mirror of
https://github.com/OpenRCT2/OpenRCT2
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* Moving all definitions from R...Actions to source * Moving all definitions from S...Actions to source * Moving all definitions from T...Actions to source * Moving all definitions from W...Actions to source
165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "WaterLowerAction.h"
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#include "../OpenRCT2.h"
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#include "../audio/audio.h"
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#include "WaterSetHeightAction.h"
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WaterLowerAction::WaterLowerAction(MapRange range)
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: _range(range)
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{
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}
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uint16_t WaterLowerAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void WaterLowerAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_range);
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}
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GameActions::Result::Ptr WaterLowerAction::Query() const
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{
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return QueryExecute(false);
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}
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GameActions::Result::Ptr WaterLowerAction::Execute() const
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{
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return QueryExecute(true);
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}
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GameActions::Result::Ptr WaterLowerAction::QueryExecute(bool isExecuting) const
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{
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auto res = MakeResult();
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// Keep big coordinates within map boundaries
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auto aX = std::max<decltype(_range.GetLeft())>(32, _range.GetLeft());
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auto bX = std::min<decltype(_range.GetRight())>(gMapSizeMaxXY, _range.GetRight());
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auto aY = std::max<decltype(_range.GetTop())>(32, _range.GetTop());
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auto bY = std::min<decltype(_range.GetBottom())>(gMapSizeMaxXY, _range.GetBottom());
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MapRange validRange = MapRange{ aX, aY, bX, bY };
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res->Position.x = ((validRange.GetLeft() + validRange.GetRight()) / 2) + 16;
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res->Position.y = ((validRange.GetTop() + validRange.GetBottom()) / 2) + 16;
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int16_t z = tile_element_height(res->Position);
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int16_t waterHeight = tile_element_water_height(res->Position);
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if (waterHeight != 0)
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{
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z = waterHeight;
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}
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res->Position.z = z;
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res->Expenditure = ExpenditureType::Landscaping;
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uint8_t minHeight = GetLowestHeight(validRange);
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bool hasChanged = false;
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bool withinOwnership = false;
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
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{
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for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
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{
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if (!LocationValid({ x, y }))
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continue;
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auto* surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
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if (surfaceElement == nullptr)
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continue;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_in_park(CoordsXY{ x, y }))
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{
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continue;
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}
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}
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withinOwnership = true;
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uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP;
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if (height == 0)
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continue;
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if (height < minHeight)
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continue;
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height -= 2;
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auto waterSetHeightAction = WaterSetHeightAction({ x, y }, height);
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waterSetHeightAction.SetFlags(GetFlags());
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auto result = isExecuting ? GameActions::ExecuteNested(&waterSetHeightAction)
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: GameActions::QueryNested(&waterSetHeightAction);
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if (result->Error == GameActions::Status::Ok)
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{
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res->Cost += result->Cost;
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hasChanged = true;
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}
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else
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{
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result->ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE;
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return result;
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}
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}
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}
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if (!withinOwnership)
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{
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GameActions::Result::Ptr ownerShipResult = std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_LAND_NOT_OWNED_BY_PARK);
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ownerShipResult->ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE;
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return ownerShipResult;
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}
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if (isExecuting && hasChanged)
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{
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OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::LayingOutWater, res->Position);
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}
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// Force ride construction to recheck area
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_currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK;
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return res;
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}
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uint8_t WaterLowerAction::GetLowestHeight(MapRange validRange) const
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{
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// The lowest height to lower the water to is the highest water level in the selection
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uint8_t minHeight{ 0 };
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
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{
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for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
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{
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
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{
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if (!map_is_location_in_park(CoordsXY{ x, y }))
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{
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continue;
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}
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}
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auto* surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
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if (surfaceElement == nullptr)
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continue;
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uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP;
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if (height == 0)
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continue;
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if (height > minHeight)
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{
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minHeight = height;
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}
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}
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}
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return minHeight;
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}
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