/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #pragma once #include "../Cheats.h" #include "../Context.h" #include "../GameState.h" #include "../config/Config.h" #include "../core/String.hpp" #include "../drawing/Drawing.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../network/network.h" #include "../ride/Ride.h" #include "../scenario/Scenario.h" #include "../ui/UiContext.h" #include "../util/Util.h" #include "../windows/Intent.h" #include "../world/Banner.h" #include "../world/Climate.h" #include "../world/Footpath.h" #include "../world/Location.hpp" #include "../world/Map.h" #include "../world/Park.h" #include "../world/Scenery.h" #include "../world/Sprite.h" #include "../world/Surface.h" #include "GameAction.h" #include "ParkSetLoanAction.hpp" #include "ParkSetParameterAction.hpp" DEFINE_GAME_ACTION(SetCheatAction, GAME_COMMAND_CHEAT, GameActionResult) { using ParametersRange = std::pair, std::pair>; private: NetworkCheatType_t _cheatType; int32_t _param1 = 0; int32_t _param2 = 0; public: SetCheatAction() = default; SetCheatAction(CheatType cheatType, int32_t param1 = 0, int32_t param2 = 0) : _cheatType(static_cast(cheatType)) , _param1(param1) , _param2(param2) { } uint16_t GetActionFlags() const override { return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED; } void Serialise(DataSerialiser & stream) override { GameAction::Serialise(stream); stream << DS_TAG(_cheatType) << DS_TAG(_param1) << DS_TAG(_param2); } GameActionResult::Ptr Query() const override { if (static_cast(_cheatType) >= static_cast(CheatType::Count)) { MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE); } ParametersRange validRange = GetParameterRange(static_cast(_cheatType.id)); if (_param1 < validRange.first.first || _param1 > validRange.first.second) { MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE); } if (_param2 < validRange.second.first || _param2 > validRange.second.second) { MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE); } return MakeResult(); } GameActionResult::Ptr Execute() const override { switch (static_cast(_cheatType.id)) { case CheatType::SandboxMode: gCheatsSandboxMode = _param1 != 0; window_invalidate_by_class(WC_MAP); window_invalidate_by_class(WC_FOOTPATH); break; case CheatType::DisableClearanceChecks: gCheatsDisableClearanceChecks = _param1 != 0; break; case CheatType::DisableSupportLimits: gCheatsDisableSupportLimits = _param1 != 0; break; case CheatType::ShowAllOperatingModes: gCheatsShowAllOperatingModes = _param1 != 0; break; case CheatType::ShowVehiclesFromOtherTrackTypes: gCheatsShowVehiclesFromOtherTrackTypes = _param1 != 0; break; case CheatType::FastLiftHill: gCheatsFastLiftHill = _param1 != 0; break; case CheatType::DisableBrakesFailure: gCheatsDisableBrakesFailure = _param1 != 0; break; case CheatType::DisableAllBreakdowns: gCheatsDisableAllBreakdowns = _param1 != 0; break; case CheatType::DisableTrainLengthLimit: gCheatsDisableTrainLengthLimit = _param1 != 0; break; case CheatType::EnableChainLiftOnAllTrack: gCheatsEnableChainLiftOnAllTrack = _param1 != 0; break; case CheatType::BuildInPauseMode: gCheatsBuildInPauseMode = _param1 != 0; break; case CheatType::IgnoreRideIntensity: gCheatsIgnoreRideIntensity = _param1 != 0; break; case CheatType::DisableVandalism: gCheatsDisableVandalism = _param1 != 0; break; case CheatType::DisableLittering: gCheatsDisableLittering = _param1 != 0; break; case CheatType::NoMoney: SetScenarioNoMoney(_param1 != 0); break; case CheatType::AddMoney: AddMoney(_param1); break; case CheatType::SetMoney: SetMoney(_param1); break; case CheatType::ClearLoan: ClearLoan(); break; case CheatType::SetGuestParameter: