mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-20 05:23:04 +01:00
560 lines
17 KiB
C++
560 lines
17 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <cstring>
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#include "../Game.h"
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#include "../ride/Ride.h"
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#include "../ride/RideData.h"
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#include "../ride/Track.h"
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#include "../interface/Viewport.h"
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#include "../world/Wall.h"
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#include "MapAnimation.h"
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#include "Map.h"
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#include "Scenery.h"
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#include "SmallScenery.h"
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#include "Sprite.h"
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#include "Footpath.h"
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using map_animation_invalidate_event_handler = bool (*)(sint32 x, sint32 y, sint32 baseZ);
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static bool map_animation_invalidate(rct_map_animation *obj);
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uint16 gNumMapAnimations;
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rct_map_animation gAnimatedObjects[MAX_ANIMATED_OBJECTS];
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/**
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*
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* rct2: 0x0068AF67
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*
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* @param type (dh)
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* @param x (ax)
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* @param y (cx)
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* @param z (dl)
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*/
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void map_animation_create(sint32 type, sint32 x, sint32 y, sint32 z)
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{
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rct_map_animation *aobj = &gAnimatedObjects[0];
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sint32 numAnimatedObjects = gNumMapAnimations;
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if (numAnimatedObjects >= MAX_ANIMATED_OBJECTS) {
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log_error("Exceeded the maximum number of animations");
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return;
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}
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for (sint32 i = 0; i < numAnimatedObjects; i++, aobj++) {
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if (aobj->x != x)
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continue;
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if (aobj->y != y)
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continue;
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if (aobj->baseZ != z)
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continue;
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if (aobj->type != type)
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continue;
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// Animation already exists
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return;
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}
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// Create new animation
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gNumMapAnimations++;
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aobj->type = type;
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aobj->x = x;
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aobj->y = y;
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aobj->baseZ = z;
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}
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/**
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*
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* rct2: 0x0068AFAD
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*/
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void map_animation_invalidate_all()
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{
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rct_map_animation *aobj = &gAnimatedObjects[0];
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sint32 numAnimatedObjects = gNumMapAnimations;
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while (numAnimatedObjects > 0) {
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if (map_animation_invalidate(aobj)) {
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// Remove animated object
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gNumMapAnimations--;
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numAnimatedObjects--;
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if (numAnimatedObjects > 0)
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memmove(aobj, aobj + 1, numAnimatedObjects * sizeof(rct_map_animation));
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} else {
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numAnimatedObjects--;
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aobj++;
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}
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}
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}
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/**
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*
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* rct2: 0x00666670
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*/
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static bool map_animation_invalidate_ride_entrance(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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Ride *ride;
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const rct_ride_entrance_definition *entranceDefinition;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_ENTRANCE)
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continue;
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if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE)
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continue;
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ride = get_ride(tileElement->properties.entrance.ride_index);
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entranceDefinition = &RideEntranceDefinitions[ride->entrance_style];
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sint32 height = (tileElement->base_height * 8) + entranceDefinition->height + 8;
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map_invalidate_tile_zoom1(x, y, height, height + 16);
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return false;
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006A7BD4
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*/
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static bool map_animation_invalidate_queue_banner(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_PATH)
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continue;
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if (!(tileElement->flags & 1))
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continue;
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if (!footpath_element_has_queue_banner(tileElement))
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continue;
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sint32 direction = (footpath_element_get_direction(tileElement) + get_current_rotation()) & 3;
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if (direction == TILE_ELEMENT_DIRECTION_NORTH || direction == TILE_ELEMENT_DIRECTION_EAST) {
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baseZ = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, baseZ + 16, baseZ + 30);
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}
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return false;
