/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "WallSetColourAction.h" #include "../OpenRCT2.h" #include "../management/Finance.h" #include "../ride/Track.h" #include "../ride/TrackData.h" #include "../world/Banner.h" #include "../world/LargeScenery.h" #include "../world/MapAnimation.h" #include "../world/Scenery.h" #include "../world/SmallScenery.h" #include "../world/Surface.h" WallSetColourAction::WallSetColourAction( const CoordsXYZD& loc, int32_t primaryColour, int32_t secondaryColour, int32_t tertiaryColour) : _loc(loc) , _primaryColour(primaryColour) , _secondaryColour(secondaryColour) , _tertiaryColour(tertiaryColour) { } uint16_t WallSetColourAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void WallSetColourAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour) << DS_TAG(_tertiaryColour); } GameActions::Result::Ptr WallSetColourAction::Query() const { auto res = MakeResult(); res->ErrorTitle = STR_CANT_REPAINT_THIS; res->Position.x = _loc.x + 16; res->Position.y = _loc.y + 16; res->Position.z = _loc.z; res->Expenditure = ExpenditureType::Landscaping; if (!LocationValid(_loc)) { return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_in_park(_loc) && !gCheatsSandboxMode) { return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } auto wallElement = map_get_wall_element_at(_loc); if (wallElement == nullptr) { log_error( "Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost())) { return res; } rct_scenery_entry* sceneryEntry = wallElement->GetEntry(); if (sceneryEntry == nullptr) { log_error("Could not find wall object"); return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); } if (_primaryColour > 31) { log_error("Primary colour invalid: colour = %d", _primaryColour); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if (_secondaryColour > 31) { log_error("Secondary colour invalid: colour = %d", _secondaryColour); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR) { if (_tertiaryColour > 31) { log_error("Tertiary colour invalid: colour = %d", _tertiaryColour); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } } return res; } GameActions::Result::Ptr WallSetColourAction::Execute() const { auto res = MakeResult(); res->ErrorTitle = STR_CANT_REPAINT_THIS; res->Position.x = _loc.x + 16; res->Position.y = _loc.y + 16; res->Position.z = _loc.z; res->Expenditure = ExpenditureType::Landscaping; auto wallElement = map_get_wall_element_at(_loc); if (wallElement == nullptr) { log_error( "Could not find wall element at: x = %d, y = %d, z = %d, direction = %u", _loc.x, _loc.y, _loc.z, _loc.direction); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(wallElement->IsGhost())) { return res; } rct_scenery_entry* sceneryEntry = wallElement->GetEntry(); if (sceneryEntry == nullptr) { log_error("Could not find wall object"); return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); } wallElement->SetPrimaryColour(_primaryColour); wallElement->SetSecondaryColour(_secondaryColour); if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR) { wallElement->SetTertiaryColour(_tertiaryColour); } map_invalidate_tile_zoom1({ _loc, _loc.z, _loc.z + 72 }); return res; }