mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 19:13:07 +01:00
438 lines
15 KiB
C
438 lines
15 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
|
|
/*****************************************************************************
|
|
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
|
*
|
|
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
|
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
|
|
*
|
|
* OpenRCT2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* A full copy of the GNU General Public License can be found in licence.txt
|
|
*****************************************************************************/
|
|
#pragma endregion
|
|
|
|
#ifndef _MAP_H_
|
|
#define _MAP_H_
|
|
|
|
#include "../common.h"
|
|
|
|
typedef struct {
|
|
uint8 slope; //4 0xE0 Edge Style, 0x1F Slope
|
|
uint8 terrain; //5 0xE0 Terrain Style, 0x1F Water height
|
|
uint8 grass_length; //6
|
|
uint8 ownership; //7
|
|
} rct_map_element_surface_properties;
|
|
|
|
typedef struct {
|
|
uint8 type; //4 0xF0 Path type, 0x08 Unknown/Unused, 0x04 Set when path is diagonal, 0x03 Rotation
|
|
uint8 additions; //5
|
|
uint8 edges; //6
|
|
union {
|
|
uint8 addition_status; //7
|
|
uint8 ride_index;
|
|
};
|
|
} rct_map_element_path_properties;
|
|
|
|
typedef struct {
|
|
uint8 type; //4
|
|
union{
|
|
struct{
|
|
uint8 sequence; //5
|
|
uint8 colour; //6
|
|
};
|
|
uint16 maze_entry; // 5
|
|
};
|
|
uint8 ride_index; //7
|
|
} rct_map_element_track_properties;
|
|
|
|
typedef struct {
|
|
uint8 type; //4
|
|
uint8 age; //5
|
|
uint8 colour_1; //6
|
|
uint8 colour_2; //7
|
|
} rct_map_element_scenery_properties;
|
|
|
|
typedef struct {
|
|
uint8 type; //4
|
|
uint8 index; //5
|
|
uint8 path_type; //6
|
|
uint8 ride_index; //7
|
|
} rct_map_element_entrance_properties;
|
|
|
|
typedef struct {
|
|
uint8 type; //4
|
|
uint8 item[3]; //5
|
|
} rct_map_element_fence_properties;
|
|
|
|
typedef struct {
|
|
uint16 type; //4
|
|
uint8 colour[2]; //6
|
|
} rct_map_element_scenerymultiple_properties;
|
|
|
|
typedef struct {
|
|
uint8 index; //4
|
|
uint8 position; //5
|
|
uint8 flags; //6
|
|
uint8 unused; //7
|
|
} rct_map_element_banner_properties;
|
|
|
|
typedef union {
|
|
rct_map_element_surface_properties surface;
|
|
rct_map_element_path_properties path;
|
|
rct_map_element_track_properties track;
|
|
rct_map_element_scenery_properties scenery;
|
|
rct_map_element_entrance_properties entrance;
|
|
rct_map_element_fence_properties fence;
|
|
rct_map_element_scenerymultiple_properties scenerymultiple;
|
|
rct_map_element_banner_properties banner;
|
|
} rct_map_element_properties;
|
|
|
|
/**
|
|
* Map element structure
|
|
* size: 0x08
|
|
*/
|
|
typedef struct {
|
|
uint8 type; //0
|
|
uint8 flags; //1
|
|
uint8 base_height; //2
|
|
uint8 clearance_height; //3
|
|
rct_map_element_properties properties;
|
|
} rct_map_element;
|
|
|
|
enum {
|
|
MAP_ELEMENT_QUADRANT_SW,
|
|
MAP_ELEMENT_QUADRANT_NW,
|
|
MAP_ELEMENT_QUADRANT_NE,
|
|
MAP_ELEMENT_QUADRANT_SE
|
|
};
|
|
|
|
enum {
|
|
MAP_ELEMENT_TYPE_SURFACE = (0 << 2),
|
|
MAP_ELEMENT_TYPE_PATH = (1 << 2),
|
|
MAP_ELEMENT_TYPE_TRACK = (2 << 2),
|
|
MAP_ELEMENT_TYPE_SCENERY = (3 << 2),
|
|
MAP_ELEMENT_TYPE_ENTRANCE = (4 << 2),
|
|
MAP_ELEMENT_TYPE_FENCE = (5 << 2),
|
|
MAP_ELEMENT_TYPE_SCENERY_MULTIPLE = (6 << 2),
|
|
MAP_ELEMENT_TYPE_BANNER = (7 << 2),
|
|
// The corrupt element type is used for skipping drawing other following
|
|
// elements on a given tile.
