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OpenRCT2/src/world/map.h
2016-05-08 14:02:48 +01:00

438 lines
15 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef _MAP_H_
#define _MAP_H_
#include "../common.h"
typedef struct {
uint8 slope; //4 0xE0 Edge Style, 0x1F Slope
uint8 terrain; //5 0xE0 Terrain Style, 0x1F Water height
uint8 grass_length; //6
uint8 ownership; //7
} rct_map_element_surface_properties;
typedef struct {
uint8 type; //4 0xF0 Path type, 0x08 Unknown/Unused, 0x04 Set when path is diagonal, 0x03 Rotation
uint8 additions; //5
uint8 edges; //6
union {
uint8 addition_status; //7
uint8 ride_index;
};
} rct_map_element_path_properties;
typedef struct {
uint8 type; //4
union{
struct{
uint8 sequence; //5
uint8 colour; //6
};
uint16 maze_entry; // 5
};
uint8 ride_index; //7
} rct_map_element_track_properties;
typedef struct {
uint8 type; //4
uint8 age; //5
uint8 colour_1; //6
uint8 colour_2; //7
} rct_map_element_scenery_properties;
typedef struct {
uint8 type; //4
uint8 index; //5
uint8 path_type; //6
uint8 ride_index; //7
} rct_map_element_entrance_properties;
typedef struct {
uint8 type; //4
uint8 item[3]; //5
} rct_map_element_fence_properties;
typedef struct {
uint16 type; //4
uint8 colour[2]; //6
} rct_map_element_scenerymultiple_properties;
typedef struct {
uint8 index; //4
uint8 position; //5
uint8 flags; //6
uint8 unused; //7
} rct_map_element_banner_properties;
typedef union {
rct_map_element_surface_properties surface;
rct_map_element_path_properties path;
rct_map_element_track_properties track;
rct_map_element_scenery_properties scenery;
rct_map_element_entrance_properties entrance;
rct_map_element_fence_properties fence;
rct_map_element_scenerymultiple_properties scenerymultiple;
rct_map_element_banner_properties banner;
} rct_map_element_properties;
/**
* Map element structure
* size: 0x08
*/
typedef struct {
uint8 type; //0
uint8 flags; //1
uint8 base_height; //2
uint8 clearance_height; //3
rct_map_element_properties properties;
} rct_map_element;
enum {
MAP_ELEMENT_QUADRANT_SW,
MAP_ELEMENT_QUADRANT_NW,
MAP_ELEMENT_QUADRANT_NE,
MAP_ELEMENT_QUADRANT_SE
};
enum {
MAP_ELEMENT_TYPE_SURFACE = (0 << 2),
MAP_ELEMENT_TYPE_PATH = (1 << 2),
MAP_ELEMENT_TYPE_TRACK = (2 << 2),
MAP_ELEMENT_TYPE_SCENERY = (3 << 2),
MAP_ELEMENT_TYPE_ENTRANCE = (4 << 2),
MAP_ELEMENT_TYPE_FENCE = (5 << 2),
MAP_ELEMENT_TYPE_SCENERY_MULTIPLE = (6 << 2),
MAP_ELEMENT_TYPE_BANNER = (7 << 2),
// The corrupt element type is used for skipping drawing other following
// elements on a given tile.
MAP_ELEMENT_TYPE_CORRUPT = (8 << 2),
};
enum {
MAP_ELEMENT_TYPE_FLAG_HIGHLIGHT = (1 << 6)
};
enum {
MAP_ELEMENT_DIRECTION_WEST,
MAP_ELEMENT_DIRECTION_NORTH,
MAP_ELEMENT_DIRECTION_EAST,
MAP_ELEMENT_DIRECTION_SOUTH
};
enum {
MAP_ELEMENT_FLAG_GHOST = (1 << 4),
MAP_ELEMENT_FLAG_BROKEN = (1 << 5),
MAP_ELEMENT_FLAG_BLOCK_BREAK_CLOSED = (1 << 5),
MAP_ELEMENT_FLAG_LAST_TILE = (1 << 7)
};
enum {
TERRAIN_GRASS,
TERRAIN_SAND,
TERRAIN_DIRT,
TERRAIN_ROCK,
TERRAIN_MARTIAN,
TERRAIN_CHECKERBOARD,
TERRAIN_GRASS_CLUMPS,
TERRAIN_ICE,
TERRAIN_GRID_RED,
TERRAIN_GRID_YELLOW,
TERRAIN_GRID_BLUE,
TERRAIN_GRID_GREEN,
TERRAIN_SAND_DARK,
TERRAIN_SAND_LIGHT,
TERRAIN_CHECKERBOARD_INVERTED,
TERRAIN_UNDERGROUND_VIEW,
};
enum {
TERRAIN_EDGE_ROCK,
TERRAIN_EDGE_WOOD_RED,
TERRAIN_EDGE_WOOD_BLACK,
TERRAIN_EDGE_ICE
};
enum {
GRASS_LENGTH_MOWED,
GRASS_LENGTH_CLEAR_0,
GRASS_LENGTH_CLEAR_1,
GRASS_LENGTH_CLEAR_2,
GRASS_LENGTH_CLUMPS_0,
GRASS_LENGTH_CLUMPS_1,
GRASS_LENGTH_CLUMPS_2
};
enum {
OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED = (1 << 4),
OWNERSHIP_OWNED = (1 << 5),
OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE = (1 << 6),
OWNERSHIP_AVAILABLE = (1 << 7)
};
enum {
PATH_QUEUE,
PATH_TARMAC,
PATH_DIRT,
PATH_CRAZY,
PATH_ROAD,
PATH_TILE
};
enum {
PATH_FLAG_QUEUE_BANNER = 1 << 3
};
enum {
ENTRANCE_TYPE_RIDE_ENTRANCE,
ENTRANCE_TYPE_RIDE_EXIT,
ENTRANCE_TYPE_PARK_ENTRANCE
};
enum {
ELEMENT_IS_UNDERGROUND = 1 << 1,
ELEMENT_IS_UNDERWATER = 1 << 2,
};
#define MAP_ELEMENT_QUADRANT_MASK 0xC0
#define MAP_ELEMENT_TYPE_MASK 0x3C
#define MAP_ELEMENT_DIRECTION_MASK 0x03
#define MAP_ELEMENT_SLOPE_MASK 0x1F
#define MAP_ELEMENT_SLOPE_EDGE_STYLE_MASK 0xE0
// Terrain
#define MAP_ELEMENT_WATER_HEIGHT_MASK 0x1F
