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OpenRCT2/src/openrct2/actions/SmallScenerySetColourAction.cpp
Tulio Leao 9ef4931982 Move remaining game actions logic from header to source (#13573)
* Moving all definitions from R...Actions to source

* Moving all definitions from S...Actions to source

* Moving all definitions from T...Actions to source

* Moving all definitions from W...Actions to source
2020-12-12 07:18:38 +00:00

106 lines
3.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SmallScenerySetColourAction.h"
#include "../Cheats.h"
#include "../OpenRCT2.h"
#include "../common.h"
#include "../core/MemoryStream.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../ride/Ride.h"
#include "../ride/TrackDesign.h"
#include "../world/MapAnimation.h"
#include "../world/Park.h"
#include "../world/SmallScenery.h"
#include "../world/Sprite.h"
#include "../world/Surface.h"
#include "../world/TileElement.h"
SmallScenerySetColourAction::SmallScenerySetColourAction(
const CoordsXYZ& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColour)
: _loc(loc)
, _quadrant(quadrant)
, _sceneryType(sceneryType)
, _primaryColour(primaryColour)
, _secondaryColour(secondaryColour)
{
}
uint16_t SmallScenerySetColourAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void SmallScenerySetColourAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour);
}
GameActions::Result::Ptr SmallScenerySetColourAction::Query() const
{
return QueryExecute(false);
}
GameActions::Result::Ptr SmallScenerySetColourAction::Execute() const
{
return QueryExecute(true);
}
GameActions::Result::Ptr SmallScenerySetColourAction::QueryExecute(bool isExecuting) const
{
auto res = MakeResult();
res->Expenditure = ExpenditureType::Landscaping;
res->Position.x = _loc.x + 16;
res->Position.y = _loc.y + 16;
res->Position.z = _loc.z;
res->ErrorTitle = STR_CANT_REPAINT_THIS;
if (!LocationValid(_loc))
{
return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!map_is_location_owned(_loc))
{
return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
}
auto sceneryElement = map_get_small_scenery_element_at(_loc, _sceneryType, _quadrant);
if (sceneryElement == nullptr)
{
log_error("Small scenery not found at: x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
}
if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(sceneryElement->IsGhost()))
{
return res;
}
if (isExecuting)
{
sceneryElement->SetPrimaryColour(_primaryColour);
sceneryElement->SetSecondaryColour(_secondaryColour);
map_invalidate_tile_full(_loc);
}
return res;
}