mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 04:53:12 +01:00
158 lines
4.9 KiB
C++
158 lines
4.9 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "SmallSceneryRemoveAction.h"
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#include "../Cheats.h"
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#include "../OpenRCT2.h"
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#include "../common.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../ride/Ride.h"
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#include "../world/Park.h"
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#include "../world/SmallScenery.h"
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#include "../world/Sprite.h"
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#include "../world/TileElementsView.h"
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#include "GameAction.h"
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#include "SmallSceneryPlaceAction.h"
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using namespace OpenRCT2;
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SmallSceneryRemoveAction::SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType)
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: _loc(location)
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, _quadrant(quadrant)
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, _sceneryType(sceneryType)
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{
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}
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void SmallSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("object", _sceneryType);
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visitor.Visit("quadrant", _quadrant);
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}
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uint16_t SmallSceneryRemoveAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags();
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}
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void SmallSceneryRemoveAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType);
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}
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GameActions::Result::Ptr SmallSceneryRemoveAction::Query() const
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{
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GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
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if (!LocationValid(_loc))
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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rct_scenery_entry* entry = get_small_scenery_entry(_sceneryType);
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if (entry == nullptr)
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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res->Cost = entry->small_scenery.removal_price * 10;
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res->Expenditure = ExpenditureType::Landscaping;
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res->Position = _loc;
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !gCheatsSandboxMode)
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{
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// Check if allowed to remove item
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if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
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{
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if (scenery_small_entry_has_flag(entry, SMALL_SCENERY_FLAG_IS_TREE))
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{
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res->Error = GameActions::Status::NoClearance;
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res->ErrorTitle = STR_CANT_REMOVE_THIS;
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res->ErrorMessage = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
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return res;
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}
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}
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// Check if the land is owned
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if (!map_is_location_owned(_loc))
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{
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res->Error = GameActions::Status::NoClearance;
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res->ErrorTitle = STR_CANT_REMOVE_THIS;
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res->ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK;
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return res;
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}
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}
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TileElement* tileElement = FindSceneryElement();
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if (tileElement == nullptr)
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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return res;
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}
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GameActions::Result::Ptr SmallSceneryRemoveAction::Execute() const
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{
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GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
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rct_scenery_entry* entry = get_small_scenery_entry(_sceneryType);
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if (entry == nullptr)
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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res->Cost = entry->small_scenery.removal_price * 10;
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res->Expenditure = ExpenditureType::Landscaping;
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res->Position = _loc;
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TileElement* tileElement = FindSceneryElement();
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if (tileElement == nullptr)
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{
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return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
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}
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res->Position.z = tile_element_height(res->Position);
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map_invalidate_tile_full(_loc);
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tile_element_remove(tileElement);
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return res;
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}
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TileElement* SmallSceneryRemoveAction::FindSceneryElement() const
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{
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const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
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for (auto* sceneryElement : TileElementsView<SmallSceneryElement>(_loc))
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{
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// If we are removing ghost elements
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if (isGhost && sceneryElement->IsGhost() == false)
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continue;
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if (sceneryElement->GetSceneryQuadrant() != _quadrant)
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continue;
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if (sceneryElement->GetBaseZ() != _loc.z)
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continue;
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if (sceneryElement->GetEntryIndex() != _sceneryType)
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continue;
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return sceneryElement->as<TileElement>();
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}
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return nullptr;
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}
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