SetGuestParameter(_param1, _param2); break; case CheatType::GenerateGuests: GenerateGuests(_param1); break; case CheatType::RemoveAllGuests: RemoveAllGuests(); break; case CheatType::ExplodeGuests: ExplodeGuests(); break; case CheatType::GiveAllGuests: GiveObjectToGuests(_param1); break; case CheatType::SetGrassLength: SetGrassLength(_param1); break; case CheatType::WaterPlants: WaterPlants(); break; case CheatType::FixVandalism: FixVandalism(); break; case CheatType::RemoveLitter: RemoveLitter(); break; case CheatType::DisablePlantAging: gCheatsDisablePlantAging = _param1 != 0; break; case CheatType::SetStaffSpeed: SetStaffSpeed(_param1); break; case CheatType::RenewRides: RenewRides(); break; case CheatType::MakeDestructible: MakeDestructible(); break; case CheatType::FixRides: FixBrokenRides(); break; case CheatType::ResetCrashStatus: ResetRideCrashStatus(); break; case CheatType::TenMinuteInspections: Set10MinuteInspection(); break; case CheatType::WinScenario: scenario_success(); break; case CheatType::ForceWeather: climate_force_weather(_param1); break; case CheatType::FreezeWeather: gCheatsFreezeWeather = _param1 != 0; break; case CheatType::NeverEndingMarketing: gCheatsNeverendingMarketing = _param1 != 0; break; case CheatType::OpenClosePark: ParkSetOpen(!park_is_open()); break; case CheatType::HaveFun: gScenarioObjectiveType = OBJECTIVE_HAVE_FUN; break; case CheatType::SetForcedParkRating: set_forced_park_rating(_param1); break; case CheatType::AllowArbitraryRideTypeChanges: gCheatsAllowArbitraryRideTypeChanges = _param1 != 0; window_invalidate_by_class(WC_RIDE); break; case CheatType::OwnAllLand: OwnAllLand(); break; case CheatType::DisableRideValueAging: gCheatsDisableRideValueAging = _param1 != 0; break; case CheatType::IgnoreResearchStatus: gCheatsIgnoreResearchStatus = _param1 != 0; break; case CheatType::EnableAllDrawableTrackPieces: gCheatsEnableAllDrawableTrackPieces = _param1 != 0; break; case CheatType::CreateDucks: CreateDucks(_param1); break; case CheatType::RemoveDucks: duck_remove_all(); break; default: { log_error("Unabled cheat: %d", _cheatType.id); MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_NONE); } break; } if (network_get_mode() == NETWORK_MODE_NONE) { config_save_default(); } window_invalidate_by_class(WC_CHEATS); return MakeResult(); } private: ParametersRange GetParameterRange(CheatType cheatType) const { switch (static_cast(_cheatType.id)) { case CheatType::SandboxMode: [[fallthrough]]; case CheatType::DisableClearanceChecks: [[fallthrough]]; case CheatType::DisableSupportLimits: [[fallthrough]]; case CheatType::ShowAllOperatingModes: [[fallthrough]]; case CheatType::ShowVehiclesFromOtherTrackTypes: [[fallthrough]]; case CheatType::FastLiftHill: [[fallthrough]]; case CheatType::DisableBrakesFailure: [[fallthrough]]; case CheatType::DisableAllBreakdowns: [[fallthrough]]; case CheatType::DisableTrainLengthLimit: [[fallthrough]]; case CheatType::EnableChainLiftOnAllTrack: [[fallthrough]]; case CheatType::BuildInPauseMode: [[fallthrough]]; case CheatType::IgnoreRideIntensity: [[fallthrough]]; case CheatType::DisableVandalism: [[fallthrough]]; case CheatType::DisableLittering: [[fallthrough]]; case CheatType::NoMoney: [[fallthrough]]; case CheatType::DisablePlantAging: [[fallthrough]]; case CheatType::FreezeWeather: [[fallthrough]]; case CheatType::NeverEndingMarketing: [[fallthrough]]; case CheatType::AllowArbitraryRideTypeChanges: [[fallthrough]]; case CheatType::DisableRideValueAging: [[fallthrough]]; case CheatType::IgnoreResearchStatus: [[fallthrough]]; case CheatType::EnableAllDrawableTrackPieces: [[fallthrough]]; case