|
|
MAP_ELEMENT_TYPE_CORRUPT = (8 << 2),
|
|
};
|
|
|
|
enum {
|
|
MAP_ELEMENT_TYPE_FLAG_HIGHLIGHT = (1 << 6)
|
|
};
|
|
|
|
enum {
|
|
MAP_ELEMENT_DIRECTION_WEST,
|
|
MAP_ELEMENT_DIRECTION_NORTH,
|
|
MAP_ELEMENT_DIRECTION_EAST,
|
|
MAP_ELEMENT_DIRECTION_SOUTH
|
|
};
|
|
|
|
enum {
|
|
MAP_ELEMENT_FLAG_GHOST = (1 << 4),
|
|
MAP_ELEMENT_FLAG_BROKEN = (1 << 5),
|
|
MAP_ELEMENT_FLAG_BLOCK_BREAK_CLOSED = (1 << 5),
|
|
MAP_ELEMENT_FLAG_LAST_TILE = (1 << 7)
|
|
};
|
|
|
|
enum {
|
|
TERRAIN_GRASS,
|
|
TERRAIN_SAND,
|
|
TERRAIN_DIRT,
|
|
TERRAIN_ROCK,
|
|
TERRAIN_MARTIAN,
|
|
TERRAIN_CHECKERBOARD,
|
|
TERRAIN_GRASS_CLUMPS,
|
|
TERRAIN_ICE,
|
|
TERRAIN_GRID_RED,
|
|
TERRAIN_GRID_YELLOW,
|
|
TERRAIN_GRID_BLUE,
|
|
TERRAIN_GRID_GREEN,
|
|
TERRAIN_SAND_DARK,
|
|
TERRAIN_SAND_LIGHT,
|
|
TERRAIN_CHECKERBOARD_INVERTED,
|
|
TERRAIN_UNDERGROUND_VIEW,
|
|
};
|
|
|
|
enum {
|
|
TERRAIN_EDGE_ROCK,
|
|
TERRAIN_EDGE_WOOD_RED,
|
|
TERRAIN_EDGE_WOOD_BLACK,
|
|
TERRAIN_EDGE_ICE
|
|
};
|
|
|
|
enum {
|
|
GRASS_LENGTH_MOWED,
|
|
GRASS_LENGTH_CLEAR_0,
|
|
GRASS_LENGTH_CLEAR_1,
|
|
GRASS_LENGTH_CLEAR_2,
|
|
GRASS_LENGTH_CLUMPS_0,
|
|
GRASS_LENGTH_CLUMPS_1,
|
|
GRASS_LENGTH_CLUMPS_2
|
|
};
|
|
|
|
enum {
|
|
OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED = (1 << 4),
|
|
OWNERSHIP_OWNED = (1 << 5),
|
|
OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE = (1 << 6),
|
|
OWNERSHIP_AVAILABLE = (1 << 7)
|
|
};
|
|
|
|
enum {
|
|
PATH_QUEUE,
|
|
PATH_TARMAC,
|
|
PATH_DIRT,
|
|
PATH_CRAZY,
|
|
PATH_ROAD,
|
|
PATH_TILE
|
|
};
|
|
|
|
enum {
|
|
PATH_FLAG_QUEUE_BANNER = 1 << 3
|
|
};
|
|
|
|
enum {
|
|
ENTRANCE_TYPE_RIDE_ENTRANCE,
|
|
ENTRANCE_TYPE_RIDE_EXIT,
|
|
ENTRANCE_TYPE_PARK_ENTRANCE
|
|
};
|
|
|
|
enum {
|
|
ELEMENT_IS_UNDERGROUND = 1 << 1,
|
|
ELEMENT_IS_UNDERWATER = 1 << 2,
|
|
};
|
|
|
|
#define MAP_ELEMENT_QUADRANT_MASK 0xC0
|
|
#define MAP_ELEMENT_TYPE_MASK 0x3C
|
|
#define MAP_ELEMENT_DIRECTION_MASK 0x03
|
|
|
|
#define MAP_ELEMENT_SLOPE_MASK 0x1F
|
|
#define MAP_ELEMENT_SLOPE_EDGE_STYLE_MASK 0xE0
|
|
|
|
// Terrain
|
|
#define MAP_ELEMENT_WATER_HEIGHT_MASK 0x1F
|
|
#define MAP_ELEMENT_SURFACE_TERRAIN_MASK 0xE0
|
|
|
|
#define MAP_MINIMUM_X_Y -256
|
|
|
|
#define MAX_MAP_ELEMENTS 196608
|
|
#define MAX_TILE_MAP_ELEMENT_POINTERS (256 * 256)
|
|
|
|
#define MAP_ELEMENT_LARGE_TYPE_MASK 0x3FF
|
|
|
|
#define TILE_UNDEFINED_MAP_ELEMENT (rct_map_element*)-1
|
|
|
|
typedef struct {
|
|
union {
|
|
struct {
|
|
uint8 x, y;
|
|
};
|
|
uint16 xy;
|
|
};
|
|
} rct_xy8;
|
|
|
|
typedef struct {
|
|
uint8 x, y, z;
|
|
} rct_xyz8;
|
|
|
|
typedef struct{
|
|
uint8 x, y, z, direction;
|
|
} rct_xyzd8;
|
|
|
|
typedef struct rct_xy16{
|
|
sint16 x, y;
|
|
} rct_xy16;
|
|
|
|
typedef struct {
|
|
sint16 x, y, z;
|
|
} rct_xyz16;
|
|
|
|
typedef struct {
|
|
int x, y;
|
|
rct_map_element *element;
|
|
} rct_xy_element;
|
|
|
|
typedef struct {
|
|
uint16 x;
|
|
uint16 y;
|
|
uint8 z;
|
|
uint8 direction;
|
|
} rct2_peep_spawn;
|
|
|
|
extern const rct_xy16 TileDirectionDelta[];
|
|
|
|
#define gWidePathTileLoopX RCT2_GLOBAL(0x013CE774, uint16)
|
|
#define gWidePathTileLoopY RCT2_GLOBAL(0x013CE776, uint16)
|
|
#define gGrassSceneryTileLoopPosition RCT2_GLOBAL(RCT2_ADDRESS_GRASS_SCENERY_TILEPOS, uint16)
|
|
|
|
#define gMapSizeUnits RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_UNITS, sint16)
|
|
#define gMapSizeMinus2 RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_MINUS_2, sint16)
|
|
#define gMapSize RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16)
|
|
#define gMapSizeMaxXY RCT2_GLOBAL(RCT2_ADDRESS_MAP_MAX_XY, sint16)
|
|
|
|
extern rct_map_element *gMapElements;
|
|
extern rct_map_element **gMapElementTilePointers;
|
|
|
|
extern rct_xy16 *gMapSelectionTiles;
|
|
extern rct2_peep_spawn *gPeepSpawns;
|
|
|
|
extern rct_map_element *gNextFreeMapElement;
|
|
|
|