#define MAP_ELEMENT_SURFACE_TERRAIN_MASK 0xE0
#define MAP_MINIMUM_X_Y -256
#define MAX_MAP_ELEMENTS 196608
#define MAX_TILE_MAP_ELEMENT_POINTERS (256 * 256)
#define MAP_ELEMENT_LARGE_TYPE_MASK 0x3FF
#define TILE_UNDEFINED_MAP_ELEMENT (rct_map_element*)-1
typedef struct {
union {
struct {
uint8 x, y;
};
uint16 xy;
};
} rct_xy8;
typedef struct {
uint8 x, y, z;
} rct_xyz8;
typedef struct{
uint8 x, y, z, direction;
} rct_xyzd8;
typedef struct rct_xy16{
sint16 x, y;
} rct_xy16;
typedef struct {
sint16 x, y, z;
} rct_xyz16;
typedef struct {
int x, y;
rct_map_element *element;
} rct_xy_element;
typedef struct {
uint16 x;
uint16 y;
uint8 z;
uint8 direction;
} rct2_peep_spawn;
extern const rct_xy16 TileDirectionDelta[];
#define gWidePathTileLoopX RCT2_GLOBAL(0x013CE774, uint16)
#define gWidePathTileLoopY RCT2_GLOBAL(0x013CE776, uint16)
#define gGrassSceneryTileLoopPosition RCT2_GLOBAL(RCT2_ADDRESS_GRASS_SCENERY_TILEPOS, uint16)
#define gMapSizeUnits RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_UNITS, sint16)
#define gMapSizeMinus2 RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_MINUS_2, sint16)
#define gMapSize RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16)
#define gMapSizeMaxXY RCT2_GLOBAL(RCT2_ADDRESS_MAP_MAX_XY, sint16)
extern rct_map_element *gMapElements;
extern rct_map_element **gMapElementTilePointers;
extern rct_xy16 *gMapSelectionTiles;
extern rct2_peep_spawn *gPeepSpawns;
extern rct_map_element *gNextFreeMapElement;
// Used in the land tool window to enable mountain tool / land smoothing
extern bool gLandMountainMode;
// Used in the land tool window to allow dragging and changing land styles
extern bool gLandPaintMode;
// Used in the land rights tool window to either buy land rights or construction rights
extern bool LandRightsMode;
// Used in the clear scenery tool
extern bool gClearSmallScenery;
extern bool gClearLargeScenery;
extern bool gClearFootpath;
extern uint16 gLandToolSize;
extern money32 gLandToolRaiseCost;
extern money32 gLandToolLowerCost;
extern uint8 gLandToolTerrainSurface;
extern uint8 gLandToolTerrainEdge;
extern money32 gWaterToolRaiseCost;
extern money32 gWaterToolLowerCost;
extern rct_xyz16 gCommandPosition;
void map_init(int size);
void map_update_tile_pointers();
rct_map_element *map_get_first_element_at(int x, int y);
void map_set_tile_elements(int x, int y, rct_map_element *elements);
int map_element_is_last_for_tile(const rct_map_element *element);
int map_element_get_type(const rct_map_element *element);
int map_element_get_direction(const rct_map_element *element);
int map_element_get_terrain(const rct_map_element *element);
int map_element_get_terrain_edge(const rct_map_element *element);
void map_element_set_terrain(rct_map_element *element, int terrain);
void map_element_set_terrain_edge(rct_map_element *element, int terrain);
int map_height_from_slope(int x, int y, int slope);
rct_map_element* map_get_banner_element_at(int x, int y, int z, uint8 direction);
rct_map_element *map_get_surface_element_at(int x, int y);
rct_map_element* map_get_path_element_at(int x, int y, int z);
rct_map_element *map_get_fence_element_at(int x, int y, int z, int direction);
rct_map_element *map_get_small_scenery_element_at(int x, int y, int z, int type, uint8 quadrant);
int map_element_height(int x, int y);
void sub_68B089();
int map_coord_is_connected(int x, int y, int z, uint8 faceDirection);
void map_update_path_wide_flags();
int map_is_location_owned(int x, int y, int z);
int map_is_location_in_park(int x, int y);
bool map_is_location_owned_or_has_rights(int x, int y);
bool map_surface_is_blocked(sint16 x, sint16 y);
int map_get_station(rct_map_element *mapElement);
void map_element_remove(rct_map_element *mapElement);
void map_remove_all_rides();
void map_invalidate_map_selection_tiles();
void map_invalidate_selection_rect();
void map_reorganise_elements();
int sub_68B044();
rct_map_element *map_element_insert(int x, int y, int z, int flags);
typedef int (CLEAR_FUNC)(rct_map_element** map_element, int x, int y, uint8 flags, money32* price);
int map_place_non_scenery_clear_func(rct_map_element** map_element, int x, int y, uint8 flags, money32* price);
int map_can_construct_with_clear_at(int x, int y, int zLow, int zHigh, CLEAR_FUNC *clearFunc, uint8 bl, uint8 flags, money32 *price);
