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Files
OpenRCT2/src/openrct2/actions/SetCheatAction.hpp
2020-01-19 17:15:52 +00:00

793 lines
27 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../Cheats.h"
#include "../Context.h"
#include "../GameState.h"
#include "../config/Config.h"
#include "../core/String.hpp"
#include "../drawing/Drawing.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../network/network.h"
#include "../ride/Ride.h"
#include "../scenario/Scenario.h"
#include "../ui/UiContext.h"
#include "../util/Util.h"
#include "../windows/Intent.h"
#include "../world/Banner.h"
#include "../world/Climate.h"
#include "../world/Footpath.h"
#include "../world/Location.hpp"
#include "../world/Map.h"
#include "../world/Park.h"
#include "../world/Scenery.h"
#include "../world/Sprite.h"
#include "../world/Surface.h"
#include "GameAction.h"
#include "ParkSetLoanAction.hpp"
#include "ParkSetParameterAction.hpp"
DEFINE_GAME_ACTION(SetCheatAction, GAME_COMMAND_CHEAT, GameActionResult)
{
using ParametersRange = std::pair<std::pair<int32_t, int32_t>, std::pair<int32_t, int32_t>>;
private:
NetworkCheatType_t _cheatType;
int32_t _param1 = 0;
int32_t _param2 = 0;
public:
SetCheatAction() = default;
SetCheatAction(CheatType cheatType, int32_t param1 = 0, int32_t param2 = 0)
: _cheatType(static_cast<int32_t>(cheatType))
, _param1(param1)
, _param2(param2)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_cheatType) << DS_TAG(_param1) << DS_TAG(_param2);
}
GameActionResult::Ptr Query() const override
{
if (static_cast<uint32_t>(_cheatType) >= static_cast<uint32_t>(CheatType::Count))
{
MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
}
ParametersRange validRange = GetParameterRange(static_cast<CheatType>(_cheatType.id));
if (_param1 < validRange.first.first || _param1 > validRange.first.second)
{
MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
}
if (_param2 < validRange.second.first || _param2 > validRange.second.second)
{
MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
}
return MakeResult();
}
GameActionResult::Ptr Execute() const override
{
switch (static_cast<CheatType>(_cheatType.id))
{
case CheatType::SandboxMode:
gCheatsSandboxMode = _param1 != 0;
window_invalidate_by_class(WC_MAP);
window_invalidate_by_class(WC_FOOTPATH);
break;
case CheatType::DisableClearanceChecks:
gCheatsDisableClearanceChecks = _param1 != 0;
break;
case CheatType::DisableSupportLimits:
gCheatsDisableSupportLimits = _param1 != 0;
break;
case CheatType::ShowAllOperatingModes:
gCheatsShowAllOperatingModes = _param1 != 0;
break;
case CheatType::ShowVehiclesFromOtherTrackTypes:
gCheatsShowVehiclesFromOtherTrackTypes = _param1 != 0;
break;
case CheatType::FastLiftHill:
gCheatsFastLiftHill = _param1 != 0;
break;
case CheatType::DisableBrakesFailure:
gCheatsDisableBrakesFailure = _param1 != 0;
break;
case CheatType::DisableAllBreakdowns:
gCheatsDisableAllBreakdowns = _param1 != 0;
break;
case CheatType::DisableTrainLengthLimit:
gCheatsDisableTrainLengthLimit = _param1 != 0;
break;
case CheatType::EnableChainLiftOnAllTrack:
gCheatsEnableChainLiftOnAllTrack = _param1 != 0;
break;
case CheatType::BuildInPauseMode:
gCheatsBuildInPauseMode = _param1 != 0;
break;
case CheatType::IgnoreRideIntensity:
gCheatsIgnoreRideIntensity = _param1 != 0;
break;
case CheatType::DisableVandalism:
gCheatsDisableVandalism = _param1 != 0;
break;
case CheatType::DisableLittering:
gCheatsDisableLittering = _param1 != 0;
break;
case CheatType::NoMoney:
SetScenarioNoMoney(_param1 != 0);
break;
case CheatType::AddMoney:
AddMoney(_param1);
break;
case CheatType::SetMoney:
SetMoney(_param1);
break;
case CheatType::ClearLoan:
