/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "WaterLowerAction.h" #include "../OpenRCT2.h" #include "../audio/audio.h" #include "WaterSetHeightAction.h" WaterLowerAction::WaterLowerAction(MapRange range) : _range(range) { } uint16_t WaterLowerAction::GetActionFlags() const { return GameAction::GetActionFlags(); } void WaterLowerAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_range); } GameActions::Result::Ptr WaterLowerAction::Query() const { return QueryExecute(false); } GameActions::Result::Ptr WaterLowerAction::Execute() const { return QueryExecute(true); } GameActions::Result::Ptr WaterLowerAction::QueryExecute(bool isExecuting) const { auto res = MakeResult(); // Keep big coordinates within map boundaries auto aX = std::max(32, _range.GetLeft()); auto bX = std::min(gMapSizeMaxXY, _range.GetRight()); auto aY = std::max(32, _range.GetTop()); auto bY = std::min(gMapSizeMaxXY, _range.GetBottom()); MapRange validRange = MapRange{ aX, aY, bX, bY }; res->Position.x = ((validRange.GetLeft() + validRange.GetRight()) / 2) + 16; res->Position.y = ((validRange.GetTop() + validRange.GetBottom()) / 2) + 16; int16_t z = tile_element_height(res->Position); int16_t waterHeight = tile_element_water_height(res->Position); if (waterHeight != 0) { z = waterHeight; } res->Position.z = z; res->Expenditure = ExpenditureType::Landscaping; uint8_t minHeight = GetLowestHeight(validRange); bool hasChanged = false; bool withinOwnership = false; for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP) { for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP) { if (!LocationValid({ x, y })) continue; auto* surfaceElement = map_get_surface_element_at(CoordsXY{ x, y }); if (surfaceElement == nullptr) continue; if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) { if (!map_is_location_in_park(CoordsXY{ x, y })) { continue; } } withinOwnership = true; uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP; if (height == 0) continue; if (height < minHeight) continue; height -= 2; auto waterSetHeightAction = WaterSetHeightAction({ x, y }, height); waterSetHeightAction.SetFlags(GetFlags()); auto result = isExecuting ? GameActions::ExecuteNested(&waterSetHeightAction) : GameActions::QueryNested(&waterSetHeightAction); if (result->Error == GameActions::Status::Ok) { res->Cost += result->Cost; hasChanged = true; } else { result->ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE; return result; } } } if (!withinOwnership) { GameActions::Result::Ptr ownerShipResult = std::make_unique( GameActions::Status::Disallowed, STR_LAND_NOT_OWNED_BY_PARK); ownerShipResult->ErrorTitle = STR_CANT_LOWER_WATER_LEVEL_HERE; return ownerShipResult; } if (isExecuting && hasChanged) { OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::LayingOutWater, res->Position); } // Force ride construction to recheck area _currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK; return res; } uint8_t WaterLowerAction::GetLowestHeight(MapRange validRange) const { // The lowest height to lower the water to is the highest water level in the selection uint8_t minHeight{ 0 }; for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP) { for (int32_t x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP) { if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) { if (!map_is_location_in_park(CoordsXY{ x, y })) { continue; } } auto* surfaceElement = map_get_surface_element_at(CoordsXY{ x, y }); if (surfaceElement == nullptr) continue; uint8_t height = surfaceElement->GetWaterHeight() / COORDS_Z_STEP; if (height == 0) continue; if (height > minHeight) { minHeight = height; } } } return minHeight; }