/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "SmallScenerySetColourAction.h" #include "../Cheats.h" #include "../OpenRCT2.h" #include "../common.h" #include "../core/MemoryStream.h" #include "../interface/Window.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../ride/Ride.h" #include "../ride/TrackDesign.h" #include "../world/MapAnimation.h" #include "../world/Park.h" #include "../world/SmallScenery.h" #include "../world/Sprite.h" #include "../world/Surface.h" #include "../world/TileElement.h" SmallScenerySetColourAction::SmallScenerySetColourAction( const CoordsXYZ& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColour) : _loc(loc) , _quadrant(quadrant) , _sceneryType(sceneryType) , _primaryColour(primaryColour) , _secondaryColour(secondaryColour) { } uint16_t SmallScenerySetColourAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void SmallScenerySetColourAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour); } GameActions::Result::Ptr SmallScenerySetColourAction::Query() const { return QueryExecute(false); } GameActions::Result::Ptr SmallScenerySetColourAction::Execute() const { return QueryExecute(true); } GameActions::Result::Ptr SmallScenerySetColourAction::QueryExecute(bool isExecuting) const { auto res = MakeResult(); res->Expenditure = ExpenditureType::Landscaping; res->Position.x = _loc.x + 16; res->Position.y = _loc.y + 16; res->Position.z = _loc.z; res->ErrorTitle = STR_CANT_REPAINT_THIS; if (!LocationValid(_loc)) { return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) { if (!map_is_location_owned(_loc)) { return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } } auto sceneryElement = map_get_small_scenery_element_at(_loc, _sceneryType, _quadrant); if (sceneryElement == nullptr) { log_error("Small scenery not found at: x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(sceneryElement->IsGhost())) { return res; } if (isExecuting) { sceneryElement->SetPrimaryColour(_primaryColour); sceneryElement->SetSecondaryColour(_secondaryColour); map_invalidate_tile_full(_loc); } return res; }