ClearLoan();
break;
case CheatType::SetGuestParameter:
SetGuestParameter(_param1, _param2);
break;
case CheatType::GenerateGuests:
GenerateGuests(_param1);
break;
case CheatType::RemoveAllGuests:
RemoveAllGuests();
break;
case CheatType::ExplodeGuests:
ExplodeGuests();
break;
case CheatType::GiveAllGuests:
GiveObjectToGuests(_param1);
break;
case CheatType::SetGrassLength:
SetGrassLength(_param1);
break;
case CheatType::WaterPlants:
WaterPlants();
break;
case CheatType::FixVandalism:
FixVandalism();
break;
case CheatType::RemoveLitter:
RemoveLitter();
break;
case CheatType::DisablePlantAging:
gCheatsDisablePlantAging = _param1 != 0;
break;
case CheatType::SetStaffSpeed:
SetStaffSpeed(_param1);
break;
case CheatType::RenewRides:
RenewRides();
break;
case CheatType::MakeDestructible:
MakeDestructible();
break;
case CheatType::FixRides:
FixBrokenRides();
break;
case CheatType::ResetCrashStatus:
ResetRideCrashStatus();
break;
case CheatType::TenMinuteInspections:
Set10MinuteInspection();
break;
case CheatType::WinScenario:
scenario_success();
break;
case CheatType::ForceWeather:
climate_force_weather(_param1);
break;
case CheatType::FreezeWeather:
gCheatsFreezeWeather = _param1 != 0;
break;
case CheatType::NeverEndingMarketing:
gCheatsNeverendingMarketing = _param1 != 0;
break;
case CheatType::OpenClosePark:
ParkSetOpen(!park_is_open());
break;
case CheatType::HaveFun:
gScenarioObjectiveType = OBJECTIVE_HAVE_FUN;
break;
case CheatType::SetForcedParkRating:
set_forced_park_rating(_param1);
break;
case CheatType::AllowArbitraryRideTypeChanges:
gCheatsAllowArbitraryRideTypeChanges = _param1 != 0;
window_invalidate_by_class(WC_RIDE);
break;
case CheatType::OwnAllLand:
OwnAllLand();
break;
case CheatType::DisableRideValueAging:
gCheatsDisableRideValueAging = _param1 != 0;
break;
case CheatType::IgnoreResearchStatus:
gCheatsIgnoreResearchStatus = _param1 != 0;
break;
case CheatType::EnableAllDrawableTrackPieces:
gCheatsEnableAllDrawableTrackPieces = _param1 != 0;
break;
case CheatType::CreateDucks:
CreateDucks(_param1);
break;
case CheatType::RemoveDucks:
duck_remove_all();
break;
default:
{
log_error("Unabled cheat: %d", _cheatType.id);
MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE);
}
break;
}
if (network_get_mode() == NETWORK_MODE_NONE)
{
config_save_default();
}
window_invalidate_by_class(WC_CHEATS);
return MakeResult();
}
private:
ParametersRange GetParameterRange(CheatType cheatType) const
{
switch (static_cast<CheatType>(_cheatType.id))
{
case CheatType::SandboxMode:
[[fallthrough]];
case CheatType::DisableClearanceChecks:
[[fallthrough]];
case CheatType::DisableSupportLimits:
[[fallthrough]];
case CheatType::ShowAllOperatingModes:
[[fallthrough]];
case CheatType::ShowVehiclesFromOtherTrackTypes:
[[fallthrough]];
case CheatType::FastLiftHill:
[[fallthrough]];
case CheatType::DisableBrakesFailure:
[[fallthrough]];
case CheatType::DisableAllBreakdowns:
[[fallthrough]];
case CheatType::DisableTrainLengthLimit:
[[fallthrough]];
case CheatType::EnableChainLiftOnAllTrack:
[[fallthrough]];
case CheatType::BuildInPauseMode:
[[fallthrough]];
case CheatType::IgnoreRideIntensity:
[[fallthrough]];
case CheatType::DisableVandalism:
[[fallthrough]];
case CheatType::DisableLittering:
[[fallthrough]];
case CheatType::NoMoney:
[[fallthrough]];
case CheatType::DisablePlantAging:
[[fallthrough]];
case CheatType::FreezeWeather:
[[fallthrough]];
case CheatType::NeverEndingMarketing:
[[fallthrough]];
case CheatType::AllowArbitraryRideTypeChanges:
[[fallthrough]];
case CheatType::DisableRideValueAging:
[[fallthrough]];
case CheatType::IgnoreResearchStatus:
[[fallthrough]];
case CheatType::EnableAllDrawableTrackPieces:
