/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "SmallSceneryRemoveAction.h" #include "../Cheats.h" #include "../OpenRCT2.h" #include "../common.h" #include "../core/MemoryStream.h" #include "../interface/Window.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../ride/Ride.h" #include "../world/Park.h" #include "../world/SmallScenery.h" #include "../world/Sprite.h" #include "../world/TileElementsView.h" #include "GameAction.h" #include "SmallSceneryPlaceAction.h" using namespace OpenRCT2; SmallSceneryRemoveAction::SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType) : _loc(location) , _quadrant(quadrant) , _sceneryType(sceneryType) { } void SmallSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_loc); visitor.Visit("object", _sceneryType); visitor.Visit("quadrant", _quadrant); } uint16_t SmallSceneryRemoveAction::GetActionFlags() const { return GameAction::GetActionFlags(); } void SmallSceneryRemoveAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType); } GameActions::Result::Ptr SmallSceneryRemoveAction::Query() const { GameActions::Result::Ptr res = std::make_unique(); if (!LocationValid(_loc)) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_LAND_NOT_OWNED_BY_PARK); } rct_scenery_entry* entry = get_small_scenery_entry(_sceneryType); if (entry == nullptr) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } res->Cost = entry->small_scenery.removal_price * 10; res->Expenditure = ExpenditureType::Landscaping; res->Position = _loc; if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !gCheatsSandboxMode) { // Check if allowed to remove item if (gParkFlags & PARK_FLAGS_FORBID_TREE_REMOVAL) { if (scenery_small_entry_has_flag(entry, SMALL_SCENERY_FLAG_IS_TREE)) { res->Error = GameActions::Status::NoClearance; res->ErrorTitle = STR_CANT_REMOVE_THIS; res->ErrorMessage = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY; return res; } } // Check if the land is owned if (!map_is_location_owned(_loc)) { res->Error = GameActions::Status::NoClearance; res->ErrorTitle = STR_CANT_REMOVE_THIS; res->ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK; return res; } } TileElement* tileElement = FindSceneryElement(); if (tileElement == nullptr) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } return res; } GameActions::Result::Ptr SmallSceneryRemoveAction::Execute() const { GameActions::Result::Ptr res = std::make_unique(); rct_scenery_entry* entry = get_small_scenery_entry(_sceneryType); if (entry == nullptr) { return MakeResult(GameActions::Status::InvalidParameters, STR_INVALID_SELECTION_OF_OBJECTS); } res->Cost = entry->small_scenery.removal_price * 10; res->Expenditure = ExpenditureType::Landscaping; res->Position = _loc; TileElement* tileElement = FindSceneryElement(); if (tileElement == nullptr) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } res->Position.z = tile_element_height(res->Position); map_invalidate_tile_full(_loc); tile_element_remove(tileElement); return res; } TileElement* SmallSceneryRemoveAction::FindSceneryElement() const { const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST; for (auto* sceneryElement : TileElementsView(_loc)) { // If we are removing ghost elements if (isGhost && sceneryElement->IsGhost() == false) continue; if (sceneryElement->GetSceneryQuadrant() != _quadrant) continue; if (sceneryElement->GetBaseZ() != _loc.z) continue; if (sceneryElement->GetEntryIndex() != _sceneryType) continue; return sceneryElement->as(); } return nullptr; }