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006E32C9
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*/
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static bool map_animation_invalidate_small_scenery(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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rct_scenery_entry *sceneryEntry;
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rct_sprite *sprite;
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rct_peep *peep;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_SMALL_SCENERY)
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continue;
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if (tileElement->flags & (1 << 4))
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continue;
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sceneryEntry = get_small_scenery_entry(tileElement->properties.scenery.type);
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if (scenery_small_entry_has_flag(sceneryEntry, SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_1 | SMALL_SCENERY_FLAG_FOUNTAIN_SPRAY_4 | SMALL_SCENERY_FLAG_SWAMP_GOO | SMALL_SCENERY_FLAG_HAS_FRAME_OFFSETS))
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{
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map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8);
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return false;
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}
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if (scenery_small_entry_has_flag(sceneryEntry, SMALL_SCENERY_FLAG_IS_CLOCK))
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{
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// Peep, looking at scenery
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if (!(gCurrentTicks & 0x3FF) && game_is_not_paused()) {
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sint32 direction = tile_element_get_direction(tileElement);
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sint32 x2 = x - TileDirectionDelta[direction].x;
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sint32 y2 = y - TileDirectionDelta[direction].y;
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uint16 spriteIdx = sprite_get_first_in_quadrant(x2, y2);
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for (; spriteIdx != SPRITE_INDEX_NULL; spriteIdx = sprite->unknown.next_in_quadrant) {
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sprite = get_sprite(spriteIdx);
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if (sprite->unknown.linked_list_type_offset != SPRITE_LIST_PEEP * 2)
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continue;
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peep = &sprite->peep;
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if (peep->state != PEEP_STATE_WALKING)
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continue;
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if (peep->z != tileElement->base_height * 8)
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continue;
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if (peep->action < PEEP_ACTION_NONE_1)
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continue;
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peep->action = PEEP_ACTION_CHECK_TIME;
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peep->action_frame = 0;
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peep->action_sprite_image_offset = 0;
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peep_update_current_action_sprite_type(peep);
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invalidate_sprite_1((rct_sprite*)peep);
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break;
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}
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}
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map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8);
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return false;
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x00666C63
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*/
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static bool map_animation_invalidate_park_entrance(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_ENTRANCE)
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continue;
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if (tileElement->properties.entrance.type != ENTRANCE_TYPE_PARK_ENTRANCE)
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continue;
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if (tileElement->properties.entrance.index & 0x0F)
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continue;
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baseZ = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, baseZ + 32, baseZ + 64);
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return false;
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006CE29E
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*/
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static bool map_animation_invalidate_track_waterfall(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (track_element_get_type(tileElement) == TRACK_ELEM_WATERFALL) {
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sint32 z = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, z + 14, z + 46);
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return false;
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006CE2F3
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*/
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static bool map_animation_invalidate_track_rapids(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (track_element_get_type(tileElement) == TRACK_ELEM_RAPIDS) {
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sint32 z = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, z + 14, z + 18);
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return false;
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006CE39D
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*/
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static bool map_animation_invalidate_track_onridephoto(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement == nullptr)
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break;
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (track_element_get_type(tileElement) == TRACK_ELEM_ON_RIDE_PHOTO) {
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map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8);
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if (game_is_paused()) {
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return false;
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}
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if (tile_element_is_taking_photo(tileElement)) {
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tile_element_decrement_onride_photo_timout(tileElement);
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return false;
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} else {
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return true;
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}
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006CE348
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*/
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static bool map_animation_invalidate_track_whirlpool(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (track_element_get_type(tileElement) == TRACK_ELEM_WHIRLPOOL) {
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sint32 z = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, z + 14, z + 18);
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return false;
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006CE3FA
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*/
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static bool map_animation_invalidate_track_spinningtunnel(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_TRACK)
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continue;
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if (track_element_get_type(tileElement) == TRACK_ELEM_SPINNING_TUNNEL) {