CheatType::OpenClosePark: return { { 0, 1 }, { 0, 0 } }; case CheatType::AddMoney: [[fallthrough]]; case CheatType::SetMoney: return { { std::numeric_limits::min(), std::numeric_limits::max() }, { 0, 0 } }; case CheatType::SetGuestParameter: switch (_param1) { case GUEST_PARAMETER_HAPPINESS: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_HAPPINESS } }; case GUEST_PARAMETER_ENERGY: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { PEEP_MIN_ENERGY, PEEP_MAX_ENERGY } }; case GUEST_PARAMETER_HUNGER: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_HUNGER } }; case GUEST_PARAMETER_THIRST: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_THIRST } }; case GUEST_PARAMETER_NAUSEA: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_NAUSEA } }; case GUEST_PARAMETER_NAUSEA_TOLERANCE: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { PEEP_NAUSEA_TOLERANCE_NONE, PEEP_NAUSEA_TOLERANCE_HIGH } }; case GUEST_PARAMETER_BATHROOM: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, PEEP_MAX_BATHROOM } }; case GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY: return { { GUEST_PARAMETER_HAPPINESS, GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY }, { 0, 255 } }; default: return { { 0, 0 }, { 0, 0 } }; } case CheatType::GenerateGuests: return { { 1, 10000 }, { 0, 0 } }; case CheatType::GiveAllGuests: return { { OBJECT_MONEY, OBJECT_UMBRELLA }, { 0, 0 } }; case CheatType::SetGrassLength: return { { 0, 7 }, { 0, 0 } }; case CheatType::SetStaffSpeed: return { { 0, 255 }, { 0, 0 } }; case CheatType::ForceWeather: return { { 0, 5 }, { 0, 0 } }; case CheatType::SetForcedParkRating: return { { 0, 999 }, { 0, 0 } }; case CheatType::CreateDucks: return { { 0, 100 }, { 0, 0 } }; default: return { { 0, 0 }, { 0, 0 } }; } } void SetGrassLength(int32_t length) const { for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++) { for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++) { auto surfaceElement = map_get_surface_element_at(TileCoordsXY{ x, y }.ToCoordsXY()); if (surfaceElement == nullptr) continue; if (surfaceElement != nullptr && (surfaceElement->GetOwnership() & OWNERSHIP_OWNED) && surfaceElement->GetWaterHeight() == 0 && surfaceElement->CanGrassGrow()) { surfaceElement->SetGrassLength(length); } } } gfx_invalidate_screen(); } void WaterPlants() const { tile_element_iterator it; tile_element_iterator_begin(&it); do { if (it.element->GetType() == TILE_ELEMENT_TYPE_SMALL_SCENERY) { it.element->AsSmallScenery()->SetAge(0); } } while (tile_element_iterator_next(&it)); gfx_invalidate_screen(); } void FixVandalism() const { tile_element_iterator it; tile_element_iterator_begin(&it); do { if (it.element->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (!(it.element)->AsPath()->HasAddition()) continue; it.element->AsPath()->SetIsBroken(false); } while (tile_element_iterator_next(&it)); gfx_invalidate_screen(); } void RemoveLitter() const { Litter* litter; uint16_t spriteIndex, nextSpriteIndex; for (spriteIndex = gSpriteListHead[SPRITE_LIST_LITTER]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex) { litter = &(get_sprite(spriteIndex)->litter); nextSpriteIndex = litter->next; sprite_remove(litter); } tile_element_iterator it; rct_scenery_entry* sceneryEntry; tile_element_iterator_begin(&it); do { if (it.element->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (!