mirror of
https://github.com/OpenRCT2/OpenRCT2
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84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../common.h"
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#include "LargeScenery.h"
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#include "Map.h"
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extern "C"
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{
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colour_t scenery_large_get_primary_colour(const rct_tile_element * tileElement)
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{
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return tileElement->properties.scenerymultiple.colour[0] & TILE_ELEMENT_COLOUR_MASK;
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}
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colour_t scenery_large_get_secondary_colour(const rct_tile_element * tileElement)
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{
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return tileElement->properties.scenerymultiple.colour[1] & TILE_ELEMENT_COLOUR_MASK;
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}
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void scenery_large_set_primary_colour(rct_tile_element * tileElement, colour_t colour)
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{
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assert(colour <= 31);
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tileElement->properties.scenerymultiple.colour[0] &= ~TILE_ELEMENT_COLOUR_MASK;
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tileElement->properties.scenerymultiple.colour[0] |= colour;
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}
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void scenery_large_set_secondary_colour(rct_tile_element * tileElement, colour_t colour)
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{
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assert(colour <= 31);
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tileElement->properties.scenerymultiple.colour[1] &= ~TILE_ELEMENT_COLOUR_MASK;
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tileElement->properties.scenerymultiple.colour[1] |= colour;
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}
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sint32 scenery_large_get_banner_id(rct_tile_element * tileElement)
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{
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return (tileElement->type & 0xC0) |
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(((tileElement->properties.scenerymultiple.colour[0]) &~ TILE_ELEMENT_COLOUR_MASK) >> 2) |
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(((tileElement->properties.scenerymultiple.colour[1]) &~ TILE_ELEMENT_COLOUR_MASK) >> 5);
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}
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void scenery_large_set_banner_id(rct_tile_element * tileElement, uint8 bannerIndex)
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{
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tileElement->type |= bannerIndex & 0xC0;
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tileElement->properties.scenerymultiple.colour[0] |= (bannerIndex & 0x38) << 2;
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tileElement->properties.scenerymultiple.colour[1] |= (bannerIndex & 7) << 5;
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}
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sint32 scenery_large_get_type(rct_tile_element * tileElement)
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{
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return (tileElement->properties.scenerymultiple.type & TILE_ELEMENT_LARGE_TYPE_MASK);
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}
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sint32 scenery_large_get_sequence(rct_tile_element * tileElement)
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{
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return (tileElement->properties.scenerymultiple.type >> 10);
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}
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void scenery_large_set_type(rct_tile_element * tileElement, uint16 type)
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{
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tileElement->properties.scenerymultiple.type &= ~TILE_ELEMENT_LARGE_TYPE_MASK;
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tileElement->properties.scenerymultiple.type |= (type & TILE_ELEMENT_LARGE_TYPE_MASK);
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}
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void scenery_large_set_sequence(rct_tile_element * tileElement, uint16 sequence)
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{
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tileElement->properties.scenerymultiple.type &= TILE_ELEMENT_LARGE_TYPE_MASK;
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tileElement->properties.scenerymultiple.type |= (sequence << 10);
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}
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}
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