org Group Park 5


Download

Latest release Latest development build
OpenRCT2.org OpenRCT2.org

Chat

Chat takes place on Discord. You will need to create a Discord account if you don't yet have one.

If you want to help make the game, join the developer channel.

If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.

If you want to help translate the game to your language, please stop by the Localisation channel.

Language Non Developer Developer Localisation Asset Replacement
English Discord
Discord
Discord Discord Discord
Discord
Nederlands Discord

Contents


1. Introduction

OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.

RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, OpenTTD. OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the "have fun" objective, launched coasters (not passing-through the station) and several buttons on the toolbar.


2. Downloading the game (pre-built)

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com. If you have the original RollerCoaster Tycoon and its expansion packs, you can point OpenRCT2 to these in order to play the original scenarios.

Our website offers portable builds and installers with the latest versions of the master and develop branches. There is also a launcher available for Windows and Linux that will automatically update your build of the game so that you always have the latest version.

Alternatively to using the launcher, for most Linux distributions, we recommend the latest Flatpak release. When downloading from Flathub, you will always receive the latest updates regardless of which Linux distribution you use.

Some Linux distributions offer native packages:

Some *BSD operating systems offer native packages:


3. Building the game

3.1 Building prerequisites

OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either Steam or GOG.com.

Windows prerequisites

There are two toolchain options for building the game on Windows:

  • Visual Studio 2022 (Enterprise / Professional / Community (Free))
    • Desktop development with C++
  • MSYS2 MinGW Toolchain
    • The toolchains with supported dependencies are mingw-x86_64, mingw-xi686, ucrt-x86_64, clang-x86_64, and clang-xi686. Each of these require the $MINGW_PACKAGE_PREFIX set.
    • Note that msys and clangarm-64 are lacking packages for some dependencies.

The projects depends on several libraries to be installed. These can be installed automatically using msbuild for Visual Studio builds. See section 3.2 for details. For MinGW builds, see the wiki for the actual package names used in pacman.

macOS prerequisites
  • Xcode Command Line Tools
  • Homebrew
  • CMake (available through Homebrew)
Linux prerequisites
  • gcc (>= 8.0) or clang (>= 10.0) (for C++20 support)
  • sdl2 (only for UI client)
  • freetype (can be disabled)
  • fontconfig (can be disabled)
  • libzip (>= 1.0)
  • libpng (>= 1.2)
  • speexdsp (only for UI client)
  • curl (only if building with http support)
  • nlohmann-json (>= 3.9.0)
  • openssl (>= 1.0; only if building with multiplayer support)
  • icu (>= 59.0)
  • zlib
  • gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
  • cmake
  • innoextract (optional runtime dependency; used for GOG installer extraction during setup)

Refer to https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux#required-packages-general for more information about installing the packages.


3.2 Compiling and running

Windows:

Show instructions
  1. Check out the repository, this can be done using GitHub Desktop or other tools

  2. Open a new Developer Command Prompt for VS 2022

  3. Navigate to the repository (e.g. cd C:\GitHub\OpenRCT2)

  4. To build the x64 version, use msbuild openrct2.proj /t:build /p:platform=x64 To build the x86 version, use msbuild openrct2.proj /t:build /p:platform=Win32 To build the Arm64 version, use msbuild openrct2.proj /t:build /p:platform=arm64

    Note: The file g2.dat may not be generated on cross-compilation (e.g. building for Arm64 on a x64 machine). In this case g2.dat must be copied from a x86/x64 build.

  5. Run the game, bin\openrct2

Once you have ran msbuild once, further development can be done within Visual Studio by opening openrct2.sln. Make sure to select the correct target platform for which you ran the build in point #3 (Win32 for the x86 version, x64 for the x64 version, arm64 for the Arm64 version), otherwise the build will fail in Visual Studio.

Other examples:

set platform=x64
msbuild openrct2.proj /t:clean
msbuild openrct2.proj /t:rebuild /p:configuration=release
msbuild openrct2.proj /t:g2
msbuild openrct2.proj /t:PublishPortable

macOS:

Show instructions

CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from Dependencies automatically. You can build the macOS app using CMake using the following commands:

cmake -S . -B build
cmake --build build --target install

Then you can run the game by opening OpenRCT2.app

To build the command line version, you'll need to disable the macOS app bundle:


cmake -S . -B build -DMACOS_BUNDLE=off
cmake --build build
cmake --build build --target install
ln -s ../data data

Then you can run the game by running ./openrct2.

To link against system dependencies instead of letting CMake download the dependencies from Dependencies, add -DMACOS_USE_DEPENDENCIES=off to your cmake args.

Detailed instructions can be found on Building OpenRCT2 on macOS using CMake.

Linux:

Show instructions

The standard CMake build procedure is to install the required libraries, then:

cmake -S . -B build -DCMAKE_INSTALL_PREFIX=. # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build # you can parallelise your build job with e.g. -j 8 or consider using ninja
cmake --build build --target install # the install target creates all the necessary files in places we expect them

You can also use Ninja in place of Make using -G Ninja in the first command, if you prefer, see Wiki for details.

Detailed instructions can be found on Building OpenRCT2 on Linux.

Note: the cmake -S . -B build syntax is available for CMake >= 3.14. For older versions use:

mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=. # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build . --target install

4. Contributing

OpenRCT2 uses the gitflow workflow. If you are implementing a new feature or fixing a bug, please branch off and perform pull requests to develop. master only contains tagged releases, you should never branch off this.

Please read our contributing guidelines for information.

4.1 Bug fixes

A list of bugs can be found on the issue tracker. Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.

4.2 New features

Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans for or reasons against something that you'd like to work on. Therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via Discord, see links at the top of this page.

4.3 Translation

You can translate the game into other languages by editing the language files in data/language directory. Please join discussions in the #localisation channel on Discord and submit pull requests to OpenRCT2/Localisation.

4.4 Graphics

You can help create new graphics for the game by visiting the OpenGraphics project. 3D modellers needed!

4.5 Audio

You can help create the music and sound effects for the game. Check out the OpenMusic repository and drop by our #open-sound-and-music channel on Discord to find out more.

4.6 Scenarios

We would also like to distribute additional scenarios with the game, when the time comes. For that, we need talented scenario makers! Check out the OpenScenarios repository.


5. Policies

5.1 Code of Conduct

We have a Code of Conduct that applies to all OpenRCT2 projects. Please read it.

5.2 Code signing policy

We sign our releases with a digital certificate provided by SignPath Foundation.

Free code signing provided by SignPath.io, certificate by SignPath Foundation.

Signed releases can only be done by member of the development team.

5.3 Privacy policy

See PRIVACY.md for more information.


6. Licence

OpenRCT2 is licensed under the GNU General Public License version 3 or (at your option) any later version. See the licence.txt file for more details.


7. More information

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8. Sponsors

Companies that kindly allow us to use their stuff:

DigitalOcean JetBrains Backtrace SignPath
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Hosting of various services CLion and other products Minidump uploads and inspection Free code signing provided by SignPath.io, certificate by SignPath Foundation.
Description
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