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OpenRCT2/src/openrct2/actions/SmallSceneryRemoveAction.cpp

158 lines
4.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "SmallSceneryRemoveAction.h"
#include "../Cheats.h"
#include "../OpenRCT2.h"
#include "../common.h"
#include "../core/MemoryStream.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../ride/Ride.h"
#include "../world/Park.h"
#include "../world/SmallScenery.h"
#include "../world/Sprite.h"
#include "../world/TileElementsView.h"
#include "GameAction.h"
#include "SmallSceneryPlaceAction.h"
using namespace OpenRCT2;
SmallSceneryRemoveAction::SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType)
: _loc(location)
, _quadrant(quadrant)
, _sceneryType(sceneryType)
{
}
void SmallSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit(_loc);
visitor.Visit("object", _sceneryType);
visitor.Visit("quadrant", _quadrant);
}
uint16_t SmallSceneryRemoveAction::GetActionFlags() const
{
return GameAction::GetActionFlags();
}
void SmallSceneryRemoveAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType);
}
GameActions::Result::Ptr SmallSceneryRemoveAction::Query() const
{
GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
if (!LocationValid(_loc))
{
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_LAND_NOT_OWNED_BY_PARK);
}
rct_scenery_entry* entry = get_small_scenery_entry(_sceneryType);
if (entry == nullptr)
{
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
}
res->Cost = entry->small_scenery.removal_price * 10;
res->Expenditure = ExpenditureType::Landscaping;
res->Position = _loc;
if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !gCheatsSandboxMode)
{
// Check if allowed to remove item
if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL)
{
if (scenery_small_entry_has_flag(entry, SMALL_SCENERY_FLAG_IS_TREE))
{
res->Error = GameActions::Status::NoClearance;
res->ErrorTitle = STR_CANT_REMOVE_THIS;
res->ErrorMessage = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY;
return res;
}
}
// Check if the land is owned
if (!map_is_location_owned(_loc))
{
res->Error = GameActions::Status::NoClearance;
res->ErrorTitle = STR_CANT_REMOVE_THIS;
res->ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK;
return res;
}
}
TileElement* tileElement = FindSceneryElement();
if (tileElement == nullptr)
{
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
}
return res;
}
GameActions::Result::Ptr SmallSceneryRemoveAction::Execute() const
{
GameActions::Result::Ptr res = std::make_unique<GameActions::Result>();
rct_scenery_entry* entry = get_small_scenery_entry(_sceneryType);
if (entry == nullptr)
{
return MakeResult(GameActions::Status::InvalidParameters, STR_INVALID_SELECTION_OF_OBJECTS);
}
res->Cost = entry->small_scenery.removal_price * 10;
res->Expenditure = ExpenditureType::Landscaping;
res->Position = _loc;
TileElement* tileElement = FindSceneryElement();
if (tileElement == nullptr)
{
return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS);
}
res->Position.z = tile_element_height(res->Position);
map_invalidate_tile_full(_loc);
tile_element_remove(tileElement);
return res;
}
TileElement* SmallSceneryRemoveAction::FindSceneryElement() const
{
const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
for (auto* sceneryElement : TileElementsView<SmallSceneryElement>(_loc))
{
// If we are removing ghost elements
if (isGhost && sceneryElement->IsGhost() == false)
continue;
if (sceneryElement->GetSceneryQuadrant() != _quadrant)
continue;
if (sceneryElement->GetBaseZ() != _loc.z)
continue;
if (sceneryElement->GetEntryIndex() != _sceneryType)
continue;
return sceneryElement->as<TileElement>();
}
return nullptr;
}