[[fallthrough]];
case CheatType::OpenClosePark:
return { { 0, 1 }, { 0, 0 } };
case CheatType::AddMoney:
[[fallthrough]];
case CheatType::SetMoney:
return { { std::numeric_limits<int32_t>::min(), std::numeric_limits<int32_t>::max() }, { 0, 0 } };
case CheatType::SetGuestParameter:
switch (_param1)
{
case GUEST_PARAMETER_HAPPINESS:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ 0, PEEP_MAX_HAPPINESS } };
case GUEST_PARAMETER_ENERGY:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ PEEP_MIN_ENERGY, PEEP_MAX_ENERGY } };
case GUEST_PARAMETER_HUNGER:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ 0, PEEP_MAX_HUNGER } };
case GUEST_PARAMETER_THIRST:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ 0, PEEP_MAX_THIRST } };
case GUEST_PARAMETER_NAUSEA:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ 0, PEEP_MAX_NAUSEA } };
case GUEST_PARAMETER_NAUSEA_TOLERANCE:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ PEEP_NAUSEA_TOLERANCE_NONE, PEEP_NAUSEA_TOLERANCE_HIGH } };
case GUEST_PARAMETER_BATHROOM:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY },
{ 0, PEEP_MAX_BATHROOM } };
case GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY:
return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, 255 } };
default:
return { { 0, 0 }, { 0, 0 } };
}
case CheatType::GenerateGuests:
return { { 1, 10000 }, { 0, 0 } };
case CheatType::GiveAllGuests:
return { { OBJECT_MONEY, OBJECT_UMBRELLA }, { 0, 0 } };
case CheatType::SetGrassLength:
return { { 0, 7 }, { 0, 0 } };
case CheatType::SetStaffSpeed:
return { { 0, 255 }, { 0, 0 } };
case CheatType::ForceWeather:
return { { 0, 5 }, { 0, 0 } };
case CheatType::SetForcedParkRating:
return { { 0, 999 }, { 0, 0 } };
case CheatType::CreateDucks:
return { { 0, 100 }, { 0, 0 } };
default:
return { { 0, 0 }, { 0, 0 } };
}
}
void SetGrassLength(int32_t length) const
{
for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++)
{
for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++)
{
auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY());
if (surfaceElement == nullptr)
continue;
if (surfaceElement != nullptr && (surfaceElement->GetOwnership() & OWNERSHIP_OWNED)
&& surfaceElement->GetWaterHeight() == 0 && surfaceElement->CanGrassGrow())
{
surfaceElement->SetGrassLength(length);
}
}
}
gfx_invalidate_screen();
}
void WaterPlants() const
{
tile_element_iterator it;
tile_element_iterator_begin(&it);
do
{
if (it.element->GetType() == TILE_ELEMENT_TYPE_SMALL_SCENERY)
{
it.element->AsSmallScenery()->SetAge(0);
}
} while (tile_element_iterator_next(&it));
gfx_invalidate_screen();
}
void FixVandalism() const
{
tile_element_iterator it;
tile_element_iterator_begin(&it);
do
{
if (it.element->GetType() != TILE_ELEMENT_TYPE_PATH)
continue;
if (!(it.element)->AsPath()->HasAddition())
continue;
it.element->AsPath()->SetIsBroken(false);
} while (tile_element_iterator_next(&it));
gfx_invalidate_screen();
}
void RemoveLitter() const
{
Litter* litter;
uint16_t spriteIndex, nextSpriteIndex;
for (spriteIndex = gSpriteListHead[SPRITE_LIST_LITTER]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex)
{
litter = &(get_sprite(spriteIndex)->litter);
nextSpriteIndex = litter->next;
sprite_remove(litter);
}
tile_element_iterator it;
rct_scenery_entry* sceneryEntry;
tile_element_iterator_begin(&it);
do
{
if (it.element->GetType() != TILE_ELEMENT_TYPE_PATH)
continue;
if (!(it.element)->AsPath()->HasAddition())
continue;
sceneryEntry = it.element->AsPath()->GetAdditionEntry();
if (sceneryEntry->path_bit.flags & PATH_BIT_FLAG_IS_BIN)
it.element->AsPath()->SetAdditionStatus(0xFF);
} while (tile_element_iterator_next(&it));
gfx_invalidate_screen();
