1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-30 02:05:13 +01:00
Files
OpenRCT2/src/openrct2/world/LargeScenery.cpp
Michael Steenbeek 91589f57c6 Compile map.c as C++
2018-01-03 20:40:51 +01:00

84 lines
3.3 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../common.h"
#include "LargeScenery.h"
#include "Map.h"
extern "C"
{
colour_t scenery_large_get_primary_colour(const rct_tile_element * tileElement)
{
return tileElement->properties.scenerymultiple.colour[0] & TILE_ELEMENT_COLOUR_MASK;
}
colour_t scenery_large_get_secondary_colour(const rct_tile_element * tileElement)
{
return tileElement->properties.scenerymultiple.colour[1] & TILE_ELEMENT_COLOUR_MASK;
}
void scenery_large_set_primary_colour(rct_tile_element * tileElement, colour_t colour)
{
assert(colour <= 31);
tileElement->properties.scenerymultiple.colour[0] &= ~TILE_ELEMENT_COLOUR_MASK;
tileElement->properties.scenerymultiple.colour[0] |= colour;
}
void scenery_large_set_secondary_colour(rct_tile_element * tileElement, colour_t colour)
{
assert(colour <= 31);
tileElement->properties.scenerymultiple.colour[1] &= ~TILE_ELEMENT_COLOUR_MASK;
tileElement->properties.scenerymultiple.colour[1] |= colour;
}
sint32 scenery_large_get_banner_id(rct_tile_element * tileElement)
{
return (tileElement->type & 0xC0) |
(((tileElement->properties.scenerymultiple.colour[0]) &~ TILE_ELEMENT_COLOUR_MASK) >> 2) |
(((tileElement->properties.scenerymultiple.colour[1]) &~ TILE_ELEMENT_COLOUR_MASK) >> 5);
}
void scenery_large_set_banner_id(rct_tile_element * tileElement, uint8 bannerIndex)
{
tileElement->type |= bannerIndex & 0xC0;
tileElement->properties.scenerymultiple.colour[0] |= (bannerIndex & 0x38) << 2;
tileElement->properties.scenerymultiple.colour[1] |= (bannerIndex & 7) << 5;
}
sint32 scenery_large_get_type(rct_tile_element * tileElement)
{
return (tileElement->properties.scenerymultiple.type & TILE_ELEMENT_LARGE_TYPE_MASK);
}
sint32 scenery_large_get_sequence(rct_tile_element * tileElement)
{
return (tileElement->properties.scenerymultiple.type >> 10);
}
void scenery_large_set_type(rct_tile_element * tileElement, uint16 type)
{
tileElement->properties.scenerymultiple.type &= ~TILE_ELEMENT_LARGE_TYPE_MASK;
tileElement->properties.scenerymultiple.type |= (type & TILE_ELEMENT_LARGE_TYPE_MASK);
}
void scenery_large_set_sequence(rct_tile_element * tileElement, uint16 sequence)
{
tileElement->properties.scenerymultiple.type &= TILE_ELEMENT_LARGE_TYPE_MASK;
tileElement->properties.scenerymultiple.type |= (sequence << 10);
}
}