(it.element)->AsPath()->HasAddition()) continue; sceneryEntry = it.element->AsPath()->GetAdditionEntry(); if (sceneryEntry->path_bit.flags & PATH_BIT_FLAG_IS_BIN) it.element->AsPath()->SetAdditionStatus(0xFF); } while (tile_element_iterator_next(&it)); gfx_invalidate_screen(); } void FixBrokenRides() const { for (auto& ride : GetRideManager()) { if ((ride.mechanic_status != RIDE_MECHANIC_STATUS_FIXING) && (ride.lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN))) { auto mechanic = ride_get_assigned_mechanic(&ride); if (mechanic != nullptr) { mechanic->RemoveFromRide(); } ride_fix_breakdown(&ride, 0); ride.window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST; } } } void RenewRides() const { for (auto& ride : GetRideManager()) { ride.Renew(); } window_invalidate_by_class(WC_RIDE); } void MakeDestructible() const { for (auto& ride : GetRideManager()) { ride.lifecycle_flags &= ~RIDE_LIFECYCLE_INDESTRUCTIBLE; ride.lifecycle_flags &= ~RIDE_LIFECYCLE_INDESTRUCTIBLE_TRACK; } window_invalidate_by_class(WC_RIDE); } void ResetRideCrashStatus() const { for (auto& ride : GetRideManager()) { // Reset crash status and history ride.lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED; ride.last_crash_type = RIDE_CRASH_TYPE_NONE; } window_invalidate_by_class(WC_RIDE); } void Set10MinuteInspection() const { for (auto& ride : GetRideManager()) { // Set inspection interval to 10 minutes ride.inspection_interval = RIDE_INSPECTION_EVERY_10_MINUTES; } window_invalidate_by_class(WC_RIDE); } void SetScenarioNoMoney(bool enabled) const { if (enabled) { gParkFlags |= PARK_FLAGS_NO_MONEY; } else { gParkFlags &= ~PARK_FLAGS_NO_MONEY; } // Invalidate all windows that have anything to do with finance window_invalidate_by_class(WC_RIDE); window_invalidate_by_class(WC_PEEP); window_invalidate_by_class(WC_PARK_INFORMATION); window_invalidate_by_class(WC_FINANCES); window_invalidate_by_class(WC_BOTTOM_TOOLBAR); window_invalidate_by_class(WC_TOP_TOOLBAR); window_invalidate_by_class(WC_CHEATS); } void SetMoney(money32 amount) const { gCash = amount; window_invalidate_by_class(WC_FINANCES); window_invalidate_by_class(WC_BOTTOM_TOOLBAR); } void AddMoney(money32 amount) const { gCash = add_clamp_money32(gCash, amount); window_invalidate_by_class(WC_FINANCES); window_invalidate_by_class(WC_BOTTOM_TOOLBAR); } void ClearLoan() const { // First give money AddMoney(gBankLoan); // Then pay the loan auto gameAction = ParkSetLoanAction(MONEY(0, 00)); GameActions::ExecuteNested(&gameAction); } void GenerateGuests(int32_t count) const { auto& park = OpenRCT2::GetContext()->GetGameState()->GetPark(); for (int32_t i = 0; i < count; i++) { park.GenerateGuest(); } window_invalidate_by_class(WC_BOTTOM_TOOLBAR); } void SetGuestParameter(int32_t parameter, int32_t value) const { int32_t spriteIndex; Peep* p; FOR_ALL_GUESTS (spriteIndex, p) { auto peep = p->AsGuest(); assert(peep != nullptr); switch (parameter) { case GUEST_PARAMETER_HAPPINESS: peep->happiness = value; peep->happiness_target = value; // Clear the 'red-faced with anger' status if we're making the guest happy if (value > 0) { peep->peep_flags &= ~PEEP_FLAGS_ANGRY; peep->angriness = 0; } break; case GUEST_PARAMETER_ENERGY: peep->energy = value; peep->energy_target = value; break; case GUEST_PARAMETER_HUNGER: peep->hunger = value; break; case GUEST_PARAMETER_THIRST: peep->thirst = value; break; case GUEST_PARAMETER_NAUSEA: peep->nausea = value; peep->nausea_target = value; break; case GUEST_PARAMETER_NAUSEA_TOLERANCE: peep->nausea_tolerance = value; break; case GUEST_PARAMETER_BATHROOM: peep->toilet = value; break; case GUEST_PARAMETER_PREFERRED_RIDE_INTENSITY: peep->intensity = (15 << 4) | value; break; } peep->UpdateSpriteType(); } } void GiveObjectToGuests(int32_t object) const { int32_t spriteIndex; Peep* p; FOR_ALL_GUESTS (spriteIndex, p) { auto peep = p->AsGuest(); assert(peep != nullptr); switch (object) { case OBJECT_MONEY: peep->cash_in_pocket = MONEY(1000, 00); break; case OBJECT_PARK_MAP: peep->item_standard_flags |= PEEP_ITEM_MAP; break; case OBJECT_BALLOON: peep->item_standard_flags |= PEEP_ITEM_BALLOON; peep->balloon_colour = scenario_rand_max(COLOUR_COUNT - 1); peep->UpdateSpriteType(); break; case OBJECT_UMBRELLA: peep->item_standard_flags |= PEEP_ITEM_UMBRELLA; peep->umbrella_colour = scenario_rand_max(COLOUR_COUNT - 1); peep->UpdateSpriteType(); break; } } window_invalidate_by_class(WC_PEEP); } void RemoveAllGuests() const { uint16_t spriteIndex, nextSpriteIndex; for (auto& ride : GetRideManager()) { ride.num_riders = 0; for (size_t stationIndex = 0; stationIndex < MAX_STATIONS; stationIndex++) { ride.stations[stationIndex].QueueLength = 0; ride.stations[stationIndex].LastPeepInQueue = SPRITE_INDEX_NULL; } for (auto trainIndex : ride.vehicles) { spriteIndex = trainIndex; while (spriteIndex != SPRITE_INDEX_NULL) { auto vehicle = GET_VEHICLE(spriteIndex); for (size_t i = 0, offset = 0; i < vehicle->num_peeps; i++) { while (vehicle->peep[i + offset] == SPRITE_INDEX_NULL) { offset++; } auto peep = GET_PEEP(vehicle->peep[i + offset]); if (peep != nullptr) { vehicle->mass -= peep->mass; } } for (auto& peepInTrainIndex : vehicle->peep) { peepInTrainIndex = SPRITE_INDEX_NULL; } vehicle->num_peeps = 0; vehicle->next_free_seat = 0; spriteIndex = vehicle->next_vehicle_on_train; } } } for (spriteIndex = gSpriteListHead[SPRITE_LIST_PEEP]; spriteIndex != SPRITE_INDEX_NULL; spriteIndex = nextSpriteIndex) { auto peep = &(get_sprite(spriteIndex)->peep); nextSpriteIndex = peep->next; if (peep->type == PEEP_TYPE_GUEST) { peep->Remove(); } } window_invalidate_by_class(WC_RIDE); gfx_invalidate_screen(); } void ExplodeGuests() const { int32_t sprite_index; Peep* peep; FOR_ALL_GUESTS (sprite_index, peep) { if (scenario_rand_max(6) == 0) { peep->peep_flags |= PEEP_FLAGS_EXPLODE; } } } void SetStaffSpeed(uint8_t value) const { uint16_t spriteIndex; Peep* peep; FOR_ALL_STAFF (spriteIndex, peep) { peep->energy = value; peep->energy_target = value; } } void OwnAllLand() const { const int32_t min = 32; const int32_t max = gMapSizeUnits - 32; for (CoordsXY coords = { min, min }; coords.y <= max; coords.y += COORDS_XY_STEP) { for (coords.x = min; coords.x <= max; coords.x += COORDS_XY_STEP) { auto* surfaceElement = map_get_surface_element_at(coords); if (surfaceElement == nullptr) continue; // Ignore already owned tiles. if (surfaceElement->GetOwnership() & OWNERSHIP_OWNED) continue; int32_t baseZ = surfaceElement->GetBaseZ(); int32_t destOwnership = check_max_allowable_land_rights_for_tile({ coords, baseZ }); // only own tiles that were not set to 0 if (destOwnership != OWNERSHIP_UNOWNED) { surfaceElement->SetOwnership(destOwnership); update_park_fences_around_tile(coords); map_invalidate_tile({ coords, baseZ, baseZ + 16 }); } } } // Completely unown peep spawn points for (const auto& spawn : gPeepSpawns) { auto* surfaceElement = map_get_surface_element_at(spawn); if (surfaceElement != nullptr) { surfaceElement->SetOwnership(OWNERSHIP_UNOWNED); update_park_fences_around_tile(spawn); uint16_t baseZ = surfaceElement->GetBaseZ(); map_invalidate_tile({ spawn, baseZ, baseZ + 16 }); } } map_count_remaining_land_rights(); } void ParkSetOpen(bool isOpen) const { auto parkSetParameter = ParkSetParameterAction(isOpen ? ParkParameter::Open : ParkParameter::Close); GameActions::ExecuteNested(&parkSetParameter); } void CreateDucks(int count) const { for (int i = 0; i < count; i++) { // 100 attempts at finding some water to create a few ducks at for (int32_t attempts = 0; attempts < 100; attempts++) { if (scenario_create_ducks()) break; } } } };