}
void FixBrokenRides() const
{
for (auto& ride : GetRideManager())
{
if ((ride.mechanic_status != RIDE_MECHANIC_STATUS_FIXING)
&& (ride.lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)))
{
auto mechanic = ride_get_assigned_mechanic(&ride);
if (mechanic != nullptr)
{
mechanic->RemoveFromRide();
}
ride_fix_breakdown(&ride, 0);
ride.window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
}
}
}
void RenewRides() const
{
for (auto& ride : GetRideManager())
{
ride.Renew();
}
window_invalidate_by_class(WC_RIDE);
}
void MakeDestructible() const
{
for (auto& ride : GetRideManager())
{
ride.lifecycle_flags &= ~RIDE_LIFECYCLE_INDESTRUCTIBLE;
ride.lifecycle_flags &= ~RIDE_LIFECYCLE_INDESTRUCTIBLE_TRACK;
}
window_invalidate_by_class(WC_RIDE);
}
void ResetRideCrashStatus() const
{
for (auto& ride : GetRideManager())
{
// Reset crash status and history
ride.lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED;
ride.last_crash_type = RIDE_CRASH_TYPE_NONE;
}
window_invalidate_by_class(WC_RIDE);
}
void Set10MinuteInspection() const
{
for (auto& ride : GetRideManager())
{
// Set inspection interval to 10 minutes
ride.inspection_interval = RIDE_INSPECTION_EVERY_10_MINUTES;
}
window_invalidate_by_class(WC_RIDE);
}
void SetScenarioNoMoney(bool enabled) const
{
if (enabled)
{
gParkFlags |= PARK_FLAGS_NO_MONEY;
}
else
{
gParkFlags &= ~PARK_FLAGS_NO_MONEY;
}
// Invalidate all windows that have anything to do with finance
window_invalidate_by_class(WC_RIDE);
window_invalidate_by_class(WC_PEEP);
window_invalidate_by_class(WC_PARK_INFORMATION);
window_invalidate_by_class(WC_FINANCES);
window_invalidate_by_class(WC_BOTTOM_TOOLBAR);
window_invalidate_by_class(WC_TOP_TOOLBAR);
window_invalidate_by_class(WC_CHEATS);
}
void SetMoney(money32 amount) const
{
gCash = amount;
window_invalidate_by_class(WC_FINANCES);
window_invalidate_by_class(WC_BOTTOM_TOOLBAR);
}
void AddMoney(money32 amount) const
{
gCash = add_clamp_money32(gCash, amount);
window_invalidate_by_class(WC_FINANCES);
window_invalidate_by_class(WC_BOTTOM_TOOLBAR);
}
void ClearLoan() const
{
// First give money
AddMoney(gBankLoan);
// Then pay the loan
auto gameAction = ParkSetLoanAction(MONEY(0, 00));
GameActions::ExecuteNested(&gameAction);
}
void GenerateGuests(int32_t count) const
{
auto& park = OpenRCT2::GetContext()->GetGameState()->GetPark();
for (int32_t i = 0; i < count; i++)
{
park.GenerateGuest();
}
window_invalidate_by_class(WC_BOTTOM_TOOLBAR);
}
void SetGuestParameter(int32_t parameter, int32_t value) const
{
int32_t spriteIndex;
Peep* p;
FOR_ALL_GUESTS (spriteIndex, p)
{
auto peep = p->AsGuest();
assert(peep != nullptr);
switch (parameter)
{
case GUEST_PARAMETER_HAPPINESS:
peep->happiness = value;
peep->happiness_target = value;
// Clear the 'red-faced with anger' status if we're making the guest happy
if (value > 0)
{
peep->peep_flags &= ~PEEP_FLAGS_ANGRY;
peep->angriness = 0;
}
break;
case GUEST_PARAMETER_ENERGY:
peep->energy = value;
peep->energy_target = value;
break;
case GUEST_PARAMETER_HUNGER:
peep->hunger = value;
break;
case GUEST_PARAMETER_THIRST:
peep->thirst = value;
break;
case GUEST_PARAMETER_NAUSEA:
peep->nausea = value;
peep->nausea_target = value;
break;
case GUEST_PARAMETER_NAUSEA_TOLERANCE:
peep->nausea_tolerance = value;
break;
case GUEST_PARAMETER_BATHROOM:
peep->toilet = value;
break;
case GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY:
peep->intensity = (15 << 4) | value;
break;
}
peep->UpdateSpriteType();
}
}
void GiveObjectToGuests(int32_t object) const
{
int32_t spriteIndex;
Peep* p;
FOR_ALL_GUESTS (spriteIndex, p)
{
auto peep = p->AsGuest();
assert(peep != nullptr);
switch (object)
{
case OBJECT_MONEY:
peep->cash_in_pocket = MONEY(1000, 00);
break;
case OBJECT_PARK_MAP:
peep->item_standard_flags |= PEEP_ITEM_MAP;
break;
case OBJECT_BALLOON:
peep->item_standard_flags |= PEEP_ITEM_BALLOON;
peep->balloon_colour = scenario_rand_max(COLOUR_COUNT - 1);
peep->UpdateSpriteType();
break;
case OBJECT_UMBRELLA:
peep->item_standard_flags |= PEEP_ITEM_UMBRELLA;
peep->umbrella_colour = scenario_rand_max(COLOUR_COUNT - 1);
peep->UpdateSpriteType();
break;
}
}
window_invalidate_by_class(WC_PEEP);
}
void RemoveAllGuests() const
{
uint16_t spriteIndex, nextSpriteIndex;
for (auto& ride : GetRideManager())
{
ride.num_riders = 0;
for (size_t stationIndex = 0; stationIndex < MAX_STATIONS; stationIndex++)
{
ride.stations[stationIndex].QueueLength = 0;
ride.stations[stationIndex].LastPeepInQueue = SPRITE_INDEX_NULL;
}
for (auto trainIndex : ride.vehicles)
{
spriteIndex = trainIndex;
while (spriteIndex != SPRITE_INDEX_NULL)
{
auto vehicle = GET_VEHICLE(spriteIndex);
for (size_t i = 0, offset = 0; i < vehicle->num_peeps; i++)
{
while (vehicle->peep[i + offset] == SPRITE_INDEX_NULL)
{
offset++;
}
auto peep = GET_PEEP(vehicle->peep[i + offset]);
if (peep != nullptr)
{
vehicle->mass -= peep->mass;
}
}
for (auto& peepInTrainIndex : vehicle->peep)
{
peepInTrainIndex = SPRITE_INDEX_NULL;
}
vehicle->num_peeps = 0;
vehicle->next_free_seat = 0;
spriteIndex = vehicle->next_vehicle_on_train;
}
}
}
for (spriteIndex = gSpriteListHead[SPRITE_LIST_PEEP]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex)
{
auto peep = &(get_sprite(spriteIndex)->peep);
nextSpriteIndex = peep->next;
if (peep->type == PEEP_TYPE_GUEST)
{
peep->Remove();
}
}
window_invalidate_by_class(WC_RIDE);
gfx_invalidate_screen();
}
void ExplodeGuests() const
{
int32_t sprite_index;
Peep* peep;
FOR_ALL_GUESTS (sprite_index, peep)
{
if (scenario_rand_max(6) == 0)
{
peep->peep_flags |= PEEP_FLAGS_EXPLODE;
}
}
}
void SetStaffSpeed(uint8_t value) const
{
uint16_t spriteIndex;
Peep* peep;
FOR_ALL_STAFF (spriteIndex, peep)
{
peep->energy = value;
peep->energy_target = value;
}
}
void OwnAllLand() const
{
const int32_t min = 32;
const int32_t max = gMapSizeUnits - 32;
for (CoordsXY coords = { min, min }; coords.y <= max; coords.y += COORDS_XY_STEP)
{
for (coords.x = min; coords.x <= max; coords.x += COORDS_XY_STEP)
{
auto* surfaceElement = map_get_surface_element_at(coords);
if (surfaceElement == nullptr)
continue;
// Ignore already owned tiles.
if (surfaceElement->GetOwnership() & OWNERSHIP_OWNED)
continue;
int32_t baseZ = surfaceElement->GetBaseZ();
int32_t destOwnership = check_max_allowable_land_rights_for_tile({ coords, baseZ });
// only own tiles that were not set to 0
if (destOwnership != OWNERSHIP_UNOWNED)
{
surfaceElement->SetOwnership(destOwnership);
update_park_fences_around_tile(coords);
map_invalidate_tile({ coords, baseZ, baseZ + 16 });
}
}
}
// Completely unown peep spawn points
for (const auto& spawn : gPeepSpawns)
{
auto* surfaceElement = map_get_surface_element_at(spawn);
if (surfaceElement != nullptr)
{
surfaceElement->SetOwnership(OWNERSHIP_UNOWNED);
update_park_fences_around_tile(spawn);
uint16_t baseZ = surfaceElement->GetBaseZ();
map_invalidate_tile({ spawn, baseZ, baseZ + 16 });
}
}
map_count_remaining_land_rights();
}
void ParkSetOpen(bool isOpen) const
{
auto parkSetParameter = ParkSetParameterAction(isOpen ? ParkParameter::Open : ParkParameter::Close);
GameActions::ExecuteNested(&parkSetParameter);
}
void CreateDucks(int count) const
{
for (int i = 0; i < count; i++)
{
// 100 attempts at finding some water to create a few ducks at
for (int32_t attempts = 0; attempts < 100; attempts++)
{
if (scenario_create_ducks())
break;
}
}
}
};