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OpenRCT2/src/openrct2/actions/WallSetColourAction.cpp
Tulio Leao 9ef4931982 Move remaining game actions logic from header to source (#13573)
* Moving all definitions from R...Actions to source

* Moving all definitions from S...Actions to source

* Moving all definitions from T...Actions to source

* Moving all definitions from W...Actions to source
2020-12-12 07:18:38 +00:00

147 lines
4.7 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "WallSetColourAction.h"
#include "../OpenRCT2.h"
#include "../management/Finance.h"
#include "../ride/Track.h"
#include "../ride/TrackData.h"
#include "../world/Banner.h"
#include "../world/LargeScenery.h"
#include "../world/MapAnimation.h"
#include "../world/Scenery.h"
#include "../world/SmallScenery.h"
#include "../world/Surface.h"
WallSetColourAction::WallSetColourAction(
const CoordsXYZD& loc, int32_t primaryColour, int32_t secondaryColour, int32_t tertiaryColour)
: _loc(loc)
, _primaryColour(primaryColour)
, _secondaryColour(secondaryColour)
, _tertiaryColour(tertiaryColour)
{
}
uint16_t WallSetColourAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void WallSetColourAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour);
}
GameActions::Result::Ptr WallSetColourAction::Query() const
{
auto res = MakeResult();
res->ErrorTitle = STR_CANT_REPAINT_THIS;
res->Position.x = _loc.x + 16;
res->Position.y = _loc.y + 16;
res->Position.z = _loc.z;
res->Expenditure = ExpenditureType::Landscaping;
if (!LocationValid(_loc))
{
return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_in_park(_loc) && !gCheatsSandboxMode)
{
return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
auto wallElement = map_get_wall_element_at(_loc);
if (wallElement == nullptr)
{
log_error(
"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
}
if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
{
return res;
}
rct_scenery_entry* sceneryEntry = wallElement->GetEntry();
if (sceneryEntry == nullptr)
{
log_error("Could not find wall object");
return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS);
}
if (_primaryColour > 31)
{
log_error("Primary colour invalid: colour = %d", _primaryColour);
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
}
if (_secondaryColour > 31)
{
log_error("Secondary colour invalid: colour = %d", _secondaryColour);
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
}
if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
{
if (_tertiaryColour > 31)
{
log_error("Tertiary colour invalid: colour = %d", _tertiaryColour);
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
}
}
return res;
}
GameActions::Result::Ptr WallSetColourAction::Execute() const
{
auto res = MakeResult();
res->ErrorTitle = STR_CANT_REPAINT_THIS;
res->Position.x = _loc.x + 16;
res->Position.y = _loc.y + 16;
res->Position.z = _loc.z;
res->Expenditure = ExpenditureType::Landscaping;
auto wallElement = map_get_wall_element_at(_loc);
if (wallElement == nullptr)
{
log_error(
"Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction);
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS);
}
if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost()))
{
return res;
}
rct_scenery_entry* sceneryEntry = wallElement->GetEntry();
if (sceneryEntry == nullptr)
{
log_error("Could not find wall object");
return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS);
}
wallElement->SetPrimaryColour(_primaryColour);
wallElement->SetSecondaryColour(_secondaryColour);
if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR)
{
wallElement->SetTertiaryColour(_tertiaryColour);
}
map_invalidate_tile_zoom1({ _loc, _loc.z, _loc.z + 72 });
return res;
}