int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl);
void rotate_map_coordinates(sint16 *x, sint16 *y, int rotation);
rct_xy16 coordinate_3d_to_2d(const rct_xyz16* coordinate_3d, int rotation);
money32 map_clear_scenery(int x0, int y0, int x1, int y1, int clear, int flags);
money32 lower_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags);
money32 raise_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags);
money32 map_place_fence(int type, int x, int y, int z, int edge, int primaryColour, int secondaryColour, int tertiaryColour, int flags);
void game_command_set_land_height(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_set_land_ownership(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_remove_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_banner_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_lower_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_smooth_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_raise_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_lower_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_water_height(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_remove_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_place_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_place_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_place_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_place_park_entrance(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_banner_name(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_sign_name(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_banner_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_set_sign_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
#define GET_MAP_ELEMENT(x) (&(RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element)[x]))
#define TILE_MAP_ELEMENT_POINTER(x) (RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[x])
typedef struct {
int x;
int y;
rct_map_element *element;
} map_element_iterator;
void map_element_iterator_begin(map_element_iterator *it);
int map_element_iterator_next(map_element_iterator *it);
void map_element_iterator_restart_for_tile(map_element_iterator *it);
void map_remove_intersecting_walls(int x, int y, int z0, int z1, int direction);
void map_update_tiles();
int map_get_highest_z(int tileX, int tileY);
void sub_6A7594();
int map_element_get_banner_index(rct_map_element *mapElement);
void map_element_remove_banner_entry(rct_map_element *mapElement);
bool map_element_is_underground(rct_map_element *mapElement);
void map_remove_out_of_range_elements();
void map_extend_boundary_surface();
bool sign_set_colour(int x, int y, int z, int direction, int sequence, uint8 mainColour, uint8 textColour);
void map_remove_walls_at(int x, int y, int z0, int z1);
void map_remove_walls_at_z(int x, int y, int z);
void map_invalidate_tile(int x, int y, int z0, int z1);
void map_invalidate_tile_zoom1(int x, int y, int z0, int z1);
void map_invalidate_tile_zoom0(int x, int y, int z0, int z1);
void map_invalidate_tile_full(int x, int y);
void map_invalidate_element(int x, int y, rct_map_element *mapElement);
int map_get_tile_side(int mapX, int mapY);
int map_get_tile_quadrant(int mapX, int mapY);
void map_clear_all_elements();
rct_map_element *map_get_large_scenery_segment(int x, int y, int z, int direction, int sequence);
bool map_large_scenery_get_origin(
int x, int y, int z, int direction, int sequence,
int *outX, int *outY, int *outZ, rct_map_element** outElement
);
void map_offset_with_rotation(sint16 *x, sint16 *y, sint16 offsetX, sint16 offsetY, uint8 rotation);
rct_map_element *map_get_track_element_at(int x, int y, int z);
rct_map_element *map_get_track_element_at_of_type(int x, int y, int z, int trackType);
rct_map_element *map_get_track_element_at_of_type_seq(int x, int y, int z, int trackType, int sequence);
rct_map_element *map_get_track_element_at_of_type_from_ride(int x, int y, int z, int trackType, int rideIndex);
rct_map_element *map_get_track_element_at_from_ride(int x, int y, int z, int rideIndex);
rct_map_element *map_get_track_element_at_with_direction_from_ride(int x, int y, int z, int direction, int rideIndex);
#endif