// Used in the land tool window to enable mountain tool / land smoothing
|
|
extern bool gLandMountainMode;
|
|
// Used in the land tool window to allow dragging and changing land styles
|
|
extern bool gLandPaintMode;
|
|
// Used in the land rights tool window to either buy land rights or construction rights
|
|
extern bool LandRightsMode;
|
|
// Used in the clear scenery tool
|
|
extern bool gClearSmallScenery;
|
|
extern bool gClearLargeScenery;
|
|
extern bool gClearFootpath;
|
|
|
|
extern uint16 gLandToolSize;
|
|
extern money32 gLandToolRaiseCost;
|
|
extern money32 gLandToolLowerCost;
|
|
extern uint8 gLandToolTerrainSurface;
|
|
extern uint8 gLandToolTerrainEdge;
|
|
extern money32 gWaterToolRaiseCost;
|
|
extern money32 gWaterToolLowerCost;
|
|
|
|
extern rct_xyz16 gCommandPosition;
|
|
|
|
void map_init(int size);
|
|
void map_update_tile_pointers();
|
|
rct_map_element *map_get_first_element_at(int x, int y);
|
|
void map_set_tile_elements(int x, int y, rct_map_element *elements);
|
|
int map_element_is_last_for_tile(const rct_map_element *element);
|
|
int map_element_get_type(const rct_map_element *element);
|
|
int map_element_get_direction(const rct_map_element *element);
|
|
int map_element_get_terrain(const rct_map_element *element);
|
|
int map_element_get_terrain_edge(const rct_map_element *element);
|
|
void map_element_set_terrain(rct_map_element *element, int terrain);
|
|
void map_element_set_terrain_edge(rct_map_element *element, int terrain);
|
|
int map_height_from_slope(int x, int y, int slope);
|
|
rct_map_element* map_get_banner_element_at(int x, int y, int z, uint8 direction);
|
|
rct_map_element *map_get_surface_element_at(int x, int y);
|
|
rct_map_element* map_get_path_element_at(int x, int y, int z);
|
|
rct_map_element *map_get_fence_element_at(int x, int y, int z, int direction);
|
|
rct_map_element *map_get_small_scenery_element_at(int x, int y, int z, int type, uint8 quadrant);
|
|
int map_element_height(int x, int y);
|
|
void sub_68B089();
|
|
int map_coord_is_connected(int x, int y, int z, uint8 faceDirection);
|
|
void map_update_path_wide_flags();
|
|
int map_is_location_owned(int x, int y, int z);
|
|
int map_is_location_in_park(int x, int y);
|
|
bool map_is_location_owned_or_has_rights(int x, int y);
|
|
bool map_surface_is_blocked(sint16 x, sint16 y);
|
|
int map_get_station(rct_map_element *mapElement);
|
|
void map_element_remove(rct_map_element *mapElement);
|
|
void map_remove_all_rides();
|
|
void map_invalidate_map_selection_tiles();
|
|
void map_invalidate_selection_rect();
|
|
void map_reorganise_elements();
|
|
int sub_68B044();
|
|
rct_map_element *map_element_insert(int x, int y, int z, int flags);
|
|
|
|
typedef int (CLEAR_FUNC)(rct_map_element** map_element, int x, int y, uint8 flags, money32* price);
|
|
int map_place_non_scenery_clear_func(rct_map_element** map_element, int x, int y, uint8 flags, money32* price);
|
|
int map_can_construct_with_clear_at(int x, int y, int zLow, int zHigh, CLEAR_FUNC *clearFunc, uint8 bl, uint8 flags, money32 *price);
|
|
int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl);
|
|
void rotate_map_coordinates(sint16 *x, sint16 *y, int rotation);
|
|
rct_xy16 coordinate_3d_to_2d(const rct_xyz16* coordinate_3d, int rotation);
|
|
money32 map_clear_scenery(int x0, int y0, int x1, int y1, int clear, int flags);
|
|
money32 lower_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags);
|
|
money32 raise_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags);
|
|
money32 map_place_fence(int type, int x, int y, int z, int edge, int primaryColour, int secondaryColour, int tertiaryColour, int flags);
|
|
|
|
void game_command_set_land_height(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
|
|
void game_command_set_land_ownership(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
