Ted John
e9935fee09
refactor some of the track design place code
2016-05-08 14:02:48 +01:00
Ted John
2ecbcfc4c9
Merge pull request #3165 from marijnvdwerf/spiral-slide-paint-setup
2016-05-07 18:05:05 +01:00
janisozaur
68bad6505c
Add and correct licence headers to all sources ( #3108 )
2016-05-04 18:24:41 +01:00
Marijn van der Werf
724089b8da
draw fences
2016-04-27 23:15:17 +02:00
Ted John
cea0f30121
integrate variable: gLandToolSize
2016-04-24 18:02:37 +01:00
Ted John
1fcefcfa7e
integrate variables for water tool
2016-04-24 17:58:26 +01:00
Ted John
fc938892d8
integrate variables for command position and expenditure
2016-04-24 17:53:39 +01:00
Ted John
b9944dd33a
integrate land tool variables
2016-04-24 17:28:12 +01:00
Ted John
15031b9511
add global macro: gGrassSceneryTileLoopPosition
2016-04-24 14:33:43 +01:00
Ted John
d18ea8570d
add global macro: gNextFreeMapElement
2016-04-24 14:30:21 +01:00
Ted John
0f6e64ac76
add global macros for map size and tile loop
2016-04-24 14:00:26 +01:00
Michał Janiszewski
d375015975
Mark map element getters const
...
While it doesn't change a lot in terms of performance, it helps out
compiler being a bit smarter about inlining and reordering things (as
evidenced by generated assembly).
2016-02-23 15:12:48 +01:00
duncanspumpkin
f267af3356
Fix chairlift bullwheel rotation animation.
...
Issue caused by incorrect check for breakdown
2016-02-18 20:32:04 +00:00
IntelOrca
8268f607cd
implement track_remove_station_element
2016-02-14 17:37:28 +00:00
Duncan
0e75efc1eb
Merge pull request #2927 from OpenRCT2/clear_funcs
...
Implement Clear funcs
2016-02-14 07:19:33 +00:00
duncanspumpkin
9c3055224d
Refactor clear funcs
2016-02-13 21:01:36 +00:00
duncanspumpkin
f6797181b5
Start implementing clear_funcs
2016-02-13 13:10:55 +00:00
Marijn van der Werf
7565a7ba69
Implement substate 9
2016-02-13 00:01:15 +01:00
Duncan
b0c5b85765
Merge pull request #2784 from marijnvdwerf/decompile-attempt
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[WIP] Attempt at decompiling `game_command_set_maze_track`
2016-02-01 16:01:45 +00:00
Marijn van der Werf
a926783164
Decompile game_command_set_maze_track
2016-02-01 14:03:56 +01:00
duncanspumpkin
b8c4c46f32
Minor refactor of map location compare flags.
...
Labelled ELEMENT_IS_UNDERGROUND.
2016-01-31 16:58:38 +00:00
duncanspumpkin
0f6c8b8760
Refactor get small scenery to prevent repeats of #2735 .
2016-01-16 11:04:06 +00:00
Michał Janiszewski
133096cd64
Merge branch 'develop' into vehicle-update
2016-01-05 09:59:53 +01:00
duncanspumpkin
797a2cc75d
Fix bug with block breaks when there are track overlaps.
...
Labeled map_flag (1<<5) as block break closed as well.
2016-01-02 17:04:39 +00:00
Hielke Morsink
855e122b55
Printing path and addition names in tile inspector.
2016-01-01 21:28:48 +01:00
Michał Janiszewski
4c6ee9570c
Merge branch 'develop' into vehicle-update
...
Conflicts:
openrct2.vcxproj.filters
2015-12-27 18:11:13 +01:00
Michał Janiszewski
e3f5ea25ae
Map unknown elem type to corrupt, update tile inspector
...
In map view, all unknown types are mapped to MAP_ELEMENT_TYPE_CORRUPT,
the type that prevents rendering of all following elements on given
tile.
Tile inspector now displays element type (numeric value) for unknown
types.
2015-12-27 10:34:02 +01:00
IntelOrca
4f56709455
implement more sub_6DAB4C
2015-12-14 15:18:19 +00:00
Linus Unnebäck
017899c0d9
small fixes to world/map.c
2015-12-13 21:45:58 +01:00
duncanspumpkin
485705f1cb
Fix incorrect parameter type
2015-11-15 10:05:22 +00:00
duncanspumpkin
13e43b779b
Refactor large scenery placement
2015-11-14 16:44:03 +00:00
duncanspumpkin
d0332c81d8
Refactor and move wide flag code.
2015-11-14 00:08:31 +00:00
duncanspumpkin
aa55ca6b62
Refactor banner_remove. Fixed an original bug.
...
Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
2015-11-13 18:30:14 +00:00
duncanspumpkin
a0014eee09
Refactor set scenery and fence.
2015-11-12 19:22:08 +00:00
zsilencer
a95357a32d
signs and banners editable in multiplayer
2015-10-31 11:07:36 -06:00
IntelOrca
8d84b540ad
add vehicle struct and enum labels from vehicle-update branch.
2015-10-25 21:26:03 +00:00
IntelOrca
4ac42ff1b2
add vehicle struct, enum labels and helper functions from implement-ride-create-vehicles branch.
2015-10-25 16:00:21 +00:00
Michał Janiszewski
7d0ce00bab
Strip all whitespace
2015-10-20 20:48:51 +02:00
IntelOrca
d5ae4a55ff
allow 1 to 64 mountain tool size
2015-10-11 12:26:33 +01:00
IntelOrca
8ec4d61739
add callfunc wrappers for the last three remaining game commands and remove original call table
2015-10-10 20:26:17 +01:00
duncanspumpkin
3f77a6778a
Implemented game_command_set_land_ownership.
...
Refactored map buy land rights for tile as it was partially broken and used a very odd style.
2015-10-04 00:07:22 +01:00
duncanspumpkin
33e04b8bd6
Implement game_command_place_park_entrance
2015-10-01 21:24:24 +01:00
IntelOrca
6901c04f24
implement track_save_add_map_element and track_save_remove_map_element
2015-09-05 18:21:36 +01:00
Gymnasiast
03034e7e2a
Clear all map elements beforing generating a new map, fixes #1762
2015-08-31 12:42:46 +02:00
Gymnasiast
308b086c55
Name some addresses, clean up strings ids and usage
2015-08-27 16:19:17 +02:00
zsilencer
56f8954e27
fix clear scenery for network
2015-08-14 09:13:39 -06:00
IntelOrca
2419c6629e
improve clear scenery tool
2015-08-04 16:01:31 +01:00
Duncan Frost
bf59c164f8
Start implementing main path find function.
2015-07-28 18:34:33 +01:00
Duncan Frost
812010001d
Implement guest surface path finding
2015-07-25 11:16:59 +01:00
IntelOrca
cde0cece16
implement rct1_fix_walls
2015-07-14 23:15:21 +01:00