1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-19 04:53:12 +01:00
Files
OpenRCT2/src/openrct2/actions/WaterLowerAction.cpp
Tulio Leao 9ef4931982 Move remaining game actions logic from header to source (#13573)
* Moving all definitions from R...Actions to source

* Moving all definitions from S...Actions to source

* Moving all definitions from T...Actions to source

* Moving all definitions from W...Actions to source
2020-12-12 07:18:38 +00:00

165 lines
5.2 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "WaterLowerAction.h"
#include "../OpenRCT2.h"
#include "../audio/audio.h"
#include "WaterSetHeightAction.h"
WaterLowerAction::WaterLowerAction(MapRange range)
: _range(range)
{
}
uint16_t WaterLowerAction::GetActionFlags() const
{
return GameAction::GetActionFlags();
}
void WaterLowerAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_range);
}
GameActions::Result::Ptr WaterLowerAction::Query() const
{
return QueryExecute(false);
}
GameActions::Result::Ptr WaterLowerAction::Execute() const
{
return QueryExecute(true);
}
GameActions::Result::Ptr WaterLowerAction::QueryExecute(bool isExecuting) const
{
auto res = MakeResult();
// Keep big coordinates within map boundaries
auto aX = std::max<decltype(_range.GetLeft())>(32, _range.GetLeft());
auto bX = std::min<decltype(_range.GetRight())>(gMapSizeMaxXY, _range.GetRight());
auto aY = std::max<decltype(_range.GetTop())>(32, _range.GetTop());
auto bY = std::min<decltype(_range.GetBottom())>(gMapSizeMaxXY, _range.GetBottom());
MapRange validRange = MapRange{ aX, aY, bX, bY };
res->Position.x = ((validRange.GetLeft() + validRange.GetRight()) / 2) + 16;
res->Position.y = ((validRange.GetTop() + validRange.GetBottom()) / 2) + 16;
int16_t z = tile_element_height(res->Position);
int16_t waterHeight = tile_element_water_height(res->Position);
if (waterHeight != 0)
{
z = waterHeight;
}
res->Position.z = z;
res->Expenditure = ExpenditureType::Landscaping;
uint8_t minHeight = GetLowestHeight(validRange);
bool hasChanged = false;
bool withinOwnership = false;
for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
{
for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
{
if (!LocationValid({ x, y }))
continue;
auto* surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
if (surfaceElement == nullptr)
continue;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!map_is_location_in_park(CoordsXY{ x, y }))
{
continue;
}
}
withinOwnership = true;
uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP;
if (height == 0)
continue;
if (height < minHeight)
continue;
height -= 2;
auto waterSetHeightAction = WaterSetHeightAction({ x, y }, height);
waterSetHeightAction.SetFlags(GetFlags());
auto result = isExecuting ? GameActions::ExecuteNested(&waterSetHeightAction)
: GameActions::QueryNested(&waterSetHeightAction);
if (result->Error == GameActions::Status::Ok)
{
res->Cost += result->Cost;
hasChanged = true;
}
else
{
result->ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE;
return result;
}
}
}
if (!withinOwnership)
{
GameActions::Result::Ptr ownerShipResult = std::make_unique<GameActions::Result>(
GameActions::Status::Disallowed, STR_LAND_NOT_OWNED_BY_PARK);
ownerShipResult->ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE;
return ownerShipResult;
}
if (isExecuting && hasChanged)
{
OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::LayingOutWater, res->Position);
}
// Force ride construction to recheck area
_currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK;
return res;
}
uint8_t WaterLowerAction::GetLowestHeight(MapRange validRange) const
{
// The lowest height to lower the water to is the highest water level in the selection
uint8_t minHeight{ 0 };
for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP)
{
for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP)
{
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode)
{
if (!map_is_location_in_park(CoordsXY{ x, y }))
{
continue;
}
}
auto* surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
if (surfaceElement == nullptr)
continue;
uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP;
if (height == 0)
continue;
if (height > minHeight)
{
minHeight = height;
}
}
}
return minHeight;
}