|
|
void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_remove_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_banner_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_lower_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_smooth_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_raise_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_lower_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_water_height(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_remove_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_place_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_place_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_place_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_place_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_place_park_entrance(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_banner_name(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_sign_name(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_banner_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
void game_command_set_sign_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
|
|
|
|
#define GET_MAP_ELEMENT(x) (&(RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element)[x]))
|
|
#define TILE_MAP_ELEMENT_POINTER(x) (RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[x])
|
|
|
|
typedef struct {
|
|
int x;
|
|
int y;
|
|
rct_map_element *element;
|
|
} map_element_iterator;
|
|
|
|
void map_element_iterator_begin(map_element_iterator *it);
|
|
int map_element_iterator_next(map_element_iterator *it);
|
|
void map_element_iterator_restart_for_tile(map_element_iterator *it);
|
|
|
|
void map_remove_intersecting_walls(int x, int y, int z0, int z1, int direction);
|
|
void map_update_tiles();
|
|
int map_get_highest_z(int tileX, int tileY);
|
|
|
|
void sub_6A7594();
|
|
int map_element_get_banner_index(rct_map_element *mapElement);
|
|
void map_element_remove_banner_entry(rct_map_element *mapElement);
|
|
|
|
bool map_element_is_underground(rct_map_element *mapElement);
|
|
|
|
void map_remove_out_of_range_elements();
|
|
void map_extend_boundary_surface();
|
|
|
|
bool sign_set_colour(int x, int y, int z, int direction, int sequence, uint8 mainColour, uint8 textColour);
|
|
void map_remove_walls_at(int x, int y, int z0, int z1);
|
|
void map_remove_walls_at_z(int x, int y, int z);
|
|
|
|
void map_invalidate_tile(int x, int y, int z0, int z1);
|
|
void map_invalidate_tile_zoom1(int x, int y, int z0, int z1);
|
|
void map_invalidate_tile_zoom0(int x, int y, int z0, int z1);
|
|
void map_invalidate_tile_full(int x, int y);
|
|
void map_invalidate_element(int x, int y, rct_map_element *mapElement);
|
|
|
|
int map_get_tile_side(int mapX, int mapY);
|
|
int map_get_tile_quadrant(int mapX, int mapY);
|
|
|
|
void map_clear_all_elements();
|
|
|
|
rct_map_element *map_get_large_scenery_segment(int x, int y, int z, int direction, int sequence);
|
|
bool map_large_scenery_get_origin(
|
|
int x, int y, int z, int direction, int sequence,
|
|
int *outX, int *outY, int *outZ, rct_map_element** outElement
|
|
);
|
|
|
|
void map_offset_with_rotation(sint16 *x, sint16 *y, sint16 offsetX, sint16 offsetY, uint8 rotation);
|
|
|
|
rct_map_element *map_get_track_element_at(int x, int y, int z);
|
|
rct_map_element *map_get_track_element_at_of_type(int x, int y, int z, int trackType);
|
|
rct_map_element *map_get_track_element_at_of_type_seq(int x, int y, int z, int trackType, int sequence);
|
|
rct_map_element *map_get_track_element_at_of_type_from_ride(int x, int y, int z, int trackType, int rideIndex);
|
|
rct_map_element *map_get_track_element_at_from_ride(int x, int y, int z, int rideIndex);
|
|
rct_map_element *map_get_track_element_at_with_direction_from_ride(int x, int y, int z, int direction, int rideIndex);
|
|
|
|
#endif
|