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sint32 z = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, z + 14, z + 32);
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return false;
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x0068DF8F
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*/
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static bool map_animation_invalidate_remove([[maybe_unused]] sint32 x, [[maybe_unused]] sint32 y, [[maybe_unused]] sint32 baseZ)
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{
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return true;
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}
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/**
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*
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* rct2: 0x006BA2BB
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*/
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static bool map_animation_invalidate_banner(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_BANNER)
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continue;
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baseZ = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, baseZ, baseZ + 16);
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return false;
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} while (!tile_element_is_last_for_tile(tileElement++));
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return true;
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}
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/**
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*
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* rct2: 0x006B94EB
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*/
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static bool map_animation_invalidate_large_scenery(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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rct_scenery_entry *sceneryEntry;
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bool wasInvalidated = false;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_LARGE_SCENERY)
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continue;
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sceneryEntry = get_large_scenery_entry(tileElement->properties.scenery.type & 0x3FF);
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if (sceneryEntry->large_scenery.flags & LARGE_SCENERY_FLAG_ANIMATED) {
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sint32 z = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, z, z + 16);
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wasInvalidated = true;
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return !wasInvalidated;
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}
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/**
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*
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* rct2: 0x006E5B50
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*/
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static bool map_animation_invalidate_wall_door(sint32 x, sint32 y, sint32 baseZ)
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{
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rct_tile_element *tileElement;
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rct_scenery_entry *sceneryEntry;
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if (gCurrentTicks & 1)
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return false;
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bool removeAnimation = true;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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do {
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if (tileElement->base_height != baseZ)
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continue;
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_WALL)
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continue;
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sceneryEntry = get_wall_entry(tileElement->properties.scenery.type);
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if (!(sceneryEntry->wall.flags & WALL_SCENERY_IS_DOOR))
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continue;
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if (game_is_paused()) {
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return false;
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}
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bool invalidate = false;
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uint8 currentFrame = wall_get_animation_frame(tileElement);
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if (currentFrame != 0) {
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if (currentFrame == 15) {
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currentFrame = 0;
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} else {
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removeAnimation = false;
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if (currentFrame != 5) {
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currentFrame++;
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if (currentFrame == 13 && !(sceneryEntry->wall.flags & WALL_SCENERY_LONG_DOOR_ANIMATION))
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currentFrame = 15;
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invalidate = true;
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}
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}
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}
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wall_set_animation_frame(tileElement, currentFrame);
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if (invalidate) {
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sint32 z = tileElement->base_height * 8;
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map_invalidate_tile_zoom1(x, y, z, z + 32);
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}
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} while (!tile_element_is_last_for_tile(tileElement++));
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return removeAnimation;
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}
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/**
|
|
*
|
|
* rct2: 0x006E5EE4
|
|
*/
|
|
static bool map_animation_invalidate_wall(sint32 x, sint32 y, sint32 baseZ)
|
|
{
|
|
rct_tile_element *tileElement;
|
|
rct_scenery_entry *sceneryEntry;
|
|
|
|
bool wasInvalidated = false;
|
|
tileElement = map_get_first_element_at(x >> 5, y >> 5);
|
|
do {
|
|
if (tileElement->base_height != baseZ)
|
|
continue;
|
|
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_WALL)
|
|
continue;
|
|
|
|
sceneryEntry = get_wall_entry(tileElement->properties.scenery.type);
|
|
|
|
if (!(sceneryEntry->wall.flags2 & WALL_SCENERY_2_ANIMATED) && sceneryEntry->wall.scrolling_mode == 255)
|
|
continue;
|
|
|
|
sint32 z = tileElement->base_height * 8;
|
|
map_invalidate_tile_zoom1(x, y, z, z + 16);
|
|
wasInvalidated = true;
|
|
} while (!tile_element_is_last_for_tile(tileElement++));
|
|
|
|
return !wasInvalidated;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x009819DC
|
|
*/
|
|
static constexpr const map_animation_invalidate_event_handler _animatedObjectEventHandlers[MAP_ANIMATION_TYPE_COUNT] = {
|
|
map_animation_invalidate_ride_entrance,
|
|
map_animation_invalidate_queue_banner,
|
|
map_animation_invalidate_small_scenery,
|
|
map_animation_invalidate_park_entrance,
|
|
map_animation_invalidate_track_waterfall,
|
|
map_animation_invalidate_track_rapids,
|
|
map_animation_invalidate_track_onridephoto,
|
|
map_animation_invalidate_track_whirlpool,
|
|
map_animation_invalidate_track_spinningtunnel,
|
|
map_animation_invalidate_remove,
|
|
map_animation_invalidate_banner,
|
|
map_animation_invalidate_large_scenery,
|
|
map_animation_invalidate_wall_door,
|
|
map_animation_invalidate_wall
|
|
};
|
|
|
|
/**
|
|
* @returns true if the animation should be removed.
|
|
*/
|
|
static bool map_animation_invalidate(rct_map_animation *obj)
|
|
{
|
|
assert(obj->type < MAP_ANIMATION_TYPE_COUNT);
|
|
|
|
return _animatedObjectEventHandlers[obj->type](obj->x, obj->y, obj->baseZ);
|
|
}
|